Best Rattata Raid Counters

Raid Battles

Find the best counters for defeating Rattata in Pokémon GO. This page shows the top 50 Rattata raid counters, including moves, DPS, TDO, faints, and time to win.

Rattata CP range from Raids

Rattata can be caught with the following Combat Power after being defeated in Raids:

  • From 381 CP to 419 CP, with no weather boost
  • From 477 CP to 524 CP with Partly Cloudy weather boost

Rattata weaknesses

Rattata type chart

When fighting Rattata, keep in mind the that Normal-type Pokémon are weak to Fighting-type moves. They take reduced damage from Ghost-type moves.

Rattata takes increased damage from:Rattata takes increased damage from:
+60.0%
  • FightingFighting
Rattata takes reduced damage from:Rattata takes reduced damage from:
-60.9%
  • GhostGhost

Best move-types and best weather for defeating Rattata

Move-typeUsage (%)Weather
Fighting296.0%
  • cloudyCloudy
Psychic32.0%
  • windyWindy
Steel20.0%
  • snowSnow
Dragon16.0%
  • windyWindy
Electric8.0%
  • rainRain
Normal8.0%
  • partlyCloudyPartly Cloudy
Flying4.0%
  • windyWindy
Bug4.0%
  • rainRain
Poison4.0%
  • cloudyCloudy
Dark4.0%
  • fogFog
Ice4.0%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Rattata in Raid Battles. Whether you're looking for the best counters to take Rattata down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Rattata counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.