Palafin (Zero) best moveset in Pokémon GO

Moves

Palafin (Zero)'s best moveset in Pokémon GO is Waterfall and Acrobatics, with 8.72 damage per second, and it can deal 230.8 damage before Palafin (Zero) faints. This is true when battling in neutral weather.

Best moves for Palafin (Zero) are:
DPS8.72
TDO230.81
Score19.8
Boosted by
  • rain
  • windy

All Palafin (Zero) movesets ranked

Here is a complete list of Palafin (Zero) movesets in Pokémon GO, ranked by their DPS and TDO. You can change the weather and the opposing Pokémon.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.WaterWaterfall FlyingAcrobatics 8.72230.819.8
      2.FightingCounter FlyingAcrobatics 8.49224.819.3
      3.WaterWaterfall WaterWater Pulse 8.36221.319.0
      4.FightingCounter WaterWater Pulse 8.13215.418.5
      5.FairyCharm FlyingAcrobatics 7.78206.017.6
      6.FairyCharm WaterWater Pulse 7.71204.117.5
      7.WaterWaterfall WaterAqua Jet 7.65202.717.4
      8.WaterWaterfall FightingDrain Punch 7.64202.417.3
      9.FightingCounter WaterAqua Jet 7.37195.316.7
      10.FightingCounter FightingDrain Punch 7.35194.616.7
      11.WaterWaterfall IceIcy Wind 7.17189.816.3
      12.FairyCharm WaterAqua Jet 7.06187.016.0
      1 of 2

      Palafin (Zero) fast moves guide

      Moves

      Moves

      FightingCounter12Damage8Energy
      Toggle more information for move: Counter
      Type effectiveness chart
      • 160.0%
        • Normal
        • Rock
        • Steel
        • Ice
        • Dark
      • 62.5%
        • Flying
        • Poison
        • Bug
        • Psychic
        • Fairy
      • 39.1%
        • Ghost
      Gym and Raid Battles
      Damage12
      Energy8
      Weather boost
      • cloudyCloudy
      Duration0.9s
      Damage window0.7s - 0.9s
      Trainer Battles
      Damage8
      Energy7

      Effects
      Counter has no special effects.
      See Counter details page ↗
      WaterWaterfall16Damage8Energy
      Toggle more information for move: Waterfall
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Fire
      • 62.5%
        • Water
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage16
      Energy8
      Weather boost
      • rainRainy
      Duration1.2s
      Damage window0.9s - 1.1s
      Trainer Battles
      Damage12
      Energy8

      Effects
      Waterfall has no special effects.
      See Waterfall details page ↗
      FairyCharm20Damage11Energy
      Toggle more information for move: Charm
      Type effectiveness chart
      • 160.0%
        • Fighting
        • Dragon
        • Dark
      • 62.5%
        • Poison
        • Steel
        • Fire
      Gym and Raid Battles
      Damage20
      Energy11
      Weather boost
      • cloudyCloudy
      Duration1.5s
      Damage window0.9s - 1.2s
      Trainer Battles
      Damage15
      Energy6

      Effects
      Charm has no special effects.
      See Charm details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      2013.33117.331.5s1565.002.002s
      1213.3388.890.9s874.003.501s
      1613.3386.671.2s1284.002.672s

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Palafin (Zero)'s Fast Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
      Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
      Fairy×1.0×1.6×1.0×0.6×1.0×1.0×1.0×1.0×0.6×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.6×1.0

      Palafin (Zero) charge moves guide

      Moves

      Palafin (Zero) has access to 5 Charge moves (Aqua Jet, Water Pulse, Icy Wind, Drain Punch, and Acrobatics), which cover Water, Ice, Fighting, and Flying-type attacks. When using Aqua Jet and Water Pulse you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      Moves

      WaterAqua Jet45Damage33Energy
      Toggle more information for move: Aqua Jet
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Fire
      • 62.5%
        • Water
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage45
      Energy33
      Weather boost
      • rainRainy
      Duration2.6s
      Damage window1.7s - 2.1s
      Trainer Battles
      Damage45
      Energy45

      Effects
      Aqua Jet has no special effects.
      See Aqua Jet details page ↗
      WaterWater Pulse70Damage50Energy
      Toggle more information for move: Water Pulse
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Fire
      • 62.5%
        • Water
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage70
      Energy50
      Weather boost
      • rainRainy
      Duration3.2s
      Damage window2.2s - 2.9s
      Trainer Battles
      Damage70
      Energy60

      Effects
      Water Pulse has no special effects.
      See Water Pulse details page ↗
      IceIcy Wind60Damage33Energy
      Toggle more information for move: Icy Wind
      Type effectiveness chart
      • 160.0%
        • Flying
        • Ground
        • Grass
        • Dragon
      • 62.5%
        • Steel
        • Fire
        • Water
        • Ice
      Gym and Raid Battles
      Damage60
      Energy33
      Weather boost
      • snowSnow
      Duration3.3s
      Damage window2.0s - 2.8s
      Trainer Battles
      Damage60
      Energy45

      Effects
      Special effectsSpecial

      Icy Wind has a 100.0% chance to:

      • Decrease Target's Attack by 20.0%
      See Icy Wind details page ↗
      FightingDrain Punch50Damage33Energy
      Toggle more information for move: Drain Punch
      Type effectiveness chart
      • 160.0%
        • Normal
        • Rock
        • Steel
        • Ice
        • Dark
      • 62.5%
        • Flying
        • Poison
        • Bug
        • Psychic
        • Fairy
      • 39.1%
        • Ghost
      Gym and Raid Battles
      Damage50
      Energy33
      Weather boost
      • cloudyCloudy
      Duration2.4s
      Damage window1.0s - 1.5s
      Trainer Battles
      Damage20
      Energy40

      Effects
      Special effectsSpecial

      Drain Punch has a 100.0% chance to:

      • Increase User's Defense by 25.0%
      See Drain Punch details page ↗
      FlyingAcrobatics100Damage100Energy
      Toggle more information for move: Acrobatics
      Type effectiveness chart
      • 160.0%
        • Fighting
        • Bug
        • Grass
      • 62.5%
        • Rock
        • Steel
        • Electric
      Gym and Raid Battles
      Damage100
      Energy100
      Weather boost
      • windyWindy
      Duration2.0s
      Damage window0.6s - 1.7s
      Trainer Battles
      Damage110
      Energy60

      Effects
      Acrobatics has no special effects.
      See Acrobatics details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      10050.001001.832.0s110601.83
      4517.31331.002.6s45451.00
      Special effectsSpecial

      Drain Punch has a 100.0% chance to:

      • Increase User's Defense by 25.0%
      5020.83330.502.4s20400.50
      Special effectsSpecial

      Icy Wind has a 100.0% chance to:

      • Decrease Target's Attack by 20.0%
      6018.18331.333.3s60451.33
      7021.88501.173.2s70601.17

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy used, CD for move duration, DPE for damage per energy point used.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Icy Wind has a 100.0% chance to:

      • Decrease Target's Attack by 20.0%
      Special effectsSpecial

      Drain Punch has a 100.0% chance to:

      • Increase User's Defense by 25.0%

      Palafin (Zero)'s Charge Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
      Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
      Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0