Top Shadow Sirfetch'd Counters in Pokémon GO Raids

Raid Battles

Shadow Sirfetch'd CP range from Raids

Shadow Sirfetch'd can be caught with the following Combat Power after being defeated in Raids:

  • From 1566 CP to 1706 CP, with no weather boost
  • From 1957 CP to 2132 CP with Cloudy weather boost

Shadow Sirfetch'd weaknesses

Shadow Sirfetch'd type chart

When fighting Shadow Sirfetch'd, keep in mind the that Fighting-type Pokémon are weak to Fairy, Flying, and Psychic-type moves. They take reduced damage from Bug, Dark, and Rock-type moves.

Shadow Sirfetch'd takes increased damage from:Shadow Sirfetch'd takes increased damage from:
+60.0%
  • Fairy
  • Flying
  • Psychic
Shadow Sirfetch'd takes reduced damage from:Shadow Sirfetch'd takes reduced damage from:
-37.5%
  • Bug
  • Dark
  • Rock

Best move-types and best weather for defeating Shadow Sirfetch'd

Move-typeUsage (%)Weather
Psychic188.0%
  • windyWindy
Flying108.0%
  • windyWindy
Fairy34.0%
  • cloudyCloudy
Dragon14.0%
  • windyWindy
Electric10.0%
  • rainRain
Ghost8.0%
  • fogFog
Steel6.0%
  • snowSnow
Fire6.0%
  • sunnySunny
Normal6.0%
  • partlyCloudyPartly Cloudy
Fighting6.0%
  • cloudyCloudy
Ground6.0%
  • sunnySunny
Water4.0%
  • rainRain
Grass2.0%
  • sunnySunny
Ice2.0%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Sirfetch'd in Raid Battles. Whether you're looking for the best counters to take Shadow Sirfetch'd down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Sirfetch'd counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.