Galarian Weezing's best moves in Pokémon GO

Moves
      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.FairyFairy Wind FairyPlay Rough 11.59303.622.4
      2.NormalTackle FairyPlay Rough 11.17292.521.3
      3.FairyFairy Wind DarkBrutal Swing 11.08290.221.1
      4.NormalTackle DarkBrutal Swing 10.74281.220.1
      5.FairyFairy Wind FireOverheat 10.34270.918.9
      6.FairyFairy Wind NormalHyper Beam 10.09264.118.2
      7.FairyFairy Wind NormalHyper Beam 10.09264.118.2
      8.NormalTackle FireOverheat 10.05263.318.1
      9.FairyFairy Wind PoisonSludge 10.00262.017.9
      10.NormalTackle NormalHyper Beam 9.83257.417.4
      11.NormalTackle NormalHyper Beam 9.83257.417.4
      12.NormalTackle PoisonSludge 9.80256.717.4

      Galarian Weezing's Fast Attacks Guide

      Moves

      Moves

      Galarian Weezing has access to 2 Fast Attacks (Tackle and Fairy Wind), which cover Normal and Fairy-type attacks. When using Fairy Wind you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      NormalTackle5Damage5Energy
      Toggle more information for move: Tackle
      Type effectiveness chart
      • 62.5%
        • RockRock
        • SteelSteel
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage5
      Energy5
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration0.5s
      Damage window0.3s - 0.5s
      Trainer Battles
      Damage3
      Energy3

      Effects
      Tackle has no special effects.
      See Tackle details page ↗
      FairyFairy Wind9Damage13Energy
      Toggle more information for move: Fairy Wind
      Type effectiveness chart
      • 160.0%
        • FightingFighting
        • DragonDragon
        • DarkDark
      • 62.5%
        • PoisonPoison
        • SteelSteel
        • FireFire
      Gym and Raid Battles
      Damage9
      Energy13
      Weather boost
      • cloudyCloudy
      Duration1.0s
      Damage window0.6s - 1.0s
      Trainer Battles
      Damage3
      Energy9

      Effects
      Fairy Wind has no special effects.
      See Fairy Wind details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      99.281313.401.0s391.504.501s
      510.00510.000.5s333.003.001s

      PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Galarian Weezing's Fast Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
      Fairy×1.0×1.6×1.0×0.6×1.0×1.0×1.0×1.0×0.6×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.6×1.0

      Galarian Weezing's Charge Attacks Guide

      Moves

      Moves

      Galarian Weezing has access to 6 Charge Attacks (Hyper Beam, Hyper Beam, Sludge, Play Rough, Overheat, and Brutal Swing), which cover Normal, Poison, Fairy, Fire, and Dark-type attacks. When using Sludge and Play Rough you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      NormalHyper Beam150Damage100Energy
      Toggle more information for move: Hyper Beam
      Type effectiveness chart
      • 62.5%
        • RockRock
        • SteelSteel
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage150
      Energy100
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration3.8s
      Damage window3.3s - 3.6s
      Trainer Battles
      Damage150
      Energy80

      Effects
      Hyper Beam has no special effects.
      See Hyper Beam details page ↗
      NormalHyper Beam150Damage100Energy
      Toggle more information for move: Hyper Beam
      Type effectiveness chart
      • 62.5%
        • RockRock
        • SteelSteel
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage150
      Energy100
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration3.8s
      Damage window3.3s - 3.6s
      Trainer Battles
      Damage150
      Energy80

      Effects
      Hyper Beam has no special effects.
      See Hyper Beam details page ↗
      PoisonSludge50Damage33Energy
      Toggle more information for move: Sludge
      Type effectiveness chart
      • 160.0%
        • GrassGrass
        • FairyFairy
      • 62.5%
        • PoisonPoison
        • GroundGround
        • RockRock
        • GhostGhost
      • 39.1%
        • SteelSteel
      Gym and Raid Battles
      Damage50
      Energy33
      Weather boost
      • cloudyCloudy
      Duration2.1s
      Damage window1.2s - 1.6s
      Trainer Battles
      Damage50
      Energy40

      Effects
      Sludge has no special effects.
      See Sludge details page ↗
      FairyPlay Rough90Damage50Energy
      Toggle more information for move: Play Rough
      Type effectiveness chart
      • 160.0%
        • FightingFighting
        • DragonDragon
        • DarkDark
      • 62.5%
        • PoisonPoison
        • SteelSteel
        • FireFire
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • cloudyCloudy
      Duration2.9s
      Damage window1.3s - 2.7s
      Trainer Battles
      Damage90
      Energy60

      Effects
      Play Rough has no special effects.
      See Play Rough details page ↗
      FireOverheat160Damage100Energy
      Toggle more information for move: Overheat
      Type effectiveness chart
      • 160.0%
        • BugBug
        • SteelSteel
        • GrassGrass
        • IceIce
      • 62.5%
        • RockRock
        • FireFire
        • WaterWater
        • DragonDragon
      Gym and Raid Battles
      Damage160
      Energy100
      Weather boost
      • sunnySunny
      Duration4.0s
      Damage window2.6s - 3.8s
      Trainer Battles
      Damage130
      Energy55

      Effects
      Special effectsSpecial

      Overheat has a 100.0% chance to:

      • Decrease User's Attack by 33.3%
      See Overheat details page ↗
      DarkBrutal Swing65Damage33Energy
      Toggle more information for move: Brutal Swing
      Type effectiveness chart
      • 160.0%
        • GhostGhost
        • PsychicPsychic
      • 62.5%
        • FightingFighting
        • DarkDark
        • FairyFairy
      Gym and Raid Battles
      Damage65
      Energy33
      Weather boost
      • fogFog
      Duration1.9s
      Damage window1.2s - 1.6s
      Trainer Battles
      Damage65
      Energy40

      Effects
      Brutal Swing has no special effects.
      See Brutal Swing details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      6534.21331.631.9s65401.63
      15039.471001.883.8s150801.88
      15039.471001.883.8s150801.88
      Special effectsSpecial

      Overheat has a 100.0% chance to:

      • Decrease User's Attack by 33.3%
      16040.001002.364.0s130552.36
      9031.03501.502.9s90601.50
      5023.81331.252.1s50401.25

      PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Overheat has a 100.0% chance to:

      • Decrease User's Attack by 33.3%

      Galarian Weezing's Charge Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
      Poison×1.0×1.0×1.0×0.6×0.6×0.6×1.0×0.6×0.4×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6
      Fairy×1.0×1.6×1.0×0.6×1.0×1.0×1.0×1.0×0.6×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.6×1.0
      Fire×1.0×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6×0.6×1.6×1.0×1.0×1.6×0.6×1.0×1.0
      Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6