Shadow Manectric Great, Ultra & Master League PvP Guide

See where Shadow Manectric shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Shadow Manectric takes increased damage from:Shadow Manectric takes increased damage from:
+60.0%
  • GroundGround
Shadow Manectric takes reduced damage from:Shadow Manectric takes reduced damage from:
-37.5%
  • ElectricElectric
  • FlyingFlying
  • SteelSteel

Shadow Manectric in Great League

Great League League icon

Shadow Manectric is ranked 979 out of 1143 Pokémon eligible for the Great League. Shadow Manectric's best Great League moves are Snarl, Wild Charge, and Psychic Fangs. Shadow Manectric's best IVs for the Great League are 0/15/15, available at level 24 and 1500 CP.

Best IVs

  • 0ATK
  • 15DEF
  • 15STA
Level 24

CP

1500 CP

ATK

140 ATK

DEF

92 DEF

HP

122 HP

Best Moveset

Fast MoveDarkSnarl Fast Charge
Charged Move 1ElectricWild Charge GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
Charged Move 2PsychicPsychic Fangs Spam / BaitDebuff
Special effectsSpecial

Psychic Fangs has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%

Compare All Shadow Manectric PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
ElectricCharge Beam Fast ChargeElectricThunder Nuke9s (6)98
ElectricCharge Beam Fast ChargeFireFlame Burst General8s (5)66
ElectricCharge Beam Fast ChargeElectricWild Charge GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
8s (5)92
ElectricCharge Beam Fast ChargeFireOverheat NukeSelf-Debuff
Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
8s (5)102
ElectricCharge Beam Fast ChargeNormalFrustration Spam / Bait11s (7)37
ElectricCharge Beam Fast ChargePsychicPsychic Fangs Spam / BaitDebuff
Special effectsSpecial

Psychic Fangs has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
6s (4)40
DarkSnarl Fast ChargeElectricThunder Nuke8s (5)92
DarkSnarl Fast ChargeFireFlame Burst General8s (5)60
DarkSnarl Fast ChargeElectricWild Charge GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
6s (4)87
DarkSnarl Fast ChargeFireOverheat NukeSelf-Debuff
Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
8s (5)96
1 of 2

Shadow Manectric PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
ElectricCharge Beam Fast Charge1.673.675112s
DarkSnarl Fast Charge1.674.335132s
ElectricThunder Fang Multipurpose4.003.00861s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Shadow Manectric PvP Charged Moves

Name
DPE 🔽
PWR
ENG
FireOverheat NukeSelf-Debuff
Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
2.3613055
ElectricWild Charge GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
2.2210045
ElectricThunder Nuke1.6710060
FireFlame Burst General1.277055
PsychicPsychic Fangs Spam / BaitDebuff
Special effectsSpecial

Psychic Fangs has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
1.144035
NormalFrustration Spam / Bait0.141070

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Shadow Manectric PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Shadow Manectric PvP Guide: Great, Ultra & Master League | Pokémon GO