Impidimp's Fast Attacks Guide

Moves

Moves

Impidimp has access to 2 Fast Attacks (Bite and Sucker Punch), which cover Dark-type attacks. When using Bite and Sucker Punch you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

DarkBiteDamage6Energy4Duration0.5s
Toggle more information for move: Bite
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage6
Energy4
Weather boost
  • fogFog
Duration0.5s
Damage window0.3s - 0.5s
Trainer Battles
Damage4
Energy2

Effects
Bite has no special effects.
See Bite details page ↗
DarkSucker PunchDamage7Energy8Duration0.7s
Toggle more information for move: Sucker Punch
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage7
Energy8
Weather boost
  • fogFog
Duration0.7s
Damage window0.3s - 0.7s
Trainer Battles
Damage8
Energy7

Effects
Sucker Punch has no special effects.
See Sucker Punch details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
612.0048.000.5s42-
710.00811.430.7s87-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Impidimp's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6

Impidimp's Charge Attacks Guide

Moves

Moves

Impidimp has access to 3 Charge Attacks (Dark Pulse, Play Rough, and Foul Play), which cover Dark and Fairy-type attacks. When using Dark Pulse, Play Rough, and Foul Play you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

DarkDark PulseDamage80Energy50Duration3.0s
Toggle more information for move: Dark Pulse
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • fogFog
Duration3.0s
Damage window1.4s - 2.3s
Trainer Battles
Damage80
Energy50

Effects
Dark Pulse has no special effects.
See Dark Pulse details page ↗
FairyPlay RoughDamage90Energy50Duration2.9s
Toggle more information for move: Play Rough
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • DragonDragon
    • DarkDark
  • 62.5%
    • PoisonPoison
    • SteelSteel
    • FireFire
Gym and Raid Battles
Damage90
Energy50
Weather boost
  • cloudyCloudy
Duration2.9s
Damage window1.3s - 2.7s
Trainer Battles
Damage90
Energy60

Effects
Play Rough has no special effects.
See Play Rough details page ↗
DarkFoul PlayDamage70Energy50Duration2.0s
Toggle more information for move: Foul Play
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage70
Energy50
Weather boost
  • fogFog
Duration2.0s
Damage window1.7s - 1.9s
Trainer Battles
Damage70
Energy45

Effects
Foul Play has no special effects.
See Foul Play details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
8026.6750-3.0s8050-
7035.0050-2.0s7045-
9031.0350-2.9s9060-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

There are no Impidimp moves that have Special Effects in PvP.

Impidimp's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
Fairy×1.0×1.6×1.0×0.6×1.0×1.0×1.0×1.0×0.6×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.6×1.0