Galarian Shadow Weezing's Fast Attacks Guide

Moves

Moves

Galarian Shadow Weezing has access to 2 Fast Attacks (Tackle and Fairy Wind), which cover Normal and Fairy-type attacks. When using Fairy Wind you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

NormalTackleDamage5Energy5Duration0.5s
Toggle more information for move: Tackle
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage5
Energy5
Weather boost
  • partlyCloudyPartly Cloudy
Duration0.5s
Damage window0.3s - 0.5s
Trainer Battles
Damage3
Energy3

Effects
Tackle has no special effects.
See Tackle details page ↗
FairyFairy WindDamage9Energy13Duration1.0s
Toggle more information for move: Fairy Wind
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • DragonDragon
    • DarkDark
  • 62.5%
    • PoisonPoison
    • SteelSteel
    • FireFire
Gym and Raid Battles
Damage9
Energy13
Weather boost
  • cloudyCloudy
Duration1.0s
Damage window0.6s - 1.0s
Trainer Battles
Damage4
Energy9

Effects
Fairy Wind has no special effects.
See Fairy Wind details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
99.001313.001.0s49-
510.00510.000.5s33-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Galarian Shadow Weezing's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
Fairy×1.0×1.6×1.0×0.6×1.0×1.0×1.0×1.0×0.6×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.6×1.0

Galarian Shadow Weezing's Charge Attacks Guide

Moves

Moves

Galarian Shadow Weezing has access to 6 Charge Attacks (Hyper Beam, Sludge, Play Rough, Overheat, Frustration, and Brutal Swing), which cover Normal, Poison, Fairy, Fire, and Dark-type attacks. When using Sludge and Play Rough you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

NormalHyper BeamDamage150Energy100Duration4.0s
Toggle more information for move: Hyper Beam
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage150
Energy100
Weather boost
  • partlyCloudyPartly Cloudy
Duration4.0s
Damage window3.5s - 3.8s
Trainer Battles
Damage150
Energy80

Effects
Hyper Beam has no special effects.
See Hyper Beam details page ↗
PoisonSludgeDamage50Energy33Duration2.0s
Toggle more information for move: Sludge
Type effectiveness chart
  • 160.0%
    • GrassGrass
    • FairyFairy
  • 62.5%
    • PoisonPoison
    • GroundGround
    • RockRock
    • GhostGhost
  • 39.1%
    • SteelSteel
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • cloudyCloudy
Duration2.0s
Damage window1.1s - 1.4s
Trainer Battles
Damage70
Energy40

Effects
Sludge has no special effects.
See Sludge details page ↗
FairyPlay RoughDamage90Energy50Duration3.0s
Toggle more information for move: Play Rough
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • DragonDragon
    • DarkDark
  • 62.5%
    • PoisonPoison
    • SteelSteel
    • FireFire
Gym and Raid Battles
Damage90
Energy50
Weather boost
  • cloudyCloudy
Duration3.0s
Damage window1.4s - 2.8s
Trainer Battles
Damage90
Energy60

Effects
Play Rough has no special effects.
See Play Rough details page ↗
FireOverheatDamage160Energy100Duration4.0s
Toggle more information for move: Overheat
Type effectiveness chart
  • 160.0%
    • BugBug
    • SteelSteel
    • GrassGrass
    • IceIce
  • 62.5%
    • RockRock
    • FireFire
    • WaterWater
    • DragonDragon
Gym and Raid Battles
Damage160
Energy100
Weather boost
  • sunnySunny
Duration4.0s
Damage window2.6s - 3.8s
Trainer Battles
Damage130
Energy55

Effects
Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
See Overheat details page ↗
NormalFrustrationDamage10Energy33Duration2.0s
Toggle more information for move: Frustration
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage10
Energy33
Weather boost
  • partlyCloudyPartly Cloudy
Duration2.0s
Damage window1.0s - 1.8s
Trainer Battles
Damage10
Energy70

Effects
Frustration has no special effects.
See Frustration details page ↗
DarkBrutal SwingDamage65Energy33Duration2.0s
Toggle more information for move: Brutal Swing
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage65
Energy33
Weather boost
  • fogFog
Duration2.0s
Damage window1.3s - 1.7s
Trainer Battles
Damage55
Energy35

Effects
Brutal Swing has no special effects.
See Brutal Swing details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
6532.5033-2.0s5535-
105.0033-2.0s1070-
15037.50100-4.0s15080-
Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
16040.00100-4.0s13055-
9030.0050-3.0s9060-
5025.0033-2.0s7040-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%

Galarian Shadow Weezing's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
Poison×1.0×1.0×1.0×0.6×0.6×0.6×1.0×0.6×0.4×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6
Fairy×1.0×1.6×1.0×0.6×1.0×1.0×1.0×1.0×0.6×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.6×1.0
Fire×1.0×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6×0.6×1.6×1.0×1.0×1.6×0.6×1.0×1.0
Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6