Return

Return is a Charged Attack of type Normal in Pokémon GO. In Gym and Raid battles, it deals 25 damage and it costs 33 energy. In GO Battle League, Return deals 130 damage and costs 70 energy. Explore its damage and energy stats in battles, its effectiveness against various Pokémon types, and see which Pokémon wield it best.
Return effectiveness against other Pokémon types
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
|---|
Return Adventure Effects
Return has no Adventure Effects.
Return in Gym and Raid Battles
Gym and Raid Battles Stats
| Category | Charged Attack |
|---|---|
| Type | Normal |
| Power | 25 |
| Energy | 33 |
| Animation Duration | 0.5s |
| Damage Window | 0s - 0.1s |
| DPS | 50 Damage per second |
| DPE | 0.76 Damage per Energy |
Similar moves in Gym and Raid Battles
| 60 | 33 | 3.0s | 20 | |
| 150 | 100 | 4.0s | 37.5 | |
| 35 | 33 | 2.0s | 17.5 | |
| 65 | 50 | 3.0s | 21.67 | |
| 45 | 33 | 2.0s | 22.5 | |
| 50 | 50 | 1.5s | 33.33 | |
| 80 | 50 | 2.5s | 32 | |
| 50 | 33 | 2.0s | 25 | |
| 50 | 33 | 2.0s | 25 | |
| 35 | 0 | 2.0s | 17.5 |
Return in Trainer Battles
Trainer Battles Stats
| Category | Charged Attack |
|---|---|
| Type | Normal |
| Power | 130 |
| Energy | 70 |
| DPE | 1.86 Damage per Energy |
| Tags | Nuke |
Special effects
Return has no special effects.Similar moves in Trainer Battles
| 1.56 | 70 | 45 |
| 1.88 | 150 | 80 | |
| 1.75 | 70 | 40 | |
| 1.57 | 55 | 35 | |
| 1.14 | 40 | 35 | |
| 1.38 | 55 | 40 | |
| 1.6 | 80 | 50 | |
| 1.63 | 65 | 40 | |
| 1.43 | 50 | 35 | |
| 0.35 | 35 | 100 |
Strongest Pokémon with Return
| No matching results. | |||||||||
Best Great League Pokémon with Return
Best Ultra League Pokémon with Return
Best Master League Pokémon with Return
No Pokémon in our current Master League rankings have Return in their recommended moveset.
Mega and Primal Pokémon that boost Return
All Pokémon that can learn Return
| No matching results. | ||||
Return FAQ
How does Return compare with other moves of the same type?
In raids, Return has lower move-only DPS compared with Crush Grip: 50 versus 105. This compares damage during the attack animation, not a Pokémon’s complete moveset.
In Trainer Battles, Return deals less damage per energy compared with Crush Grip (1.86 versus 2.2 DPE), and costs more energy (70 versus 50). Higher DPE uses energy more efficiently; a lower cost lets you reach the attack sooner.
Alternatives have the same type and attack category and at least one released Pokémon that learns them. The raid comparison uses the alternative with the highest move-only DPS; the PvP comparison uses the highest DPT for Fast Attacks or DPE for Charged Attacks. Stats alone do not account for buffs, debuffs, typing, or the other moves a Pokémon can learn.
How are the best PvP users selected?
These tables show Pokémon whose recommended moveset in our imported PvPoke rankings includes this move as the Fast Attack or either Charged Attack. The rank is their position in the full league ranking, not just among users of this move. Both recommended Charged Attacks are shown. Being able to learn the move does not automatically make a Pokémon a recommended user.
How are the strongest Pokémon with Return ranked?
Pokémon are ranked by eDPS (effective DPS), which accounts for damage, survivability, and time lost when rejoining. The default ranking uses Level 40 attackers and average raid boss weaknesses. Every moveset includes this attack. TTW estimates the time to win, and faints estimates how many attackers faint during the battle. Changing the settings can change the order.
How are tiers assigned?
Tiers group attackers by similar scores, emphasizing differences near the top. We use eight groups, labelled SS, S, A, B, C, D, E and F, when there are enough distinct scores; otherwise, fewer tiers are used. Group sizes are determined by the scores, not fixed rank cutoffs. Tiers update with the simulation settings and stay the same when you sort or change pages.
How do opponent choice and rejoin time affect the rankings?
Scores attackers against the configured T4+ raid boss pool, including Mega, Legendary and Mythical Pokémon. Outgoing damage reflects how effective each move type is against the bosses; incoming damage reflects the attacker’s resistances to their moves. Per-type rankings use bosses weak to that type. Types without super-effective matchups use the full pool. Unavailable Pokémon are excluded from the boss pool.
The dummy boss uses neutral effectiveness (1.0×) for every move, with incoming damage based on Defense alone. This can favor attackers whose moves the raid pool resists, or whose weaknesses make them take more damage in raids. The dummy has a fixed 25,000 HP, regardless of raid tier.
Time to return after a team of six faints. Applies to eDPS and estimated battle time.
How do Mega and Primal Pokémon boost Return?
The Pokémon in the Mega and Primal section above boost other Trainers’ Return damage by 30% (1.3×) in Raid Battles. The boost follows the attack’s type, not the attacking Pokémon’s type.
Standard Mega Pokémon must be on the battlefield. Primal Kyogre, Primal Groudon, and Mega Rayquaza provide their boost while in the current battle party, including after fainting. Multiple Mega or Primal boosts do not stack; the strongest applicable boost is used.
Does the ranking include Mega and Primal boosts to teammates?
No. The Mega Level setting adjusts the attacker’s own bonuses. Damage boosts provided to teammates are not included in this ranking.
What does the complete learnset list include?
It includes all Pokémon and forms that have access to Return, whether they have been released in Pokémon GO or not.
What do legacy and exclusive moves mean?
Legacy moves were once available to a Pokémon but can no longer be learned through standard methods, such as a regular TM. Legacy and exclusive moves may require an event, an Elite TM, or another special method to obtain. Some legacy moves cannot be taught with an Elite TM.



