Octillery best moveset in Pokémon GO

Moves

Octillery's best moveset in Pokémon GO is Water Gun and Gunk Shot, with 11.60 damage per second, and it can deal 246.2 damage before Octillery faints. This is true when battling in neutral weather.

Best moves for Octillery are:
DPS11.60
TDO246.16
Score24.9
Boosted by
  • rain
  • cloudy

All Octillery movesets ranked

Here is a complete list of Octillery movesets in Pokémon GO, ranked by their DPS and TDO. You can change the weather and the opposing Pokémon.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.WaterWater Gun PoisonGunk Shot 11.60246.224.9
      2.NormalLock-On PoisonGunk Shot 11.53244.724.8
      3.WaterWater Gun WaterWater Pulse 10.88230.823.3
      4.NormalLock-On WaterWater Pulse 10.52223.222.6
      5.WaterWater Gun WaterOctazooka 10.38220.222.3
      6.GroundMud Shot PoisonGunk Shot 10.31218.822.1
      7.WaterWater Gun IceAurora Beam 10.07213.721.6
      8.GroundMud Shot WaterWater Pulse 9.94211.021.3
      9.NormalLock-On WaterOctazooka 9.74206.620.9
      10.NormalLock-On IceAurora Beam 9.50201.720.4
      11.GroundMud Shot WaterOctazooka 9.23195.919.8
      12.GroundMud Shot IceAurora Beam 9.14194.019.6
      1 of 2

      Octillery fast moves guide

      Moves

      Moves

      GroundMud Shot5Damage7Energy
      Toggle more information for move: Mud Shot
      Type effectiveness chart
      • 160.0%
        • Poison
        • Rock
        • Steel
        • Fire
        • Electric
      • 62.5%
        • Bug
        • Grass
      • 39.1%
        • Flying
      Gym and Raid Battles
      Damage5
      Energy7
      Weather boost
      • sunnySunny
      Duration0.6s
      Damage window0.3s - 0.6s
      Trainer Battles
      Damage3
      Energy9

      Effects
      Mud Shot has no special effects.
      See Mud Shot details page ↗
      WaterWater Gun5Damage5Energy
      Toggle more information for move: Water Gun
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Fire
      • 62.5%
        • Water
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage5
      Energy5
      Weather boost
      • rainRainy
      Duration0.5s
      Damage window0.3s - 0.5s
      Trainer Battles
      Damage3
      Energy3

      Effects
      Water Gun has no special effects.
      See Water Gun details page ↗
      NormalLock-On1Damage6Energy
      Toggle more information for move: Lock-On
      Type effectiveness chart
      • 62.5%
        • Rock
        • Steel
      • 39.1%
        • Ghost
      Gym and Raid Battles
      Damage1
      Energy6
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration0.3s
      Damage window0.2s - 0.3s
      Trainer Battles
      Damage1
      Energy5

      Effects
      Lock-On has no special effects.
      See Lock-On details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      13.33620.000.3s151.005.001s
      58.33711.670.6s391.504.501s
      510.00510.000.5s333.003.001s

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Octillery's Fast Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Ground×1.0×1.0×0.4×1.6×1.0×1.6×0.6×1.0×1.6×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.0
      Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
      Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0

      Octillery charge moves guide

      Moves

      Octillery has access to 5 Charge moves (Gunk Shot, Water Pulse, Aurora Beam, Acid Spray, and Octazooka), which cover Poison, Water, and Ice-type attacks. When using Water Pulse and Octazooka you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      Moves

      PoisonGunk Shot130Damage100Energy
      Toggle more information for move: Gunk Shot
      Type effectiveness chart
      • 160.0%
        • Grass
        • Fairy
      • 62.5%
        • Poison
        • Ground
        • Rock
        • Ghost
      • 39.1%
        • Steel
      Gym and Raid Battles
      Damage130
      Energy100
      Weather boost
      • cloudyCloudy
      Duration3.1s
      Damage window1.7s - 2.7s
      Trainer Battles
      Damage130
      Energy75

      Effects
      Gunk Shot has no special effects.
      See Gunk Shot details page ↗
      WaterWater Pulse70Damage50Energy
      Toggle more information for move: Water Pulse
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Fire
      • 62.5%
        • Water
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage70
      Energy50
      Weather boost
      • rainRainy
      Duration3.2s
      Damage window2.2s - 2.9s
      Trainer Battles
      Damage70
      Energy60

      Effects
      Water Pulse has no special effects.
      See Water Pulse details page ↗
      IceAurora Beam80Damage50Energy
      Toggle more information for move: Aurora Beam
      Type effectiveness chart
      • 160.0%
        • Flying
        • Ground
        • Grass
        • Dragon
      • 62.5%
        • Steel
        • Fire
        • Water
        • Ice
      Gym and Raid Battles
      Damage80
      Energy50
      Weather boost
      • snowSnow
      Duration3.5s
      Damage window3.4s - 3.5s
      Trainer Battles
      Damage80
      Energy60

      Effects
      Aurora Beam has no special effects.
      See Aurora Beam details page ↗
      PoisonAcid Spray20Damage50Energy
      Toggle more information for move: Acid Spray
      Type effectiveness chart
      • 160.0%
        • Grass
        • Fairy
      • 62.5%
        • Poison
        • Ground
        • Rock
        • Ghost
      • 39.1%
        • Steel
      Gym and Raid Battles
      Damage20
      Energy50
      Weather boost
      • cloudyCloudy
      Duration3.0s
      Damage window2.1s - 2.8s
      Trainer Battles
      Damage20
      Energy45

      Effects
      Special effectsSpecial

      Acid Spray has a 100.0% chance to:

      • Decrease Target's Defense by 33.3%
      See Acid Spray details page ↗
      WaterOctazooka50Damage50Energy
      Toggle more information for move: Octazooka
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Fire
      • 62.5%
        • Water
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage50
      Energy50
      Weather boost
      • rainRainy
      Duration2.3s
      Damage window1.3s - 1.6s
      Trainer Battles
      Damage50
      Energy50

      Effects
      Special effectsSpecial

      Octazooka has a 50.0% chance to:

      • Decrease Target's Attack by 33.3%
      See Octazooka details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      Special effectsSpecial

      Acid Spray has a 100.0% chance to:

      • Decrease Target's Defense by 33.3%
      206.67500.443.0s20450.44
      8022.54501.333.5s80601.33
      13041.941001.733.1s130751.73
      Special effectsSpecial

      Octazooka has a 50.0% chance to:

      • Decrease Target's Attack by 33.3%
      5021.74501.002.3s50501.00
      7021.88501.173.2s70601.17

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy used, CD for move duration, DPE for damage per energy point used.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Acid Spray has a 100.0% chance to:

      • Decrease Target's Defense by 33.3%
      Special effectsSpecial

      Octazooka has a 50.0% chance to:

      • Decrease Target's Attack by 33.3%

      Octillery's Charge Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Poison×1.0×1.0×1.0×0.6×0.6×0.6×1.0×0.6×0.4×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6
      Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
      Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0