Mega Gardevoir Great, Ultra & Master League PvP Guide

See where Mega Gardevoir shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Mega Gardevoir takes increased damage from:Mega Gardevoir takes increased damage from:
+60.0%
  • GhostGhost
  • PoisonPoison
  • SteelSteel
Mega Gardevoir takes reduced damage from:Mega Gardevoir takes reduced damage from:
-37.5%
  • PsychicPsychic
-60.9%
  • DragonDragon
  • FightingFighting

Mega Gardevoir in Great League

Great League League icon

No ranking information is available for Mega Gardevoir in the Great League. This is often a sign that the Pokémon is not commonly used or does not have optimal IVs for this league.

Tier

Best IVs

  • 4ATK
  • 15DEF
  • 15STA
Level 12

CP

1497 CP

ATK

152 ATK

DEF

112 DEF

HP

85 HP

Compare All Mega Gardevoir PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
PsychicConfusion MultipurposeGhostShadow Ball General8s (4)158
PsychicConfusion MultipurposeFairyDazzling Gleam General8s (4)172
PsychicConfusion MultipurposePsychicPsychic GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
8s (4)155
PsychicConfusion MultipurposePsychicSynchronoise *General8s (4)154
PsychicConfusion MultipurposeIceTriple Axel Spam / BaitBoost
Special effectsSpecial

Triple Axel has a 100.0% chance to:

  • Increase User's Attack by 25.0%
8s (4)115
ElectricCharge Beam Fast ChargeGhostShadow Ball General8s (5)117
ElectricCharge Beam Fast ChargeFairyDazzling Gleam General8s (5)127
ElectricCharge Beam Fast ChargePsychicPsychic GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
8s (5)111
ElectricCharge Beam Fast ChargePsychicSynchronoise *General8s (5)114
ElectricCharge Beam Fast ChargeIceTriple Axel Spam / BaitBoost
Special effectsSpecial

Triple Axel has a 100.0% chance to:

  • Increase User's Attack by 25.0%
8s (5)78
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Mega Gardevoir PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
PsychicConfusion Multipurpose4.003.5016142s
ElectricCharge Beam Fast Charge1.673.675112s
FairyCharm Heavy Damage4.002.671282s
GrassMagical Leaf General3.333.3310102s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Mega Gardevoir PvP Charged Moves

Name
DPE 🔽
PWR
ENG
GhostShadow Ball General2.0010050
FairyDazzling Gleam General1.649055
PsychicSynchronoise *General1.608050
PsychicPsychic GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
1.367555
IceTriple Axel Spam / BaitBoost
Special effectsSpecial

Triple Axel has a 100.0% chance to:

  • Increase User's Attack by 25.0%
1.336045

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Mega Gardevoir PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Mega Gardevoir PvP Guide: Great, Ultra & Master League | Pokémon GO