Best Porygon2 Raid Counters

Raid Battles

Find the best counters for defeating Porygon2 in Pokémon GO. Here are the top 100 Porygon2 counters, including moves, DPS, TDO, faints, and time to win.

Porygon2 CP range from Raids

Porygon2 can be caught with the following Combat Power after being defeated in Raids:

  • From 1475 CP to 1549 CP, with no weather boost
  • From 1844 CP to 1936 CP with Partly Cloudy weather boost

Porygon2 weaknesses

Porygon2 type chart

When fighting Porygon2, keep in mind the that Normal-type Pokémon are weak to Fighting-type moves. They take reduced damage from Ghost-type moves.

Porygon2 takes increased damage from:Porygon2 takes increased damage from:
+60.0%
  • FightingFighting
Porygon2 takes reduced damage from:Porygon2 takes reduced damage from:
-60.9%
  • GhostGhost

Best move-types and best weather for defeating Porygon2

Move-typeUsage (%)Weather
Fighting293.3%
  • cloudyCloudy
Dragon33.3%
  • windyWindy
Psychic26.7%
  • windyWindy
Steel20.0%
  • snowSnow
Flying6.7%
  • windyWindy
Bug6.7%
  • rainRain
Electric6.7%
  • rainRain
Poison6.7%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Porygon2 in Raid Battles. Whether you're looking for the best counters to take Porygon2 down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Porygon2 counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.