Manectric in Trainer Battles

IV Chart

Looking to dominate your competition in Pokémon GO Trainer Battles? You'll want to make sure your Manectric has the right IVs for GO Battle League. We found the top IV combinations for each League in GO Battle League, helping you rise to the top of the ranks. Here are the best Manectric IVs for each League in Pokémon GO:

Great League League icon

Great League

  • 0ATK
  • 15DEF
  • 15STA
1500 CP @ Level 24
Ultra League icon

Ultra League

  • 2ATK
  • 15DEF
  • 15STA
2496 CP @ Level 50
Master League icon

Master League

  • 15ATK
  • 15DEF
  • 15STA
2646 CP @ Level 50
InfoMore information

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.out our main website.

Fast Attacks

Name
DPT
EPT
PWR
ENG
CD
ElectricCharge Beam Fast Charge1.673.675112s
DarkSnarl Fast Charge1.674.335132s
ElectricThunder Fang Heavy Damage4.002.50851s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Charged Attacks

Name
DPE 🔽
PWR
ENG
FireOverheat NukeSelf-Debuff
Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
2.3613055
ElectricWild Charge GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
2.2210045
ElectricThunder Nuke1.6710060
FireFlame Burst General1.277055
PsychicPsychic Fangs Spam / BaitDebuff
Special effectsSpecial

Psychic Fangs has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
1.144035

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Moveset analysis

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
ElectricCharge Beam Fast ChargeElectricThunder Nuke9s (6)104
ElectricCharge Beam Fast ChargeFireFlame Burst General8s (5)73
ElectricCharge Beam Fast ChargeElectricWild Charge GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
8s (5)88
ElectricCharge Beam Fast ChargeFireOverheat NukeSelf-Debuff
Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
8s (5)123
ElectricCharge Beam Fast ChargePsychicPsychic Fangs Spam / BaitDebuff
Special effectsSpecial

Psychic Fangs has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
6s (4)39
DarkSnarl Fast ChargeElectricThunder Nuke8s (5)105
DarkSnarl Fast ChargeFireFlame Burst General8s (5)73
DarkSnarl Fast ChargeElectricWild Charge GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
6s (4)89
DarkSnarl Fast ChargeFireOverheat NukeSelf-Debuff
Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
8s (5)124
DarkSnarl Fast ChargePsychicPsychic Fangs Spam / BaitDebuff
Special effectsSpecial

Psychic Fangs has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
5s (3)39
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Manectric PvP IVs rank checker

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