Illumise Great, Ultra & Master League PvP Guide

See where Illumise shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Illumise takes increased damage from:Illumise takes increased damage from:
+60.0%
  • FireFire
  • FlyingFlying
  • RockRock
Illumise takes reduced damage from:Illumise takes reduced damage from:
-37.5%
  • FightingFighting
  • GrassGrass
  • GroundGround

Illumise in Great League

Great League League icon

Illumise is ranked 481 out of 1143 Pokémon eligible for the Great League. Illumise's best Great League moves are Infestation, Silver Wind, and Shadow Ball. Illumise's best IVs for the Great League are 0/15/15, available at level 35.5 and 1500 CP.

Best IVs

  • 0ATK
  • 15DEF
  • 15STA
Level 35.5

CP

1500 CP

ATK

109 ATK

DEF

138 DEF

HP

136 HP

Best Moveset

Fast AttackBugInfestation Multipurpose
Charged Attack 1BugSilver Wind Spam / BaitBoost
Special effectsSpecial

Silver Wind has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
Charged Attack 2GhostShadow Ball General

Compare All Illumise PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
NormalTackle GeneralBugBug Buzz GeneralDebuff
Special effectsSpecial

Bug Buzz has a 30.0% chance to:

  • Decrease Target's Defense by 20.0%
10s (20)93
NormalTackle GeneralGhostShadow Ball General9s (17)74
NormalTackle GeneralFairyDazzling Gleam General10s (19)77
NormalTackle GeneralBugSilver Wind Spam / BaitBoost
Special effectsSpecial

Silver Wind has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
8s (15)70
BugInfestation MultipurposeBugBug Buzz GeneralDebuff
Special effectsSpecial

Bug Buzz has a 30.0% chance to:

  • Decrease Target's Defense by 20.0%
8s (5)78
BugInfestation MultipurposeGhostShadow Ball General8s (5)61
BugInfestation MultipurposeFairyDazzling Gleam General8s (5)64
BugInfestation MultipurposeBugSilver Wind Spam / BaitBoost
Special effectsSpecial

Silver Wind has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
6s (4)59
BugStruggle Bug Low qualityBugBug Buzz GeneralDebuff
Special effectsSpecial

Bug Buzz has a 30.0% chance to:

  • Decrease Target's Defense by 20.0%
12s (8)89
BugStruggle Bug Low qualityGhostShadow Ball General11s (7)70
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Illumise PvP Fast Attacks

Name
DPT
EPT
PWR
ENG
CD
NormalTackle General3.003.00331s
BugInfestation Multipurpose3.334.0010122s
BugStruggle Bug Low quality3.002.67982s

Fast attacks create energy when used, which can later be used to fire off a Charged Attack. Unlike Charged Attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Illumise PvP Charged Attacks

Name
DPE 🔽
PWR
ENG
GhostShadow Ball General1.809050
BugBug Buzz GeneralDebuff
Special effectsSpecial

Bug Buzz has a 30.0% chance to:

  • Decrease Target's Defense by 20.0%
1.6710060
BugSilver Wind Spam / BaitBoost
Special effectsSpecial

Silver Wind has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
1.677545
FairyDazzling Gleam General1.649055

Charged Attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charged Attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharged Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Illumise PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Illumise PvP Guide: Great, Ultra & Master League | Pokémon GO