Octillery

Official artwork of OctilleryWater Shiny Pokémon icon

Octillery is a Water-type Pokémon in Pokémon GO, with a maximum Combat Power of 2617 CP. Octillery best moveset in Pokémon GO is Water Gun and Gunk Shot.

Octillery is weak to Electric and Grass moves. It is strong against Fire, Ice, Steel, and Water moves. Shiny Octillery is available in Pokémon GO. Octillery is boosted by Rain weather.

Stats

Max CP2617 CP
Attack197 ATK
Defense141 DEF
Stamina181 STA
Weather Boost
  • rainRain
ReleasedYes Yes
Shiny releasedOctillery can be Shiny in Pokémon GO Yes
Buddy distance1 km
Pokédex informationPokédex information
Pokédex Number#224
Height0.89 m
Weight28.5 kg
RegionJohto Generation 2
Can be tradedAllowed
Pokémon Home transferAllowed
Base Catch Rate20%
Base Flee Rate0%
Catch rewards
5 Candy
300 Stardust
Additional Move Cost
25 Candy
10000 Candy

Octillery type chart

Weaknesses
ElectricElectric160.0%
GrassGrass160.0%
Resistances
FireFire62.5%
IceIce62.5%
SteelSteel62.5%
WaterWater62.5%

Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

Octillery's best moveset

Moves

Octillery's best moveset is Water Gun and Gunk Shot, with 11.60 DPS (damage per second) and 246.2 TDO (total damage output). These moves are boosted by Rain and Cloudy weather.

Best Octillery moves
DPS11.60
TDO246.16
Score19.1
Weather Boost
  • rain
  • cloudy
Pro tip by Professor WillowIf you are unable to get Octillery with its best moveset, we recommend to use Lock-On/Gunk Shot. You will lose around 1.0% DPS and TDO, which makes these moves a viable alternative to Octillery's strongest moveset (Water Gun/Gunk Shot).

Octillery moves comparison

The following chart shows Octillery's DPS and TDO for every fast and charge attack combination. This chart is useful for comparing the relative strength of Octillery's movesets. You can change the weather and the opposing Pokémon to see how it affects the rankings.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.WaterWater Gun PoisonGunk Shot 11.60246.219.1
      2.NormalLock-On PoisonGunk Shot 11.53244.719.0
      3.WaterWater Gun WaterWater Pulse 10.88230.817.1
      4.NormalLock-On WaterWater Pulse 10.52223.216.1
      5.WaterWater Gun WaterOctazooka 10.38220.215.7
      6.GroundMud Shot PoisonGunk Shot 10.31218.815.6
      7.WaterWater Gun IceAurora Beam 10.07213.714.9
      8.GroundMud Shot WaterWater Pulse 9.94211.014.5
      9.NormalLock-On WaterOctazooka 9.74206.614.0
      10.NormalLock-On IceAurora Beam 9.50201.713.3
      11.GroundMud Shot WaterOctazooka 9.23195.912.6
      12.GroundMud Shot IceAurora Beam 9.14194.012.3
      1 of 2

      Fast Attacks

      • GroundMud ShotDamage5Energy7Duration0.6s
        Toggle more information for move: Mud Shot
        Type effectiveness chart
        • 160.0%
          • PoisonPoison
          • RockRock
          • SteelSteel
          • FireFire
          • ElectricElectric
        • 62.5%
          • BugBug
          • GrassGrass
        • 39.1%
          • FlyingFlying
        Gym and Raid Battles
        Damage5
        Energy7
        Weather boost
        • sunnySunny
        Duration0.6s
        Damage window0.3s - 0.6s
        Trainer Battles
        Damage3
        Energy9

        Effects
        Mud Shot has no special effects.
        See Mud Shot details page ↗
      • WaterWater GunDamage5Energy5Duration0.5s
        Toggle more information for move: Water Gun
        Type effectiveness chart
        • 160.0%
          • GroundGround
          • RockRock
          • FireFire
        • 62.5%
          • WaterWater
          • GrassGrass
          • DragonDragon
        Gym and Raid Battles
        Damage5
        Energy5
        Weather boost
        • rainRain
        Duration0.5s
        Damage window0.3s - 0.5s
        Trainer Battles
        Damage3
        Energy3

        Effects
        Water Gun has no special effects.
        See Water Gun details page ↗
      • NormalLock-OnDamage1Energy6Duration0.3s
        Toggle more information for move: Lock-On
        Type effectiveness chart
        • 62.5%
          • RockRock
          • SteelSteel
        • 39.1%
          • GhostGhost
        Gym and Raid Battles
        Damage1
        Energy6
        Weather boost
        • partlyCloudyPartly Cloudy
        Duration0.3s
        Damage window0.2s - 0.3s
        Trainer Battles
        Damage1
        Energy5

        Effects
        Lock-On has no special effects.
        See Lock-On details page ↗

      Charged Moves

      • PoisonGunk ShotDamage130Energy100Duration3.1s
        Toggle more information for move: Gunk Shot
        Type effectiveness chart
        • 160.0%
          • GrassGrass
          • FairyFairy
        • 62.5%
          • PoisonPoison
          • GroundGround
          • RockRock
          • GhostGhost
        • 39.1%
          • SteelSteel
        Gym and Raid Battles
        Damage130
        Energy100
        Weather boost
        • cloudyCloudy
        Duration3.1s
        Damage window1.7s - 2.7s
        Trainer Battles
        Damage130
        Energy75

        Effects
        Gunk Shot has no special effects.
        See Gunk Shot details page ↗
      • WaterWater PulseDamage70Energy50Duration3.2s
        Toggle more information for move: Water Pulse
        Type effectiveness chart
        • 160.0%
          • GroundGround
          • RockRock
          • FireFire
        • 62.5%
          • WaterWater
          • GrassGrass
          • DragonDragon
        Gym and Raid Battles
        Damage70
        Energy50
        Weather boost
        • rainRain
        Duration3.2s
        Damage window2.2s - 2.9s
        Trainer Battles
        Damage80
        Energy55

        Effects
        Water Pulse has no special effects.
        See Water Pulse details page ↗
      • IceAurora BeamDamage80Energy50Duration3.5s
        Toggle more information for move: Aurora Beam
        Type effectiveness chart
        • 160.0%
          • FlyingFlying
          • GroundGround
          • GrassGrass
          • DragonDragon
        • 62.5%
          • SteelSteel
          • FireFire
          • WaterWater
          • IceIce
        Gym and Raid Battles
        Damage80
        Energy50
        Weather boost
        • snowSnow
        Duration3.5s
        Damage window3.4s - 3.5s
        Trainer Battles
        Damage80
        Energy60

        Effects
        Aurora Beam has no special effects.
        See Aurora Beam details page ↗
      • PoisonAcid SprayDamage20Energy50Duration3.0s
        Toggle more information for move: Acid Spray
        Type effectiveness chart
        • 160.0%
          • GrassGrass
          • FairyFairy
        • 62.5%
          • PoisonPoison
          • GroundGround
          • RockRock
          • GhostGhost
        • 39.1%
          • SteelSteel
        Gym and Raid Battles
        Damage20
        Energy50
        Weather boost
        • cloudyCloudy
        Duration3.0s
        Damage window2.1s - 2.8s
        Trainer Battles
        Damage20
        Energy45

        Effects
        Special effectsSpecial

        Acid Spray has a 100.0% chance to:

        • Decrease Target's Defense by 33.3%
        See Acid Spray details page ↗
      • WaterOctazookaDamage50Energy50Duration2.3s
        Toggle more information for move: Octazooka
        Type effectiveness chart
        • 160.0%
          • GroundGround
          • RockRock
          • FireFire
        • 62.5%
          • WaterWater
          • GrassGrass
          • DragonDragon
        Gym and Raid Battles
        Damage50
        Energy50
        Weather boost
        • rainRain
        Duration2.3s
        Damage window1.3s - 1.6s
        Trainer Battles
        Damage50
        Energy50

        Effects
        Special effectsSpecial

        Octazooka has a 50.0% chance to:

        • Decrease Target's Attack by 33.3%
        See Octazooka details page ↗
      Legacy Elite Fast and Charge Attacks can only be obtained during special events, or by using an Elite Fast TM or an Elite Charge TM. Legacy moves are marked with an asterisk (*). The table above provides information on different moves Octillery has in Pokémon GO, along with their corresponding DPS (Damage per Second) and TDO (Total Damage Output).

      Octillery Special CP Values

      CP Chart

      Max CP values in Raids, Eggs, Field Research

      Octillery's has 2617 max CP (at Level 50). A Octillery obtained from Raids can be encountered from 1254 CP to 1322 CP, or if weather boosted, in the 1568 CP to 1653 CP range. In Field and Special Research, Octillery can be found in the 941 CP to 992 CP range.

      Max CPMax CP2617 CP
      Level 50, 15/15/15 IVs
      Field ResearchResearch941 CP - 992 CP
      Level 15, 10/10/10 minimum IVs
      Pokémon EggEggs1254 CP - 1322 CP
      Level 20, 10/10/10 minimum IVs
      Raid catchRaids1254 CP - 1322 CP
      Level 20, 10/10/10 minimum IVs
      Raid catchRaidsWeather Boost
      • rainRain
      1568 CP - 1653 CP
      Weather boosted, Level 25, 10/10/10 minimum IVs
      InfoMore information
      • Field and Special Research encounters are always Level 15. IVs range from 10 (min) to 15 (max). Field Research encounters have a 10/10/10 IV floor.
      • Pokémon hatched from Eggs are always Level 20. IVs range from 10 (min) to 15 (max). Egg Hatches have a 10/10/10 IV floor.
      • Raid Bosses caught without weather boost are always Level 20. IVs range from 10 (min) to 15 (max). Raid Catches have a 10/10/10 IV floor.
        • 😈 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Raid Bosses caught with weather boost are always Level 25. IVs range from 10 (min) to 15 (max). Weather boosted Raid Catches have a 10/10/10 IV floor.
        • 😈 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Wild encounters range from Level 1 to Level 30 Pokémon. Their IVs range from 0 (min) to 15 (max) for each stat.
      • Weather Boosted wild Pokémon encounters get a 5 Level boost, bringing their Level range to Level 6 to Level 35. In addition, they have a guaraneed minimum IV value of 4 for each stat, resulting in a 4/4/4 IV floor.

      Octillery Max CP Chart

      CP Chart

      Max Combat Power per Level chart

      Octillery Max CP per level chart. This table shows maximum Combat Power values from Level 1 to Level 50.

      LVLCPLVLCPLVLCP
      132 CP2102 CP3172 CP
      4242 CP5312 CP6382 CP
      7452 CP8521 CP9591 CP
      10661 CP11727 CP12793 CP
      13860 CP14926 CP15992 CP
      161058 CP171124 CP181190 CP
      191256 CP201322 CP211389 CP
      221455 CP231521 CP241587 CP
      251653 CP261720 CP271786 CP
      281852 CP291918 CP301984 CP
      312017 CP322050 CP332083 CP
      342116 CP352150 CP362183 CP
      372216 CP382249 CP392282 CP
      402315 CP412344 CP422374 CP
      432404 CP442433 CP452464 CP
      462494 CP472524 CP482555 CP
      492586 CP502617 CP

      Octillery evolution chart

      Family
      PokémonRequiresEvolution
      Thumbnail image of RemoraidRemoraid
      • Candy Icon50 Candy
      Thumbnail image of OctilleryOctillery
      • Remoraid evolves into Octillery which costs 50 Candy.

      Mega Pokémon that boost Octillery

      Photobomb

      A list of Mega Pokémon that boost Octillery's Water-type moves, Candy, and Candy XL from catching Octillery.

      Mega Pokemon BackgroundThumbnail image of Mega BlastoiseMega Pokémon iconMega Blastoise
      Water
      Mega Pokemon BackgroundThumbnail image of Mega SlowbroMega Pokémon iconMega Slowbro
      WaterPsychic
      Mega Pokemon BackgroundThumbnail image of Mega GyaradosMega Pokémon iconMega Gyarados
      WaterDark
      Mega Pokemon BackgroundThumbnail image of Mega SwampertMega Pokémon iconMega Swampert
      WaterGround
      Thumbnail image of Primal KyogrePrimal Kyogre
      Water
      Pokédex informationMore information

      Mega and Primal Raid BonusMega Pokémon boost the attack power of all other Pokémon when battling in Raid Battles by 10%. Attacks that share their type with the Mega Pokémon's type(s) receive a 30% boost. However, these bonuses do not stack if there are multiple Mega-Evolved Pokémon battling simultaneously; only the higher boost will be applied.

      Mega and Primal Catch BonusWhile a Pokémon is Mega-Evolved, additional XP and Candy is granted when catching a Pokémon that shares a type with it, or for any raid boss caught. These do not stack with each other. Additionally, High and Max Level Mega-Evolved Pokémon grant an increased chance to obtain Candy XL when catching a Pokémon that shares a type with it.

      Note on Primal Kyogre and Groudon
      • Primal Kyogre boosts Water-, Electric- and Bug-type attacks and Pokémon.
      • Primal Groudon boosts Fire-, Grass- and Ground-type attacks and Pokémon.

      Octillery Catch Rates

      Catch Rates

      The base catch rate for Octillery in Pokémon GO is 24.03%, calculated for catching a Level 20 with no berries. Curved Great throw has a 50.38% chance to catch, and adding a Razz Berry raises that to 65.04%.

      CogConfigure
              NormalNiceGreatExcellent
              No Berry
              -24.03%27.09%33.78%39.85%
              Curve37.32%41.56%50.38%57.86%
              Razz BerryRazz Berry
              -33.78%37.75%46.11%53.35%
              Curve50.38%55.33%65.04%72.65%
              Silver Pinap BerrySilver Pinap Berry
              - 39.02%43.38%52.38%59.95%
              Curve56.87%61.98%71.67%78.89%
              Golden Razz BerryGolden Razz Berry
              - 49.69%54.62%64.32%71.94%
              Curve68.90%73.89%82.65%88.47%
              InfoMore information

              Catch probability with multiple throws

              In order to help Trainers understand their overall odds when catching Octillery, we enable the functionality to showing the total chance to catch it depending on the number of available throws. We calculate this chance as if you repeated the same throw N-number of times.

              To activate this functionality, change the number of Number of throws to a value greater than 1. The Number of throws option is available in the configuration options above the chart

              Catch rate formula

              Pokémon GO catch rate formula can be expressed as follows:

              • CATCH_MULTIPLIERS = ball * curve * berry * throwType * (type1Medal + type2Medal / 2)
              • CATCH_RATE = 1 - Math.pow(1 - baseCatchRate / (2 * cpm), CATCH_MULTIPLIERS)

              There are different multipliers that come into play when calculating catch rate.

              Curved throws are more effective than regular throws, stronger types of Poké Ball have a higher catch rate, and using a Razz Berry or a Golden Razz Berry also improves your chances.

              Catch rate multipliers

              The following table shows all the different catch rate multipliers in Pokémon GO:

              MultiplierAmount
              Razz Berry1.5
              Silver Pinap Berry1.8
              Golden Razz Berry2.5
              Curveball1.7
              Nice Throw1.15
              Great Throw1.5
              Excellent Throw1.85
              PokéBall1.0
              Premier Ball1.0
              Great Ball1.5
              Ultra Ball2.0
              Bronze medal1.1
              Silver medal1.2
              Gold medal1.3

              Octillery family

              Family

              A list of Pokémon that are somehow related to Octillery in Pokémon GO. Includes evolutions, regional, and form variations.

              Thumbnail image of RemoraidRemoraid
              Thumbnail image of OctilleryOctillery

              List of Octillery costumes

              Photobomb

              A list of Octillery costumes available in Pokémon GO.

              No costume sprites available

              Octillery high resolution sprites

              Photobomb

              A list of high resolution Pokémon HOME sprites related to Octillery. Sprite description is a best guess on what the sprite is related to, use your own judgment. Click to download full 512x512 resolution.

              Wallpaper

              OctilleryOctillery

              Octillery Pokédex entries

              Johto
              VersionsPokédex entry
              GoldIt traps enemies with its suction- cupped tentacles then smashes them with its rock-hard head.
              SilverIt instinctively sneaks into rocky holes. If it gets sleepy, it steals the nest of a fel­ low OCTILLERY.
              CrystalIts instinct is to bury itself in holes. It often steals the nesting holes of others to sleep in them.
              Ruby, SapphireOCTILLERY grabs onto its foe using its tentacles. This POKéMON tries to immobilize it before delivering the finishing blow. If the foe turns out to be too strong, OCTILLERY spews ink to escape.
              EmeraldIt ensnares its foe with its suction- cupped tentacles before delivering the finishing blow. If the foe turns out to be too strong, it spews ink to escape.
              FireRedIt instinctively sneaks into rocky holes. If it gets sleepy, it steals the nest of a fellow OCTILLERY.
              LeafGreen, ShieldIt traps enemies with its suction-cupped tentacles, then smashes them with its rock-hard head.
              DiamondIt lives in the gaps of boulders and in holes on the seafloor. Its suction cups grip prey tightly.
              PearlIt obscures its foe’s vision by spitting a cloud of murky ink. It makes its nest among boulders.
              Platinum, Black, WhiteIt loves to lurk inside holes in rocks. It sometimes sprays ink on prey by sticking out only its mouth.
              HeartGoldIt traps foes with the suction cups on its tentacles, then smashes them with its rock-hard head.
              SoulSilverIt instinctively sneaks into rocky holes. If it gets sleepy, it steals the nest of a fellow OCTILLERY.
              Black 2, White 2It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.
              XIt has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.
              YIt traps foes with the suction cups on its tentacles, then smashes them with its rock-hard head.
              Omega Ruby, Alpha SapphireOctillery grabs onto its foe using its tentacles. This Pokémon tries to immobilize it before delivering the finishing blow. If the foe turns out to be too strong, Octillery spews ink to escape.
              Ultra SunThe ink it spits when escaping is special. It contains a substance that dulls the sense of smell, so Pokémon with keen noses get lost.
              Ultra MoonIt usually sleeps in caves. The pitch-black ink that Octillery spits is also used for cooking.
              SwordIt has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.
              Legends: ArceusWhile Octillery still shoots water from its mouth, the drastic anatomical difference between it and Remoraid meant that for a long time, no one believed the former evolved from the latter.