Hitmontop

Hitmontop#237FightingShiny Pokémon icon

Hitmontop is a Fighting-type Pokémon. Hitmontop is weak to Fairy, Flying, and Psychic-type moves. Hitmontop has a Max CP of 2438 in Pokémon GO, it is weather boosted by Cloudy weather, and it was originally found in the Johto region. Shiny Hitmontop is available in Pokémon GO.

Max CP2438 CP
Attack173 ATK
Defense207 DEF
Stamina137 STA
Weather Boost
  • cloudyCloudy
Catch rewards
3 Candy
100 Stardust
Additional Move Cost
75 Candy
75000 Candy
Buddy distance5 km
Pokedex informationPokédex information
Height1.4 m
Weight48 kg
RegionJohto (Gen 2)
ReleasedYes
Shiny releasedHitmontop can be Shiny in Pokémon GO Yes
Can be tradedAllowed
Pokémon Home transferAllowed
Base Catch Rate5.0%
Base Flee Rate0.0%

Hitmontop type chart

Takes increased damage
FairyFairy160.0%
FlyingFlying160.0%
PsychicPsychic160.0%
Takes reduced damage
BugBug62.5%
DarkDark62.5%
RockRock62.5%

Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

Hitmontop moves and best movesets

Moves

Hitmontop's best moveset in Pokémon GO is Counter and Close Combat, with 11.08 damage per second, and it can deal 259.5 damage before Hitmontop faints. This is true when battling in neutral weather.

Best moves for Hitmontop are:
DPS11.08
TDO259.47
Score24.4
Boosted by
  • cloudy

All Hitmontop movesets ranked

Here is a complete list of Hitmontop movesets in Pokémon GO, ranked by their DPS and TDO. You can change the weather and the opposing Pokémon.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.FightingCounter FightingClose Combat 11.08259.524.4
      2.FightingCounter IceTriple Axel 10.81253.123.8
      3.FightingCounter RockStone Edge 10.43244.322.9
      4.FightingRock Smash IceTriple Axel 9.80229.521.6
      5.FightingCounter SteelGyro Ball 9.69226.821.3
      6.FightingRock Smash FightingClose Combat 9.62225.321.2
      7.FightingRock Smash RockStone Edge 9.05211.919.9
      8.FightingRock Smash SteelGyro Ball 8.77205.419.3

      Fast Moves

      • FightingRock Smash15Damage10Energy
        Toggle more information for move: Rock Smash
        Type effectiveness chart
        • 160.0%
          • Normal
          • Rock
          • Steel
          • Ice
          • Dark
        • 62.5%
          • Flying
          • Poison
          • Bug
          • Psychic
          • Fairy
        • 39.1%
          • Ghost
        Gym and Raid Battles
        Damage15
        Energy10
        Weather boost
        • cloudyCloudy
        Duration1.3s
        Damage window0.6s - 0.8s
        Trainer Battles
        Damage9
        Energy7

        Effects
        Rock Smash has no special effects.
        See Rock Smash details page ↗
      • FightingCounter12Damage8Energy
        Toggle more information for move: Counter
        Type effectiveness chart
        • 160.0%
          • Normal
          • Rock
          • Steel
          • Ice
          • Dark
        • 62.5%
          • Flying
          • Poison
          • Bug
          • Psychic
          • Fairy
        • 39.1%
          • Ghost
        Gym and Raid Battles
        Damage12
        Energy8
        Weather boost
        • cloudyCloudy
        Duration0.9s
        Damage window0.7s - 0.9s
        Trainer Battles
        Damage8
        Energy7

        Effects
        Counter has no special effects.
        See Counter details page ↗

      Charged Moves

      • RockStone Edge100Damage100Energy
        Toggle more information for move: Stone Edge
        Type effectiveness chart
        • 160.0%
          • Flying
          • Bug
          • Fire
          • Ice
        • 62.5%
          • Fighting
          • Ground
          • Steel
        Gym and Raid Battles
        Damage100
        Energy100
        Weather boost
        • partlyCloudyPartly Cloudy
        Duration2.3s
        Damage window0.7s - 2.1s
        Trainer Battles
        Damage100
        Energy55

        Effects
        Stone Edge has no special effects.
        See Stone Edge details page ↗
      • FightingClose Combat100Damage100Energy
        Toggle more information for move: Close Combat
        Type effectiveness chart
        • 160.0%
          • Normal
          • Rock
          • Steel
          • Ice
          • Dark
        • 62.5%
          • Flying
          • Poison
          • Bug
          • Psychic
          • Fairy
        • 39.1%
          • Ghost
        Gym and Raid Battles
        Damage100
        Energy100
        Weather boost
        • cloudyCloudy
        Duration2.3s
        Damage window1.0s - 2.3s
        Trainer Battles
        Damage100
        Energy45

        Effects
        Special effectsSpecial

        Close Combat has a 100.0% chance to:

        • Decrease User's Defense by 33.3%
        See Close Combat details page ↗
      • SteelGyro Ball80Damage50Energy
        Toggle more information for move: Gyro Ball
        Type effectiveness chart
        • 160.0%
          • Rock
          • Ice
          • Fairy
        • 62.5%
          • Steel
          • Fire
          • Water
          • Electric
        Gym and Raid Battles
        Damage80
        Energy50
        Weather boost
        • snowSnow
        Duration3.3s
        Damage window3.0s - 3.3s
        Trainer Battles
        Damage80
        Energy60

        Effects
        Gyro Ball has no special effects.
        See Gyro Ball details page ↗
      • IceTriple Axel60Damage33Energy
        Toggle more information for move: Triple Axel
        Type effectiveness chart
        • 160.0%
          • Flying
          • Ground
          • Grass
          • Dragon
        • 62.5%
          • Steel
          • Fire
          • Water
          • Ice
        Gym and Raid Battles
        Damage60
        Energy33
        Weather boost
        • snowSnow
        Duration2.0s
        Damage window1.5s - 1.7s
        Trainer Battles
        Damage60
        Energy45

        Effects
        Special effectsSpecial

        Triple Axel has a 100.0% chance to:

        • Increase User's Attack by 25.0%
        See Triple Axel details page ↗
      Legacy Elite Fast and Charge Moves can only be obtained during special events, or by using an Elite Fast TM or an Elite Charge TM. Legacy moves are marked with an asterisk (*). The table above provides information on different moves Hitmontop has in Pokémon GO, along with their corresponding DPS (Damage per Second) and TDO (Total Damage Output).

      Hitmontop Special CP Values

      CP Chart

      Max CP values in Raids, Eggs, Field Research

      Hitmontop's Max CP is 2438 at Level 50. Hitmontop Combat Power values in Pokémon GO Raids, Eggs, and Field Research encounter can be found below.

      Max CPMax CP2438 CP
      Level 50,
      15/15/15 IVs
      Field ResearchResearch874 CP - 924 CP
      Level 15,
      10/10/10 minimum IVs
      Pokémon EggEggs1166 CP - 1232 CP
      Level 20,
      10/10/10 minimum IVs
      Raid catchRaids1166 CP - 1232 CP
      Level 20,
      10/10/10 minimum IVs
      Raid catchRaidsWeather boost
      • cloudyCloudy
      1458 CP - 1540 CP
      Weather boosted, Level 25,
      10/10/10 minimum IVs
      InfoMore information
      • Field and Special Research encounters are always Level 15. IVs range from 10 (min) to 15 (max). Field Research encounters have a 10/10/10 IV floor.
      • Pokémon hatched from Eggs are always Level 20. IVs range from 10 (min) to 15 (max). Egg Hatches have a 10/10/10 IV floor.
      • Raid Bosses caught without weather boost are always Level 20. IVs range from 10 (min) to 15 (max). Raid Catches have a 10/10/10 IV floor.
        • 👿 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Raid Bosses caught with weather boost are always Level 25. IVs range from 10 (min) to 15 (max). Weather boosted Raid Catches have a 10/10/10 IV floor.
        • 👿 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Pokémon encountered in Wild encounters range from Level 1 to Level 30 Pokémon. Their IVs range from 0 (min) to 15 (max) for each stat.
      • Weather Boosted wild Pokémon encounters get a 5 Level boost, bringing their Level range to Level 6 to Level 35. In addition, they have a guaraneed minimum IV value of 4 for each stat, resulting in a 4/4/4 IV floor.

      Hitmontop Max CP Chart

      CP Chart

      Max Combat Power per Level chart

      Hitmontop Max CP per level chart. This table shows maximum Combat Power values from Level 1 to Level 50.

      LVLCPLVLCPLVLCP
      130 CP295 CP3160 CP
      4225 CP5290 CP6356 CP
      7421 CP8486 CP9551 CP
      10616 CP11678 CP12739 CP
      13801 CP14862 CP15924 CP
      16986 CP171047 CP181109 CP
      191170 CP201232 CP211294 CP
      221355 CP231417 CP241479 CP
      251540 CP261602 CP271664 CP
      281725 CP291787 CP301848 CP
      311879 CP321910 CP331941 CP
      341972 CP352002 CP362033 CP
      372064 CP382095 CP392126 CP
      402156 CP412184 CP422211 CP
      432239 CP442267 CP452295 CP
      462323 CP472352 CP482380 CP
      492409 CP502438 CP

      Hitmontop evolution chart

      Family
      PokémonRequiresEvolution
      TyrogueTyrogue
      • Candy25
      HitmontopHitmontop
      • Tyrogue evolves into Hitmontop which costs 25 Candy.

      Mega Pokémon that boost Hitmontop

      Photobomb

      A list of Mega Pokémon that boost Hitmontop's Fighting-type moves, Candy, and Candy XL from catching Hitmontop.

      Mega HeracrossMega Pokémon iconMega Heracross
      BugFighting
      Mega BlazikenMega Pokémon iconMega Blaziken
      FireFighting
      Mega MedichamMega Pokémon iconMega Medicham
      FightingPsychic
      Mega LopunnyMega Pokémon iconMega Lopunny
      NormalFighting
      Mega LucarioMega Pokémon iconMega Lucario
      FightingSteel
      Mega GalladeMega Pokémon iconMega Gallade
      PsychicFighting
      Pokedex informationMore information

      Mega and Primal Raid Bonus – Mega Pokémon boost the attack power of all other Pokémon when battling in Raid Battles by 10%. Attacks that share their type with the Mega Pokémon's type(s) receive a 30% boost. However, these bonuses do not stack if there are multiple Mega-Evolved Pokémon battling simultaneously; only the higher boost will be applied.

      Mega and Primal Catch Bonus – While a Pokémon is Mega-Evolved, additional XP and Candy is granted when catching a Pokémon that shares a type with it, or for any raid boss caught. These do not stack with each other. Additionally, High and Max Level Mega-Evolved Pokémon grant an increased chance to obtain Candy XL when catching a Pokémon that shares a type with it.

      Note on Primal Kyogre and Groudon
      • Primal Kyogre boosts Water-, Electric- and Bug-type attacks and Pokémon.
      • Primal Groudon boosts Fire-, Grass- and Ground-type attacks and Pokémon.

      Hitmontop Catch Rates

      Catch Rates

      The base catch rate for Hitmontop in Pokémon GO is 6.21%, calculated for catching a Level 20 with no berries. Curved Great throw has a 15.08% chance to catch, and adding a Razz Berry raises that to 21.75%.

      CogConfigure
              NormalNiceGreatExcellent
              No Berry
              -6.21%7.11%9.17%11.19%
              Curve10.33%11.78%15.08%18.26%
              Razz BerryRazz Berry
              -9.17%10.47%13.44%16.30%
              Curve15.08%17.14%21.75%26.10%
              Silver Pinap BerrySilver Pinap Berry
              - 10.90%12.43%15.90%19.23%
              Curve17.82%20.20%25.50%30.44%
              Golden Razz BerryGolden Razz Berry
              - 14.81%16.84%21.37%25.66%
              Curve23.85%26.90%33.55%39.60%
              InfoMore information

              Catch probability with multiple throws

              In order to help Trainers understand their overall odds when catching Hitmontop, we enable the functionality to showing the total chance to catch it depending on the number of available throws. We calculate this chance as if you repeated the same throw N-number of times.

              To activate this functionality, change the number of Number of throws to a value greater than 1. The Number of throws option is available in the configuration options above the chart

              Catch rate formula

              Pokémon GO catch rate formula can be expressed as follows:

              • CATCH_MULTIPLIERS = ball * curve * berry * throwType * (type1Medal + type2Medal / 2)
              • CATCH_RATE = 1 - Math.pow(1 - baseCatchRate / (2 * cpm), CATCH_MULTIPLIERS)

              There are different multipliers that come into play when calculating catch rate.

              Curved throws are more effective than regular throws, stronger types of Poké Ball have a higher catch rate, and using a Razz Berry or a Golden Razz Berry also improves your chances.

              Catch rate multipliers

              The following table shows all the different catch rate multipliers in Pokémon GO:

              MultiplierAmount
              Razz Berry1.5
              Silver Pinap Berry1.8
              Golden Razz Berry2.5
              Curveball1.7
              Nice Throw1.15
              Great Throw1.5
              Excellent Throw1.85
              PokéBall1.0
              Premier Ball1.0
              Great Ball1.5
              Ultra Ball2.0
              Bronze medal1.1
              Silver medal1.2
              Gold medal1.3

              Hitmontop Pokédex entries

              Johto
              VersionsPokédex entry
              GoldIf you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
              SilverIt launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
              CrystalAfter doing a handstand to throw off the opponent's timing, it presents its fancy kick moves.
              Ruby, SapphireHITMONTOP spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The POKéMON travels faster spinning than it does walking.
              EmeraldIts technique of kicking while spinning is a remarkable mix of both offense and defense. HITMONTOP travel faster spinning than they do walking.
              FireRedIt launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
              LeafGreenIf you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
              Diamond, Pearl, Platinum, Black, WhiteIt fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
              HeartGoldIf you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.
              SoulSilverIt launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
              Black 2, White 2It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
              XIt fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
              YIf you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.
              Omega Ruby, Alpha SapphireHitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.
              SwordIt launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
              ShieldAfter doing a handstand to throw off the opponent’s timing, it presents its fancy kick moves.

              Hitmontop high resolution sprites

              Photobomb

              A list of high resolution Pokémon HOME sprites related to Hitmontop. Sprite description is a best guess on what the sprite is related to, use your own judgment. Click to download full 512x512 resolution.