Naganadel Great, Ultra & Master League PvP Guide

See where Naganadel shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Naganadel in Great League

Great League League icon

Naganadel is ranked 1107 out of 1143 Pokémon eligible for the Great League. Naganadel's best Great League moves are Poison Jab, Dragon Claw, and Sludge Bomb. Naganadel's best IVs for the Great League are 1/15/13, available at level 17.5 and 1499 CP.

Best IVs

  • 1ATK
  • 15DEF
  • 13STA
Level 17.5

CP

1499 CP

ATK

147 ATK

DEF

97 DEF

HP

106 HP

Best Moveset

Fast AttackPoisonPoison JabGeneral
Charged Attack 1DragonDragon ClawSpam / Bait
Charged Attack 2PoisonSludge BombGeneral

Defensive Type Chart

Naganadel takes increased damage from:Naganadel takes increased damage from:
+60.0%
  • DragonDragon
  • GroundGround
  • IceIce
  • PsychicPsychic
Naganadel takes reduced damage from:Naganadel takes reduced damage from:
-37.5%
  • BugBug
  • ElectricElectric
  • FightingFighting
  • FireFire
  • PoisonPoison
  • WaterWater
-60.9%
  • GrassGrass

Compare All Naganadel PvP Move Combinations

Move setCharge cycle info
PoisonPoison JabGeneralDragonDragon PulseGeneral8s (8)136
PoisonPoison JabGeneralDragonDragon ClawSpam / Bait8s (8)123
PoisonPoison JabGeneralPoisonSludge BombGeneral8s (8)123
PoisonPoison JabGeneralBugFell StingerSpam / BaitBoost
Special effectsSpecial

Fell Stinger has a 100.0% chance to:

  • Increase User's Attack by 25.0%
5s (5)52
PoisonPoison JabGeneralFlyingAcrobaticsNuke8s (8)138
FlyingAir SlashGeneralDragonDragon PulseGeneral11s (7)127
FlyingAir SlashGeneralDragonDragon ClawSpam / Bait9s (6)114
FlyingAir SlashGeneralPoisonSludge BombGeneral9s (6)114
FlyingAir SlashGeneralBugFell StingerSpam / BaitBoost
Special effectsSpecial

Fell Stinger has a 100.0% chance to:

  • Increase User's Attack by 25.0%
6s (4)46
FlyingAir SlashGeneralFlyingAcrobaticsNuke11s (7)128

Naganadel PvP Fast Attacks

PoisonPoison JabGeneral3.503.50771s
FlyingAir SlashGeneral3.003.00992s

Fast attacks create energy when used, which can later be used to fire off a Charged Attack. Unlike Charged Attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPT – Damage per turn
  • EPT – Energy per turn

Naganadel PvP Charged Attacks

FlyingAcrobaticsNuke2.0011055
DragonDragon PulseGeneral1.649055
DragonDragon ClawSpam / Bait1.608050
PoisonSludge BombGeneral1.608050
BugFell StingerSpam / BaitBoost
Special effectsSpecial

Fell Stinger has a 100.0% chance to:

  • Increase User's Attack by 25.0%
0.572035

Charged Attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charged Attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharged Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPE – Damage per Energy

Naganadel PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

PvP IV Checker →

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Naganadel PvP Guide: Great, Ultra & Master League | Pokémon GO