Dudunsparce (Two-Segment Form) Great, Ultra & Master League PvP Guide

See where Dudunsparce (Two-Segment Form) shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Dudunsparce (Two-Segment Form) takes increased damage from:Dudunsparce (Two-Segment Form) takes increased damage from:
+60.0%
  • FightingFighting
Dudunsparce (Two-Segment Form) takes reduced damage from:Dudunsparce (Two-Segment Form) takes reduced damage from:
-60.9%
  • GhostGhost

Dudunsparce (Two-Segment Form) in Great League

Great League League icon

No ranking information is available for Dudunsparce (Two-Segment Form) in the Great League. This is often a sign that the Pokémon is not commonly used or does not have optimal IVs for this league.

Tier

Best IVs

  • 0ATK
  • 15DEF
  • 7STA
Level 21

CP

1500 CP

ATK

115 ATK

DEF

101 DEF

HP

168 HP

Compare All Dudunsparce (Two-Segment Form) PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
DarkBite Heavy DamageGroundDig General13s (25)115
DarkBite Heavy DamageGroundDrill Run General10s (20)100
DarkBite Heavy DamageRockRock Slide General12s (23)110
DarkBite Heavy DamageNormalBody Slam Spam / Bait9s (18)90
DragonDragon Tail MultipurposeGroundDig General8s (5)62
DragonDragon Tail MultipurposeGroundDrill Run General6s (4)57
DragonDragon Tail MultipurposeRockRock Slide General6s (4)62
DragonDragon Tail MultipurposeNormalBody Slam Spam / Bait5s (3)53
GhostAstonish MultipurposeGroundDig General8s (5)74
GhostAstonish MultipurposeGroundDrill Run General6s (4)67
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Dudunsparce (Two-Segment Form) PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
DarkBite Heavy Damage4.002.00421s
DragonDragon Tail Multipurpose3.004.009122s
GhostAstonish Multipurpose4.003.3312102s
RockRollout Fast Charge2.334.337132s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Dudunsparce (Two-Segment Form) PvP Charged Moves

Name
DPE 🔽
PWR
ENG
GroundDrill Run General1.757040
RockRock Slide General1.677545
NormalBody Slam Spam / Bait1.575535
GroundDig General1.407050

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Dudunsparce (Two-Segment Form) PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Dudunsparce (Two-Segment Form) PvP Guide: Great, Ultra & Master League | Pokémon GO