Octillery's Fast Attacks Guide

Moves

Moves

Octillery has access to 3 Fast Attacks (Mud Shot, Water Gun, and Lock-On), which cover Ground, Water, and Normal-type attacks. When using Water Gun you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

GroundMud ShotDamage4Energy6Duration0.5s
Toggle more information for move: Mud Shot
Type effectiveness chart
  • 160.0%
    • PoisonPoison
    • RockRock
    • SteelSteel
    • FireFire
    • ElectricElectric
  • 62.5%
    • BugBug
    • GrassGrass
  • 39.1%
    • FlyingFlying
Gym and Raid Battles
Damage4
Energy6
Weather boost
  • sunnySunny
Duration0.5s
Damage window0.3s - 0.5s
Trainer Battles
Damage4
Energy8

Effects
Mud Shot has no special effects.
See Mud Shot details page ↗
WaterWater GunDamage5Energy5Duration0.5s
Toggle more information for move: Water Gun
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage5
Energy5
Weather boost
  • rainRain
Duration0.5s
Damage window0.3s - 0.5s
Trainer Battles
Damage3
Energy3

Effects
Water Gun has no special effects.
See Water Gun details page ↗
NormalLock-OnDamage2Energy10Duration0.5s
Toggle more information for move: Lock-On
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage2
Energy10
Weather boost
  • partlyCloudyPartly Cloudy
Duration0.5s
Damage window0.4s - 0.5s
Trainer Battles
Damage1
Energy5

Effects
Lock-On has no special effects.
See Lock-On details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
24.001020.000.5s15-
48.00612.000.5s48-
510.00510.000.5s33-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Octillery's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ground×1.0×1.0×0.4×1.6×1.0×1.6×0.6×1.0×1.6×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.0
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0

Octillery's Charge Attacks Guide

Moves

Moves

Octillery has access to 5 Charge Attacks (Gunk Shot, Water Pulse, Aurora Beam, Acid Spray, and Octazooka), which cover Poison, Water, and Ice-type attacks. When using Water Pulse and Octazooka you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

PoisonGunk ShotDamage130Energy100Duration3.0s
Toggle more information for move: Gunk Shot
Type effectiveness chart
  • 160.0%
    • GrassGrass
    • FairyFairy
  • 62.5%
    • PoisonPoison
    • GroundGround
    • RockRock
    • GhostGhost
  • 39.1%
    • SteelSteel
Gym and Raid Battles
Damage130
Energy100
Weather boost
  • cloudyCloudy
Duration3.0s
Damage window1.6s - 2.6s
Trainer Battles
Damage130
Energy75

Effects
Gunk Shot has no special effects.
See Gunk Shot details page ↗
WaterWater PulseDamage65Energy50Duration3.0s
Toggle more information for move: Water Pulse
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage65
Energy50
Weather boost
  • rainRain
Duration3.0s
Damage window2.0s - 2.7s
Trainer Battles
Damage80
Energy55

Effects
Water Pulse has no special effects.
See Water Pulse details page ↗
IceAurora BeamDamage80Energy50Duration3.5s
Toggle more information for move: Aurora Beam
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • GroundGround
    • GrassGrass
    • DragonDragon
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • IceIce
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • snowSnow
Duration3.5s
Damage window3.3s - 3.5s
Trainer Battles
Damage80
Energy60

Effects
Aurora Beam has no special effects.
See Aurora Beam details page ↗
PoisonAcid SprayDamage20Energy50Duration3.0s
Toggle more information for move: Acid Spray
Type effectiveness chart
  • 160.0%
    • GrassGrass
    • FairyFairy
  • 62.5%
    • PoisonPoison
    • GroundGround
    • RockRock
    • GhostGhost
  • 39.1%
    • SteelSteel
Gym and Raid Battles
Damage20
Energy50
Weather boost
  • cloudyCloudy
Duration3.0s
Damage window2.1s - 2.8s
Trainer Battles
Damage20
Energy45

Effects
Special effectsSpecial

Acid Spray has a 100.0% chance to:

  • Decrease Target's Defense by 33.3%
See Acid Spray details page ↗
WaterOctazookaDamage55Energy50Duration2.5s
Toggle more information for move: Octazooka
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage55
Energy50
Weather boost
  • rainRain
Duration2.5s
Damage window1.5s - 1.8s
Trainer Battles
Damage50
Energy50

Effects
Special effectsSpecial

Octazooka has a 50.0% chance to:

  • Decrease Target's Attack by 33.3%
See Octazooka details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
Special effectsSpecial

Acid Spray has a 100.0% chance to:

  • Decrease Target's Defense by 33.3%
206.6750-3.0s2045-
8022.8650-3.5s8060-
13043.33100-3.0s13075-
Special effectsSpecial

Octazooka has a 50.0% chance to:

  • Decrease Target's Attack by 33.3%
5522.0050-2.5s5050-
6521.6750-3.0s8055-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Acid Spray has a 100.0% chance to:

  • Decrease Target's Defense by 33.3%
Special effectsSpecial

Octazooka has a 50.0% chance to:

  • Decrease Target's Attack by 33.3%

Octillery's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Poison×1.0×1.0×1.0×0.6×0.6×0.6×1.0×0.6×0.4×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0