Wingull Counters in Pokémon GO

Raid Battles

This guide displays a list of best Wingull counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

Best Wingull Pokémon GO counters are Shadow Raikou, Mega Manectric, Shadow Magnezone, Xurkitree, Zekrom, Shadow Electivire, and Therian Forme Thundurus. These Pokémon perform best with the moves outlined below. We suggest a minimum group size of 1 - 3 Trainers to defeat Wingull in a 3-Star Raid.

CogSimulation settings

          Best counter 👑

          Shadow Pokemon BackgroundOfficial artwork of Shadow RaikouShadow Raikou
          Thunder Shock / Wild Charge
          #1
          Mega Pokemon BackgroundOfficial artwork of Mega ManectricMega Manectric
          Thunder Fang / Wild Charge
          #2
          Shadow Pokemon BackgroundOfficial artwork of Shadow MagnezoneShadow Magnezone
          Volt Switch / Wild Charge
          #3
          Official artwork of XurkitreeXurkitree
          Thunder Shock / Discharge
          #4
          Official artwork of ZekromZekrom
          Charge Beam / Fusion Bolt
          #5
          Shadow Pokemon BackgroundOfficial artwork of Shadow ElectivireShadow Electivire
          Thunder Shock / Wild Charge
          #6
          Official artwork of Therian Forme ThundurusTherian Forme Thundurus
          Volt Switch / Wildbolt Storm
          #7
          #
          Name
          Fast Attack
          Charged Attack
          DPS
          TDO
          Faints
          TTW
          Score
          1.Shadow Pokemon BackgroundThumbnail image of Shadow RaikouShadow RaikouElectricThunder Shock ElectricWild Charge 135.636644.7029s298.1
          2.Mega Pokemon BackgroundThumbnail image of Mega ManectricMega Pokémon iconMega ManectricElectricThunder Fang ElectricWild Charge 137.056211.1029s296.4
          3.Shadow Pokemon BackgroundThumbnail image of Shadow MagnezoneShadow MagnezoneElectricVolt Switch ElectricWild Charge 131.787174.2030s296.0
          4.Thumbnail image of XurkitreeXurkitreeElectricThunder Shock ElectricDischarge 137.965855.5029s294.4
          5.Thumbnail image of ZekromZekromElectricCharge Beam ElectricFusion Bolt *129.077483.5030s293.6
          6.Shadow Pokemon BackgroundThumbnail image of Shadow ElectivireShadow ElectivireElectricThunder Shock ElectricWild Charge 140.425217.2029s291.6
          7.Thumbnail image of Therian Forme ThundurusTherian Forme ThundurusElectricVolt Switch ElectricWildbolt Storm *136.405168.7030s284.4
          8.Shadow Pokemon BackgroundThumbnail image of Shadow ZapdosShadow ZapdosElectricThunder Shock *ElectricThunderbolt 133.495259.2030s280.6
          9.Shadow Pokemon BackgroundThumbnail image of Shadow LuxrayShadow LuxrayElectricSpark ElectricWild Charge 131.174911.3031s272.9
          10.Mega Pokemon BackgroundThumbnail image of Mega AmpharosMega Pokémon iconMega AmpharosElectricVolt Switch ElectricZap Cannon 119.876790.0033s271.4
          11.Thumbnail image of RaikouRaikouElectricThunder Shock ElectricWild Charge 112.396494.6035s255.5
          12.Thumbnail image of MagnezoneMagnezoneElectricVolt Switch ElectricWild Charge 109.456989.7035s254.0
          13.Shadow Pokemon BackgroundThumbnail image of Shadow Alolan GolemShadow Alolan GolemElectricVolt Switch ElectricWild Charge 119.694900.0034s253.6
          14.Shadow Pokemon BackgroundThumbnail image of Shadow ManectricShadow ManectricElectricThunder Fang ElectricWild Charge 128.093677.8033s252.4
          15.Thumbnail image of ElectivireElectivireElectricThunder Shock ElectricWild Charge 116.275107.7034s249.9
          16.Shadow Pokemon BackgroundThumbnail image of Shadow ZebstrikaShadow ZebstrikaElectricSpark ElectricWild Charge 120.713848.3034s243.0
          17.Shadow Pokemon BackgroundThumbnail image of Shadow MewtwoShadow MewtwoPsychicPsycho Cut ElectricThunderbolt 113.544874.1035s242.9
          18.Thumbnail image of ZapdosZapdosElectricThunder Shock *ElectricThunderbolt 110.485151.0036s240.4
          19.Shadow Pokemon BackgroundThumbnail image of Shadow MagnetonShadow MagnetonElectricThunder Shock ElectricDischarge 112.634248.3036s234.7
          20.Thumbnail image of Tapu KokoTapu KokoElectricVolt Switch ElectricThunderbolt 107.844933.2037s233.7
          21.Thumbnail image of LuxrayLuxrayElectricSpark ElectricWild Charge 108.544807.8037s233.7
          22.Shadow Pokemon BackgroundThumbnail image of Shadow ArcanineShadow ArcanineElectricThunder Fang ElectricWild Charge 112.863999.0036s232.2
          23.Shadow Pokemon BackgroundThumbnail image of Shadow AmpharosShadow AmpharosElectricVolt Switch ElectricZap Cannon 105.384572.8038s225.9
          24.Thumbnail image of VikavoltVikavoltElectricSpark ElectricDischarge 107.474208.4037s225.6
          25.Thumbnail image of DeoxysDeoxysElectricCharge Beam ElectricThunderbolt 119.752744.3136s225.4
          26.Thumbnail image of PawmotPawmotElectricSpark ElectricWild Charge 109.263653.1037s222.1
          27.Thumbnail image of RegielekiRegielekiElectricThunder Shock ElectricZap Cannon 104.963866.0039s217.6
          28.Thumbnail image of Alolan GolemAlolan GolemElectricVolt Switch ElectricWild Charge 99.164795.8040s217.4
          29.Thumbnail image of JolteonJolteonElectricThunder Shock ElectricThunderbolt 100.724405.5040s216.3
          30.Thumbnail image of ManectricManectricElectricThunder Fang ElectricWild Charge 106.003608.7038s216.3
          1 of 4

          Group size

          You need at least 1 Trainers to defeat a Wingull in a 3-Star Raid.

          • 1
          • 2
          • 3
          • 4
          • 5
          • 6
          • 7
          • 8
          • 9
          • 10
          • 11
          • 12
          • 13
          • 14
          • 15
          • 16
          • 17
          • 18
          • 19
          • 20
          • Minimum group size: 1 Trainers
          • Optimal group size: 2 - 3 Trainers
          • Very easy with: 4+ Trainers

          Wingull CP range from Raids

          Wingull can be caught with the following Combat Power after being defeated in Raids:

          • From 397 CP to 437 CP, with no weather boost
          • From 497 CP to 546 CP with Rain and Windy weather boost

          Wingull weaknesses

          Wingull type chart

          When fighting Wingull, keep in mind the that Water and Flying-type Pokémon are weak to Electric and Rock type moves. They take reduced damage from Bug, Fighting, Fire, Steel, Water, and Ground type moves.

          Takes increased damage
          ElectricElectric256.0%
          RockRock160.0%
          Takes decreased damage
          GroundGround39.1%
          BugBug62.5%
          FightingFighting62.5%
          FireFire62.5%
          SteelSteel62.5%
          WaterWater62.5%

          Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

          Best move-types and weather for Wingull Raids

          Move-typeUsage (%)Weather
          Electric264.0%
          • rainRain
          Rock66.0%
          • partlyCloudyPartly Cloudy
          Normal20.0%
          • partlyCloudyPartly Cloudy
          Psychic10.0%
          • windyWindy
          Dragon10.0%
          • windyWindy
          Ghost10.0%
          • fogFog
          Dark8.0%
          • fogFog
          Fighting4.0%
          • cloudyCloudy
          Flying2.0%
          • windyWindy
          Bug2.0%
          • rainRain
          Water2.0%
          • rainRain
          Fairy2.0%
          • cloudyCloudy

          About our ranking methodology

          Our guide provides detailed information on recommended Pokémon and moves that are most effective against Wingull in Raid Battles. Whether you're looking for the best counters to take Wingull down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

          When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

          We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

          Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.