- Overview
- Counters
- CP & IV
- PvP
- Moves
Octillery learns 3 Fast Attacks (Mud Shot, Water Gun, and Lock-On), covering Ground, Water, and Normal-type damage. Water Gun get STAB, the same-type attack bonus, for ×1.2 damage.
Octillery learns 5 Charged Attacks (Gunk Shot, Water Pulse, Aurora Beam, Acid Spray, and Octazooka), covering Poison, Water, and Ice-type damage. Water Pulse and Octazooka get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 20 | 6.67 | 50 | 0.40 | 3.0s | 20 | 45 | - |
| 80 | 22.86 | 50 | 1.60 | 3.5s | 80 | 60 | - | |
| 130 | 43.33 | 100 | 1.30 | 3.0s | 130 | 75 | - | |
| 55 | 22.00 | 50 | 1.10 | 2.5s | 50 | 50 | - |
| 65 | 21.67 | 50 | 1.30 | 3.0s | 80 | 50 | - | |
| ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Acid Spray has a 100.0% chance to:
Octazooka has a 50.0% chance to:
| 1. | 8.62 | 9.95 | 159.6 | ||
| 2. | 8.13 | 9.38 | 150.6 | ||
| 3. | 8.12 | 9.37 | 150.3 | ||
| 4. | 7.96 | 9.18 | 147.2 | ||
| 5. | 7.73 | 8.92 | 143.2 | ||
| 6. | 7.73 | 8.91 | 143.0 | ||
| 7. | 7.45 | 8.59 | 137.8 | ||
| 8. | 7.37 | 8.51 | 136.5 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.