- Overview
- Counters
- CP & IV
- PvP
- Moves
Vivillon (Modern Pattern) learns 2 Fast Attacks (Struggle Bug and Gust), covering Bug and Flying-type damage. Struggle Bug and Gust get STAB, the same-type attack bonus, for ×1.2 damage.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 25 | 12.50 | 20 | 10.00 | 2.0s | 16 | 14 | - | |||
| 15 | 10.00 | 15 | 10.00 | 1.5s | 9 | 8 | - | |||
| ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 |
Vivillon (Modern Pattern) learns 4 Charged Attacks (Aerial Ace, Bug Buzz, Hurricane, and Energy Ball), covering Flying, Bug, and Grass-type damage. Aerial Ace, Bug Buzz, and Hurricane get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 55 | 22.00 | 33 | 1.67 | 2.5s | 60 | 45 | - | |
| 95 | 27.14 | 50 | 1.90 | 3.5s | 100 | 60 | - |
| 90 | 22.50 | 50 | 1.80 | 4.0s | 80 | 45 | - |
| 105 | 42.00 | 100 | 1.05 | 2.5s | 110 | 60 | - | |
| ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Bug Buzz has a 30.0% chance to:
Energy Ball has a 10.0% chance to:
| 1. | 8.31 | 9.92 | 126.3 | ||
| 2. | 7.72 | 9.23 | 117.4 | ||
| 3. | 7.63 | 9.12 | 116.0 | ||
| 4. | 7.62 | 9.10 | 115.8 | ||
| 5. | 7.08 | 8.46 | 107.7 | ||
| 6. | 6.93 | 8.28 | 105.4 | ||
| 7. | 6.80 | 8.12 | 103.4 | ||
| 8. | 6.35 | 7.59 | 96.6 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.