Psyduck's Fast Attacks Guide

Moves

Moves

Psyduck has access to 2 Fast Attacks (Water Gun and Zen Headbutt), which cover Water and Psychic-type attacks. When using Water Gun you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

WaterWater GunDamage5Energy5Duration0.5s
Toggle more information for move: Water Gun
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage5
Energy5
Weather boost
  • rainRain
Duration0.5s
Damage window0.3s - 0.5s
Trainer Battles
Damage3
Energy3

Effects
Water Gun has no special effects.
See Water Gun details page ↗
PsychicZen HeadbuttDamage12Energy10Duration1.1s
Toggle more information for move: Zen Headbutt
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • PoisonPoison
  • 62.5%
    • SteelSteel
    • PsychicPsychic
  • 39.1%
    • DarkDark
Gym and Raid Battles
Damage12
Energy10
Weather boost
  • windyWindy
Duration1.1s
Damage window0.8s - 1.1s
Trainer Battles
Damage8
Energy6

Effects
Zen Headbutt has no special effects.
See Zen Headbutt details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
510.00510.000.5s33-
1210.91109.091.1s86-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Psyduck's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
Psychic×1.0×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×0.4×1.0

Psyduck's Charge Attacks Guide

Moves

Moves

Psyduck has access to 3 Charge Attacks (Cross Chop, Psybeam, and Aqua Tail), which cover Fighting, Psychic, and Water-type attacks. When using Aqua Tail you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

FightingCross ChopDamage50Energy50Duration1.5s
Toggle more information for move: Cross Chop
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage50
Energy50
Weather boost
  • cloudyCloudy
Duration1.5s
Damage window0.8s - 1.2s
Trainer Battles
Damage55
Energy35

Effects
Cross Chop has no special effects.
See Cross Chop details page ↗
PsychicPsybeamDamage70Energy50Duration3.2s
Toggle more information for move: Psybeam
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • PoisonPoison
  • 62.5%
    • SteelSteel
    • PsychicPsychic
  • 39.1%
    • DarkDark
Gym and Raid Battles
Damage70
Energy50
Weather boost
  • windyWindy
Duration3.2s
Damage window1.3s - 2.7s
Trainer Battles
Damage70
Energy60

Effects
Psybeam has no special effects.
See Psybeam details page ↗
WaterAqua TailDamage50Energy33Duration1.9s
Toggle more information for move: Aqua Tail
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • rainRain
Duration1.9s
Damage window1.2s - 1.6s
Trainer Battles
Damage55
Energy35

Effects
Aqua Tail has no special effects.
See Aqua Tail details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
5026.3233-1.9s5535-
5033.3350-1.5s5535-
7021.8850-3.2s7060-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

There are no Psyduck moves that have Special Effects in PvP.

Psyduck's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
Psychic×1.0×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×0.4×1.0
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0