Best Shadow Delibird Raid Counters

Raid Battles

Find the best counters for defeating Shadow Delibird in Pokémon GO. Here are the top 100 Shadow Delibird counters, including moves, DPS, TDO, faints, and time to win.

Shadow Delibird CP range from Raids

Shadow Delibird can be caught with the following Combat Power after being defeated in Raids:

  • From 542 CP to 625 CP, with no weather boost
  • From 678 CP to 781 CP with Snow and Windy weather boost

Shadow Delibird weaknesses

Shadow Delibird type chart

When fighting Shadow Delibird, keep in mind the that Ice and Flying-type Pokémon are weak to Rock, Electric, Fire, and Steel-type moves. They take reduced damage from Bug, Grass, and Ground-type moves.

Shadow Delibird takes increased damage from:Shadow Delibird takes increased damage from:
+156.0%
  • Rock
+60.0%
  • Electric
  • Fire
  • Steel
Shadow Delibird takes reduced damage from:Shadow Delibird takes reduced damage from:
-37.5%
  • Bug
  • Grass
-60.9%
  • Ground

Best move-types and best weather for defeating Shadow Delibird

Move-typeUsage (%)Weather
Rock276.7%
  • partlyCloudyPartly Cloudy
Steel46.7%
  • snowSnow
Fire43.3%
  • sunnySunny
Electric16.7%
  • rainRain
Normal10.0%
  • partlyCloudyPartly Cloudy
Dragon3.3%
  • windyWindy
Fighting3.3%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Delibird in Raid Battles. Whether you're looking for the best counters to take Shadow Delibird down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Delibird counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.