- Overview
- Counters
- CP & IV
- PvP
- Moves
Cinderace learns 2 Fast Attacks (Tackle and Fire Spin), covering Normal and Fire-type damage. Fire Spin get STAB, the same-type attack bonus, for ×1.2 damage.
Cinderace learns 5 Charged Attacks (Flamethrower, Flame Charge, Focus Blast, Blast Burn, and Pyro Ball), covering Fire and Fighting-type damage. Flamethrower, Flame Charge, Blast Burn, and Pyro Ball get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 120 | 34.29 | 50 | 2.40 | 3.5s | 110 | 50 | - | |
| 70 | 17.50 | 33 | 2.12 | 4.0s | 65 | 50 | - |
| 65 | 32.50 | 50 | 1.30 | 2.0s | 90 | 55 | - | |
| 140 | 40.00 | 100 | 1.40 | 3.5s | 150 | 75 | - | |
| 150 | 75.00 | 100 | 1.50 | 2.0s | 75 | 40 | - | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
Flame Charge has a 100.0% chance to:
| 1. | 14.19 | 15.98 | 306.8 | ||
| 2. | 14.07 | 15.85 | 304.4 | ||
| 3. | 13.19 | 14.86 | 285.3 | ||
| 4. | 12.67 | 14.28 | 274.1 | ||
| 5. | 12.13 | 13.67 | 262.4 | ||
| 6. | 11.38 | 12.83 | 246.2 | ||
| 7. | 10.70 | 12.06 | 231.5 | ||
| 8. | 10.11 | 11.40 | 218.9 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.