Best Arboliva Raid Counters

Raid Battles

Find the best counters for defeating Arboliva in Pokémon GO. Here are the top 100 Arboliva counters, including moves, DPS, TDO, faints, and time to win.

Arboliva CP range from Raids

Arboliva can be caught with the following Combat Power after being defeated in Raids:

  • From 1614 CP to 1691 CP, with no weather boost
  • From 2017 CP to 2113 CP with Sunny and Partly Cloudy weather boost

Arboliva weaknesses

Arboliva type chart

When fighting Arboliva, keep in mind the that Grass and Normal-type Pokémon are weak to Bug, Fighting, Fire, Flying, Ice, and Poison-type moves. They take reduced damage from Electric, Grass, Ground, Water, and Ghost-type moves.

Arboliva takes increased damage from:Arboliva takes increased damage from:
+60.0%
  • Bug
  • Fighting
  • Fire
  • Flying
  • Ice
  • Poison
Arboliva takes reduced damage from:Arboliva takes reduced damage from:
-37.5%
  • Electric
  • Grass
  • Ground
  • Water
-60.9%
  • Ghost

Best move-types and best weather for defeating Arboliva

Move-typeUsage (%)Weather
Fire123.3%
  • sunnySunny
Fighting103.3%
  • cloudyCloudy
Flying100.0%
  • windyWindy
Bug20.0%
  • rainRain
Poison16.7%
  • cloudyCloudy
Ice10.0%
  • snowSnow
Psychic10.0%
  • windyWindy
Dragon10.0%
  • windyWindy
Fairy3.3%
  • cloudyCloudy
Dark3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Arboliva in Raid Battles. Whether you're looking for the best counters to take Arboliva down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Arboliva counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.