- Overview
- Counters
- CP & IV
- PvP
- Moves
Palafin (Zero Form) learns 3 Fast Attacks (Counter, Waterfall, and Charm), covering Fighting, Water, and Fairy-type damage. Waterfall get STAB, the same-type attack bonus, for ×1.2 damage.
Palafin (Zero Form) learns 5 Charged Attacks (Aqua Jet, Water Pulse, Icy Wind, Drain Punch, and Acrobatics), covering Water, Ice, Fighting, and Flying-type damage. Aqua Jet and Water Pulse get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 100 | 50.00 | 100 | 1.00 | 2.0s | 110 | 55 | - | |
| 45 | 18.00 | 33 | 1.36 | 2.5s | 70 | 40 | - | |
| 50 | 20.00 | 33 | 1.52 | 2.5s | 40 | 40 | - |
| 65 | 18.57 | 33 | 1.97 | 3.5s | 60 | 45 | - |
| 65 | 21.67 | 50 | 1.30 | 3.0s | 80 | 50 | - | |
| ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Icy Wind has a 100.0% chance to:
Drain Punch has a 100.0% chance to:
| 1. | 6.92 | 7.77 | 155.7 | ||
| 2. | 6.68 | 7.50 | 150.3 | ||
| 3. | 6.49 | 7.29 | 146.1 | ||
| 4. | 6.32 | 7.10 | 142.2 | ||
| 5. | 6.31 | 7.09 | 142.1 | ||
| 6. | 6.15 | 6.91 | 138.4 | ||
| 7. | 6.12 | 6.87 | 137.8 | ||
| 8. | 6.08 | 6.83 | 136.9 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.