- 160.0%
Ghost
Psychic
- 62.5%
Fighting
Dark
Fairy
| Damage | 6 |
|---|---|
| Energy | 4 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.3s - 0.5s |
| Damage | 4 |
|---|---|
| Energy | 2 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 9.59 | 139.4 | 8.19 | ||
| 2. | 9.22 | 134.0 | 7.87 | ||
| 3. | 9.10 | 132.2 | 7.77 | ||
| 4. | 8.78 | 127.5 | 7.49 | ||
| 5. | 8.41 | 122.2 | 7.18 | ||
| 6. | 8.22 | 119.4 | 7.02 |
Huntail has access to 2 Fast Attacks (Bite and Water Gun), which cover Dark and Water-type attacks. When using Water Gun you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
| Damage | 6 |
|---|---|
| Energy | 4 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.3s - 0.5s |
| Damage | 4 |
|---|---|
| Energy | 2 |
| Damage | 5 |
|---|---|
| Energy | 5 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.3s - 0.5s |
| Damage | 3 |
|---|---|
| Energy | 3 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 6 | 12.00 | 4 | 8.00 | 0.5s | 4 | 2 | - | |||
| 5 | 10.00 | 5 | 10.00 | 0.5s | 3 | 3 | - | |||
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
| Dark | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Water | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Huntail has access to 3 Charge Attacks (Ice Beam, Aqua Tail, and Crunch), which cover Ice, Water, and Dark-type attacks. When using Aqua Tail you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
| Damage | 95 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.5s |
| Damage window | 1.5s - 3.0s |
| Damage | 90 |
|---|---|
| Energy | 55 |
| Damage | 50 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 2.0s |
| Damage window | 1.3s - 1.8s |
| Damage | 55 |
|---|---|
| Energy | 35 |
| Damage | 65 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 3.0s |
| Damage window | 1.1s - 2.8s |
| Damage | 70 |
|---|---|
| Energy | 45 |
Crunch has a 20.0% chance to:
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 50 | 25.00 | 33 | - | 2.0s | 55 | 35 | - | |
| 65 | 21.67 | 33 | - | 3.0s | 70 | 45 | - |
| 95 | 27.14 | 50 | - | 3.5s | 90 | 55 | - | |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Crunch has a 20.0% chance to:
| Ice | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Water | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
| Dark | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |