Best Mightyena Raid Counters

Raid Battles

Find the best counters for defeating Mightyena in Pokémon GO. Here are the top 100 Mightyena counters, including moves, DPS, TDO, faints, and time to win.

Mightyena CP range from Raids

Mightyena can be caught with the following Combat Power after being defeated in Raids:

  • From 1038 CP to 1100 CP, with no weather boost
  • From 1298 CP to 1375 CP with Fog weather boost

Mightyena weaknesses

Mightyena type chart

When fighting Mightyena, keep in mind the that Dark-type Pokémon are weak to Bug, Fairy, and Fighting-type moves. They take reduced damage from Dark, Ghost, and Psychic-type moves.

Mightyena takes increased damage from:Mightyena takes increased damage from:
+60.0%
  • Bug
  • Fairy
  • Fighting
Mightyena takes reduced damage from:Mightyena takes reduced damage from:
-37.5%
  • Dark
  • Ghost
-60.9%
  • Psychic

Best move-types and best weather for defeating Mightyena

Move-typeUsage (%)Weather
Fighting206.7%
  • cloudyCloudy
Bug76.7%
  • rainRain
Fairy53.3%
  • cloudyCloudy
Dragon13.3%
  • windyWindy
Electric13.3%
  • rainRain
Steel10.0%
  • snowSnow
Psychic6.7%
  • windyWindy
Normal6.7%
  • partlyCloudyPartly Cloudy
Grass6.7%
  • sunnySunny
Flying3.3%
  • windyWindy
Poison3.3%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mightyena in Raid Battles. Whether you're looking for the best counters to take Mightyena down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mightyena counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.