Alakazam Great, Ultra & Master League PvP Guide

See where Alakazam shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Alakazam takes increased damage from:Alakazam takes increased damage from:
+60.0%
  • BugBug
  • DarkDark
  • GhostGhost
Alakazam takes reduced damage from:Alakazam takes reduced damage from:
-37.5%
  • FightingFighting
  • PsychicPsychic

Alakazam in Great League

Great League League icon

Alakazam is ranked 835 out of 1143 Pokémon eligible for the Great League. Alakazam's best Great League moves are Psycho Cut, Fire Punch, and Shadow Ball. Alakazam's best IVs for the Great League are 1/15/15, available at level 18 and 1495 CP.

Best IVs

  • 1ATK
  • 15DEF
  • 15STA
Level 18

CP

1495 CP

ATK

154 ATK

DEF

103 DEF

HP

91 HP

Best Moveset

Fast MovePsychicPsycho Cut Fast Charge
Charged Move 1FireFire Punch Spam / Bait
Charged Move 2GhostShadow Ball General

Compare All Alakazam PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
PsychicPsycho Cut Fast ChargeGhostShadow Ball General6s (6)102
PsychicPsycho Cut Fast ChargeFairyDazzling Gleam *General7s (7)97
PsychicPsycho Cut Fast ChargePsychicPsychic *GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
7s (7)97
PsychicPsycho Cut Fast ChargeFireFire Punch Spam / Bait5s (5)67
PsychicPsycho Cut Fast ChargeFightingFocus Blast Nuke9s (9)153
PsychicPsycho Cut Fast ChargePsychicFuture Sight Nuke8s (8)134
PsychicConfusion MultipurposeGhostShadow Ball General8s (4)132
PsychicConfusion MultipurposeFairyDazzling Gleam *General8s (4)130
PsychicConfusion MultipurposePsychicPsychic *GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
8s (4)130
PsychicConfusion MultipurposeFireFire Punch Spam / Bait6s (3)91
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Alakazam PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
PsychicPsycho Cut Fast Charge2.004.50491s
PsychicConfusion Multipurpose4.003.5016142s
FightingCounter *Multipurpose4.003.00861s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Alakazam PvP Charged Moves

Name
DPE 🔽
PWR
ENG
GhostShadow Ball General2.0010050
FightingFocus Blast Nuke2.0015075
PsychicFuture Sight Nuke1.6911065
FairyDazzling Gleam *General1.649055
FireFire Punch Spam / Bait1.506040
PsychicPsychic *GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
1.367555

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Alakazam PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Alakazam PvP Guide: Great, Ultra & Master League | Pokémon GO