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PvP move count calculator

Select a Pokémon to compare every Fast Attack and Charged Attack combination in Trainer Battles.

Loading moves…

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    Shadow Crawdaunt (Shadow)

    Shadow Crawdaunt

    Each number is the additional Fast Attacks needed before using the same Charged Attack again. The first starts from zero energy; the second and third retain leftover energy, with a 100-energy cap. Time to first charge counts Fast Attack time only. Switching moves, overfarming and battle interruptions change this sequence. A dash means the move cannot be reached with the available data.

    14 of 14 matches
    Scroll horizontally to see more columns. When focused, use the left and right arrow keys.
    Shadow Crawdaunt: Fast Attack counts to three consecutive Charged Attacks
    Fast Attacks needed
    DarkSnarlDarkNight Slash3334.5s
    DarkSnarlWaterRazor Shell3334.5s
    DarkSnarlNormalVise Grip4336s
    DarkSnarlWaterBubble Beam4446s
    DarkSnarlWaterScald4446s
    DarkSnarlWaterCrabhammer4446s
    WaterWaterfallNormalVise Grip4446s
    WaterWaterfallDarkNight Slash4346s
    WaterWaterfallWaterRazor Shell4346s
    WaterWaterfallWaterBubble Beam5557.5s
    WaterWaterfallWaterScald5557.5s
    WaterWaterfallWaterCrabhammer5557.5s
    DarkSnarlNormalFrustration6569s
    WaterWaterfallNormalFrustration77710.5s
    1–14 of 14

    * Legacy move: availability may require an event or an Elite TM. Counts do not account for baiting or alternating Charged Attacks.