Zygarde (10% Form)'s best moves in Pokémon GO

Moves
      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.DragonDragon Tail DragonOutrage 14.18294.225.9
      2.DragonDragon Tail GroundEarthquake 14.18294.125.9
      3.DragonDragon Tail NormalHyper Beam 13.09271.622.9
      4.DarkBite DragonOutrage 12.84266.422.2
      5.PsychicZen Headbutt DragonOutrage 12.75264.521.9
      6.DragonDragon Tail GroundBulldoze 12.60261.321.5
      7.DarkBite GroundEarthquake 12.24253.920.5
      8.PsychicZen Headbutt GroundEarthquake 12.01249.219.9
      9.DragonDragon Tail DarkCrunch 11.84245.519.4
      10.DarkBite NormalHyper Beam 11.27233.717.8
      11.DarkBite GroundBulldoze 11.23233.017.7
      12.PsychicZen Headbutt GroundBulldoze 10.98227.717.0
      1 of 2

      Zygarde (10% Form)'s Fast Attacks Guide

      Moves

      Moves

      Zygarde (10% Form) has access to 3 Fast Attacks (Bite, Zen Headbutt, and Dragon Tail), which cover Dark, Psychic, and Dragon-type attacks. When using Dragon Tail you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      DarkBiteDamage6Energy4Duration0.5s
      Toggle more information for move: Bite
      Type effectiveness chart
      • 160.0%
        • GhostGhost
        • PsychicPsychic
      • 62.5%
        • FightingFighting
        • DarkDark
        • FairyFairy
      Gym and Raid Battles
      Damage6
      Energy4
      Weather boost
      • fogFog
      Duration0.5s
      Damage window0.3s - 0.5s
      Trainer Battles
      Damage4
      Energy2

      Effects
      Bite has no special effects.
      See Bite details page ↗
      PsychicZen HeadbuttDamage12Energy10Duration1.1s
      Toggle more information for move: Zen Headbutt
      Type effectiveness chart
      • 160.0%
        • FightingFighting
        • PoisonPoison
      • 62.5%
        • SteelSteel
        • PsychicPsychic
      • 39.1%
        • DarkDark
      Gym and Raid Battles
      Damage12
      Energy10
      Weather boost
      • windyWindy
      Duration1.1s
      Damage window0.8s - 1.1s
      Trainer Battles
      Damage8
      Energy6

      Effects
      Zen Headbutt has no special effects.
      See Zen Headbutt details page ↗
      DragonDragon TailDamage15Energy9Duration1.1s
      Toggle more information for move: Dragon Tail
      Type effectiveness chart
      • 160.0%
        • DragonDragon
      • 62.5%
        • SteelSteel
      • 39.1%
        • FairyFairy
      Gym and Raid Battles
      Damage15
      Energy9
      Weather boost
      • windyWindy
      Duration1.1s
      Damage window0.8s - 1.1s
      Trainer Battles
      Damage13
      Energy9

      Effects
      Dragon Tail has no special effects.
      See Dragon Tail details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      612.0048.000.5s42-
      1513.6498.181.1s139-
      1210.91109.091.1s86-

      PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Zygarde (10% Form)'s Fast Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
      Psychic×1.0×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×0.4×1.0
      Dragon×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.0×0.4

      Zygarde (10% Form)'s Charge Attacks Guide

      Moves

      Moves

      Zygarde (10% Form) has access to 5 Charge Attacks (Hyper Beam, Earthquake, Bulldoze, Outrage, and Crunch), which cover Normal, Ground, Dragon, and Dark-type attacks. When using Earthquake, Bulldoze, and Outrage you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      NormalHyper BeamDamage150Energy100Duration3.8s
      Toggle more information for move: Hyper Beam
      Type effectiveness chart
      • 62.5%
        • RockRock
        • SteelSteel
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage150
      Energy100
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration3.8s
      Damage window3.3s - 3.6s
      Trainer Battles
      Damage150
      Energy80

      Effects
      Hyper Beam has no special effects.
      See Hyper Beam details page ↗
      GroundEarthquakeDamage140Energy100Duration3.6s
      Toggle more information for move: Earthquake
      Type effectiveness chart
      • 160.0%
        • PoisonPoison
        • RockRock
        • SteelSteel
        • FireFire
        • ElectricElectric
      • 62.5%
        • BugBug
        • GrassGrass
      • 39.1%
        • FlyingFlying
      Gym and Raid Battles
      Damage140
      Energy100
      Weather boost
      • sunnySunny
      Duration3.6s
      Damage window2.7s - 3.5s
      Trainer Battles
      Damage110
      Energy65

      Effects
      Earthquake has no special effects.
      See Earthquake details page ↗
      GroundBulldozeDamage80Energy50Duration3.5s
      Toggle more information for move: Bulldoze
      Type effectiveness chart
      • 160.0%
        • PoisonPoison
        • RockRock
        • SteelSteel
        • FireFire
        • ElectricElectric
      • 62.5%
        • BugBug
        • GrassGrass
      • 39.1%
        • FlyingFlying
      Gym and Raid Battles
      Damage80
      Energy50
      Weather boost
      • sunnySunny
      Duration3.5s
      Damage window2.6s - 3.1s
      Trainer Battles
      Damage80
      Energy60

      Effects
      Bulldoze has no special effects.
      See Bulldoze details page ↗
      DragonOutrageDamage110Energy50Duration3.9s
      Toggle more information for move: Outrage
      Type effectiveness chart
      • 160.0%
        • DragonDragon
      • 62.5%
        • SteelSteel
      • 39.1%
        • FairyFairy
      Gym and Raid Battles
      Damage110
      Energy50
      Weather boost
      • windyWindy
      Duration3.9s
      Damage window2.5s - 3.7s
      Trainer Battles
      Damage110
      Energy60

      Effects
      Outrage has no special effects.
      See Outrage details page ↗
      DarkCrunchDamage70Energy33Duration3.2s
      Toggle more information for move: Crunch
      Type effectiveness chart
      • 160.0%
        • GhostGhost
        • PsychicPsychic
      • 62.5%
        • FightingFighting
        • DarkDark
        • FairyFairy
      Gym and Raid Battles
      Damage70
      Energy33
      Weather boost
      • fogFog
      Duration3.2s
      Damage window1.3s - 3.0s
      Trainer Battles
      Damage70
      Energy45

      Effects
      Special effectsSpecial

      Crunch has a 30.0% chance to:

      • Decrease Target's Defense by 20.0%
      See Crunch details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      8022.8650-3.5s8060-
      Special effectsSpecial

      Crunch has a 30.0% chance to:

      • Decrease Target's Defense by 20.0%
      7021.8833-3.2s7045-
      14038.89100-3.6s11065-
      15039.47100-3.8s15080-
      11028.2150-3.9s11060-

      PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Crunch has a 30.0% chance to:

      • Decrease Target's Defense by 20.0%

      Zygarde (10% Form)'s Charge Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
      Ground×1.0×1.0×0.4×1.6×1.0×1.6×0.6×1.0×1.6×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.0
      Dragon×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.0×0.4
      Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6