Best Accelgor Raid Counters

Raid Battles

Find the best counters for defeating Accelgor in Pokémon GO. This page shows the top 50 Accelgor raid counters, including moves, DPS, TDO, faints, and time to win.

Accelgor CP range from Raids

Accelgor can be caught with the following Combat Power after being defeated in Raids:

  • From 1323 CP to 1395 CP, with no weather boost
  • From 1654 CP to 1744 CP with Rain weather boost

Accelgor weaknesses

Accelgor type chart

When fighting Accelgor, keep in mind the that Bug-type Pokémon are weak to Fire, Flying, and Rock-type moves. They take reduced damage from Fighting, Grass, and Ground-type moves.

Accelgor takes increased damage from:Accelgor takes increased damage from:
+60.0%
  • FireFire
  • FlyingFlying
  • RockRock
Accelgor takes reduced damage from:Accelgor takes reduced damage from:
-37.5%
  • FightingFighting
  • GrassGrass
  • GroundGround

Best move-types and best weather for defeating Accelgor

Move-typeUsage (%)Weather
Fire212.0%
  • sunnySunny
Flying108.0%
  • windyWindy
Rock48.0%
  • partlyCloudyPartly Cloudy
Psychic8.0%
  • windyWindy
Fairy4.0%
  • cloudyCloudy
Electric4.0%
  • rainRain
Normal4.0%
  • partlyCloudyPartly Cloudy
Steel4.0%
  • snowSnow
Poison4.0%
  • cloudyCloudy
Dragon4.0%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Accelgor in Raid Battles. Whether you're looking for the best counters to take Accelgor down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Accelgor counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.