Best Meditite Raid Counters

Raid Battles

Find the best counters for defeating Meditite in Pokémon GO. This page shows the top 50 Meditite raid counters, including moves, DPS, TDO, faints, and time to win.

Meditite CP range from Raids

Meditite can be caught with the following Combat Power after being defeated in Raids:

  • From 359 CP to 396 CP, with no weather boost
  • From 449 CP to 495 CP with Cloudy and Windy weather boost

Meditite weaknesses

Meditite type chart

When fighting Meditite, keep in mind the that Fighting and Psychic-type Pokémon are weak to Fairy, Flying, and Ghost-type moves. They take reduced damage from Fighting and Rock-type moves.

Meditite takes increased damage from:Meditite takes increased damage from:
+60.0%
  • FairyFairy
  • FlyingFlying
  • GhostGhost
Meditite takes reduced damage from:Meditite takes reduced damage from:
-37.5%
  • FightingFighting
  • RockRock

Best move-types and best weather for defeating Meditite

Move-typeUsage (%)Weather
Ghost156.0%
  • fogFog
Flying140.0%
  • windyWindy
Fairy32.0%
  • cloudyCloudy
Psychic28.0%
  • windyWindy
Dragon16.0%
  • windyWindy
Normal8.0%
  • partlyCloudyPartly Cloudy
Dark4.0%
  • fogFog
Electric4.0%
  • rainRain
Bug4.0%
  • rainRain
Ice4.0%
  • snowSnow
Poison4.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Meditite in Raid Battles. Whether you're looking for the best counters to take Meditite down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Meditite counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.