Best Medicham Raid Counters

Raid Battles

Find the best counters for defeating Medicham in Pokémon GO. Here are the top 100 Medicham counters, including moves, DPS, TDO, faints, and time to win.

Medicham CP range from Raids

Medicham can be caught with the following Combat Power after being defeated in Raids:

  • From 764 CP to 817 CP, with no weather boost
  • From 955 CP to 1022 CP with Cloudy and Windy weather boost

Medicham weaknesses

Medicham type chart

When fighting Medicham, keep in mind the that Fighting and Psychic-type Pokémon are weak to Fairy, Flying, and Ghost-type moves. They take reduced damage from Fighting and Rock-type moves.

Medicham takes increased damage from:Medicham takes increased damage from:
+60.0%
  • Fairy
  • Flying
  • Ghost
Medicham takes reduced damage from:Medicham takes reduced damage from:
-37.5%
  • Fighting
  • Rock

Best move-types and best weather for defeating Medicham

Move-typeUsage (%)Weather
Flying140.0%
  • windyWindy
Ghost140.0%
  • fogFog
Psychic36.7%
  • windyWindy
Fairy33.3%
  • cloudyCloudy
Dragon16.7%
  • windyWindy
Electric10.0%
  • rainRain
Dark3.3%
  • fogFog
Bug3.3%
  • rainRain
Ice3.3%
  • snowSnow
Normal3.3%
  • partlyCloudyPartly Cloudy
Poison3.3%
  • cloudyCloudy
Steel3.3%
  • snowSnow
Fire3.3%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Medicham in Raid Battles. Whether you're looking for the best counters to take Medicham down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Medicham counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.