Murkrow's Fast Attacks Guide

Moves

Moves

Murkrow has access to 2 Fast Attacks (Peck and Feint Attack), which cover Flying and Dark-type attacks. When using Peck and Feint Attack you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

FlyingPeckDamage10Energy10Duration1.0s
Toggle more information for move: Peck
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • BugBug
    • GrassGrass
  • 62.5%
    • RockRock
    • SteelSteel
    • ElectricElectric
Gym and Raid Battles
Damage10
Energy10
Weather boost
  • windyWindy
Duration1.0s
Damage window0.5s - 0.9s
Trainer Battles
Damage6
Energy5

Effects
Peck has no special effects.
See Peck details page ↗
DarkFeint AttackDamage10Energy9Duration0.9s
Toggle more information for move: Feint Attack
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage10
Energy9
Weather boost
  • fogFog
Duration0.9s
Damage window0.8s - 0.9s
Trainer Battles
Damage6
Energy6

Effects
Feint Attack has no special effects.
See Feint Attack details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
1011.11910.000.9s66-
1010.001010.001.0s65-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Murkrow's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0
Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6

Murkrow's Charge Attacks Guide

Moves

Moves

Murkrow has access to 3 Charge Attacks (Dark Pulse, Drill Peck, and Foul Play), which cover Dark and Flying-type attacks. When using Dark Pulse, Drill Peck, and Foul Play you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

DarkDark PulseDamage80Energy50Duration3.0s
Toggle more information for move: Dark Pulse
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • fogFog
Duration3.0s
Damage window1.4s - 2.3s
Trainer Battles
Damage80
Energy50

Effects
Dark Pulse has no special effects.
See Dark Pulse details page ↗
FlyingDrill PeckDamage65Energy33Duration2.3s
Toggle more information for move: Drill Peck
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • BugBug
    • GrassGrass
  • 62.5%
    • RockRock
    • SteelSteel
    • ElectricElectric
Gym and Raid Battles
Damage65
Energy33
Weather boost
  • windyWindy
Duration2.3s
Damage window1.7s - 2.1s
Trainer Battles
Damage65
Energy40

Effects
Drill Peck has no special effects.
See Drill Peck details page ↗
DarkFoul PlayDamage70Energy50Duration2.0s
Toggle more information for move: Foul Play
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage70
Energy50
Weather boost
  • fogFog
Duration2.0s
Damage window1.7s - 1.9s
Trainer Battles
Damage70
Energy45

Effects
Foul Play has no special effects.
See Foul Play details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
8026.6750-3.0s8050-
6528.2633-2.3s6540-
7035.0050-2.0s7045-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

There are no Murkrow moves that have Special Effects in PvP.

Murkrow's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0