Top Mantine Counters in Pokémon GO Raids

Raid Battles

Mantine CP range from Raids

Mantine can be caught with the following Combat Power after being defeated in Raids:

  • From 1139 CP to 1204 CP, with no weather boost
  • From 1424 CP to 1506 CP with Rain and Windy weather boost

Mantine weaknesses

Mantine type chart

When fighting Mantine, keep in mind the that Water and Flying-type Pokémon are weak to Electric and Rock-type moves. They take reduced damage from Bug, Fighting, Fire, Steel, Water, and Ground-type moves.

Mantine takes increased damage from:Mantine takes increased damage from:
+156.0%
  • Electric
+60.0%
  • Rock
Mantine takes reduced damage from:Mantine takes reduced damage from:
-37.5%
  • Bug
  • Fighting
  • Fire
  • Steel
  • Water
-60.9%
  • Ground

Best move-types and best weather for defeating Mantine

Move-typeUsage (%)Weather
Electric310.0%
  • rainRain
Rock40.0%
  • partlyCloudyPartly Cloudy
Normal10.0%
  • partlyCloudyPartly Cloudy
Psychic10.0%
  • windyWindy
Dark8.0%
  • fogFog
Dragon6.0%
  • windyWindy
Fighting6.0%
  • cloudyCloudy
Ghost6.0%
  • fogFog
Flying2.0%
  • windyWindy
Bug2.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mantine in Raid Battles. Whether you're looking for the best counters to take Mantine down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mantine counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.