Best Mantine counters

Raid Battles

The best Mantine counters in Pokémon GO are Shadow Raikou, Zekrom, Xurkitree, Mega Manectric, Shadow Electivire, Shadow Magnezone, and Shadow Zapdos. These Pokémon perform best with the moves outlined below. We suggest a minimum group size of 1 - 3 Trainers to defeat Mantine in a 3-Star Raid.

CogSimulation settings

          Best counter 👑

          Shadow Pokemon BackgroundOfficial artwork of Shadow RaikouShadow Raikou
          Thunder Shock / Wild Charge
          #1
          Official artwork of ZekromZekrom
          Charge Beam / Fusion Bolt
          #2
          Official artwork of XurkitreeXurkitree
          Thunder Shock / Discharge
          #3
          Mega Pokemon BackgroundOfficial artwork of Mega ManectricMega Manectric
          Thunder Fang / Wild Charge
          #4
          Shadow Pokemon BackgroundOfficial artwork of Shadow ElectivireShadow Electivire
          Thunder Shock / Wild Charge
          #5
          Shadow Pokemon BackgroundOfficial artwork of Shadow MagnezoneShadow Magnezone
          Spark / Wild Charge
          #6
          Shadow Pokemon BackgroundOfficial artwork of Shadow ZapdosShadow Zapdos
          Thunder Shock / Thunderbolt
          #7
          #
          Name
          Fast Attack
          Charged Attack
          DPS
          TDO
          Faints
          TTW
          Score
          1.Shadow Pokemon BackgroundThumbnail image of Shadow RaikouShadow RaikouElectricThunder Shock ElectricWild Charge 44.041709.6284s92.3
          2.Thumbnail image of ZekromZekromElectricCharge Beam ElectricFusion Bolt *41.332161.9189s92.1
          3.Thumbnail image of XurkitreeXurkitreeElectricThunder Shock ElectricDischarge 44.761502.0283s91.1
          4.Mega Pokemon BackgroundThumbnail image of Mega ManectricMega Pokémon iconMega ManectricElectricThunder Fang ElectricWild Charge 44.021584.5285s90.8
          5.Shadow Pokemon BackgroundThumbnail image of Shadow ElectivireShadow ElectivireElectricThunder Shock ElectricWild Charge 45.631338.3282s90.3
          6.Shadow Pokemon BackgroundThumbnail image of Shadow MagnezoneShadow MagnezoneElectricSpark ElectricWild Charge 42.541736.2287s90.1
          7.Shadow Pokemon BackgroundThumbnail image of Shadow ZapdosShadow ZapdosElectricThunder Shock *ElectricThunderbolt 43.281434.7286s87.8
          8.Thumbnail image of Therian Forme ThundurusTherian Forme ThundurusElectricVolt Switch ElectricWildbolt Storm *43.471386.9286s87.5
          9.Mega Pokemon BackgroundThumbnail image of Mega AmpharosMega Pokémon iconMega AmpharosElectricVolt Switch ElectricZap Cannon 38.171949.5197s84.6
          10.Shadow Pokemon BackgroundThumbnail image of Shadow LuxrayShadow LuxrayElectricSpark ElectricWild Charge 42.621258.9288s84.5
          11.Thumbnail image of RaikouRaikouElectricThunder Shock ElectricWild Charge 36.561681.32101s79.3
          12.Shadow Pokemon BackgroundThumbnail image of Shadow ManectricShadow ManectricElectricThunder Fang ElectricWild Charge 41.37934.1391s77.6
          13.Thumbnail image of ElectivireElectivireElectricThunder Shock ElectricWild Charge 37.831317.2298s77.5
          14.Thumbnail image of MagnezoneMagnezoneElectricSpark ElectricWild Charge 35.381705.72104s77.5
          15.Shadow Pokemon BackgroundThumbnail image of Shadow Alolan GolemShadow Alolan GolemElectricVolt Switch ElectricWild Charge 38.791120.8397s76.5
          16.Shadow Pokemon BackgroundThumbnail image of Shadow MewtwoShadow MewtwoPsychicPsycho Cut ElectricThunderbolt 37.231269.32100s76.0
          17.Thumbnail image of ZapdosZapdosElectricThunder Shock *ElectricThunderbolt 35.901412.42103s75.4
          18.Shadow Pokemon BackgroundThumbnail image of Shadow ZebstrikaShadow ZebstrikaElectricSpark ElectricWild Charge 39.33986.8396s75.4
          19.Thumbnail image of LuxrayLuxrayElectricSpark ElectricWild Charge 35.311238.42105s72.5
          20.Shadow Pokemon BackgroundThumbnail image of Shadow MagnetonShadow MagnetonElectricThunder Shock ElectricDischarge 36.641030.03102s71.9
          21.Thumbnail image of Tapu KokoTapu KokoElectricVolt Switch ElectricThunderbolt 34.651259.22107s71.6
          22.Shadow Pokemon BackgroundThumbnail image of Shadow ArcanineShadow ArcanineElectricThunder Fang ElectricWild Charge 36.74946.63102s70.8
          23.Thumbnail image of VikavoltVikavoltElectricSpark ElectricDischarge 34.911101.53107s70.1
          24.Thumbnail image of DeoxysDeoxysElectricCharge Beam ElectricThunderbolt 38.71701.7599s69.5
          25.Thumbnail image of PawmotPawmotElectricSpark ElectricWild Charge 35.58944.13105s69.0
          26.Shadow Pokemon BackgroundThumbnail image of Shadow AmpharosShadow AmpharosElectricVolt Switch ElectricZap Cannon 33.621152.73111s68.7
          27.Thumbnail image of JolteonJolteonElectricThunder Shock ElectricThunderbolt 32.821140.63113s67.2
          28.Thumbnail image of Incarnate Forme ThundurusIncarnate Forme ThundurusElectricThunder Shock ElectricThunder 33.231077.33112s67.1
          29.Thumbnail image of ThundurusThundurusElectricThunder Shock ElectricThunder 33.231077.33112s67.1
          30.Thumbnail image of RegielekiRegielekiElectricThunder Shock ElectricZap Cannon 33.98986.93110s67.1
          1 of 4

          Group size

          You need at least 1 Trainers to defeat a Mantine in a 3-Star Raid.

          • 1
          • 2
          • 3
          • 4
          • 5
          • 6
          • 7
          • 8
          • 9
          • 10
          • 11
          • 12
          • 13
          • 14
          • 15
          • 16
          • 17
          • 18
          • 19
          • 20
          • Minimum group size: 1 Trainers
          • Optimal group size: 2 - 3 Trainers
          • Very easy with: 4+ Trainers

          Mantine CP range from Raids

          Mantine can be caught with the following Combat Power after being defeated in Raids:

          • From 1139 CP to 1204 CP, with no weather boost
          • From 1424 CP to 1506 CP with Rain and Windy weather boost

          Mantine weaknesses

          Mantine type chart

          When fighting Mantine, keep in mind the that Water and Flying-type Pokémon are weak to Electric (2x) and Rock-type moves. They take reduced damage from Bug, Fighting, Fire, Steel, Water, and Ground-type moves.

          Weaknesses
          ElectricElectric256.0%
          RockRock160.0%
          Resistances
          GroundGround39.1%
          BugBug62.5%
          FightingFighting62.5%
          FireFire62.5%
          SteelSteel62.5%
          WaterWater62.5%

          Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

          Best move-types and best weather for defeating Mantine

          Move-typeUsage (%)Weather
          Electric300.0%
          • rainRain
          Rock42.0%
          • partlyCloudyPartly Cloudy
          Normal22.0%
          • partlyCloudyPartly Cloudy
          Dragon8.0%
          • windyWindy
          Psychic6.0%
          • windyWindy
          Dark6.0%
          • fogFog
          Ghost6.0%
          • fogFog
          Fighting4.0%
          • cloudyCloudy
          Flying2.0%
          • windyWindy
          Bug2.0%
          • rainRain
          Water2.0%
          • rainRain

          About our ranking methodology

          Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mantine in Raid Battles. Whether you're looking for the best counters to take Mantine down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

          This guide displays a list of best Mantine counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

          When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

          We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

          Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.