Chinchou

Official artwork of ChinchouWater Electric Shiny Pokémon icon

Chinchou is a Water and Electric-type Pokémon with a Max CP of 1265 in Pokémon GO. Chinchou's best moveset is Spark and Thunderbolt. It is weather boosted by Rain weather, and it was originally found in the Johto region. Shiny Chinchou is available in Pokémon GO.

Chinchou is weak to Grass and Ground-type moves. It takes reduced damage from Fire, Flying, Ice, Water, and Steel-type moves.

Stats

Max CP1265 CP
Attack106 ATK
Defense97 DEF
Stamina181 STA
Weather Boost
  • rainRain
ReleasedYes Yes
Shiny releasedChinchou can be Shiny in Pokémon GO Yes
Buddy distance3 km
Pokédex informationPokédex information
Pokédex Number#170
Height0.51 m
Weight12 kg
RegionJohto Generation 2
Can be tradedAllowed
Pokémon Home transferAllowed
Base Catch Rate20%
Base Flee Rate0%
Catch rewards
3 Candy
100 Stardust
Additional Move Cost
50 Candy
50000 Candy

Chinchou type chart

Takes increased damage
GrassGrass160.0%
GroundGround160.0%
Takes decreased damage
SteelSteel39.1%
FireFire62.5%
FlyingFlying62.5%
IceIce62.5%
WaterWater62.5%

Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

Chinchou's best moves and movesets

Moves

Chinchou's best moveset is Spark and Thunderbolt, with 7.94 DPS (damage per second) and 121.0 TDO (total damage output). These moves are boosted by Rain weather.

Best Chinchou moves
DPS7.94
TDO121.01
Score9.6
Weather Boost
  • rain
Pro tip by Professor WillowIf you are unable to get Chinchou with its best moveset, we recommend to use Bubble/Thunderbolt. You will lose around 2.8% DPS and TDO, which makes these moves a viable alternative to Chinchou's strongest moveset (Spark/Thunderbolt).

Chinchou moves comparison

The following chart shows Chinchou's DPS and TDO for every fast and charge attack combination. This chart is useful for comparing the relative strength of Chinchou's movesets. You can change the weather and the opposing Pokémon to see how it affects the rankings.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.ElectricSpark ElectricThunderbolt 7.94121.09.6
      2.WaterBubble ElectricThunderbolt 7.72117.69.4
      3.ElectricSpark WaterBubble Beam 6.85104.48.3
      4.WaterBubble WaterBubble Beam 6.70102.18.1
      5.ElectricSpark WaterWater Pulse 6.4598.37.8
      6.WaterBubble WaterWater Pulse 6.3296.27.7

      Fast Attacks

      • ElectricSparkDamage6Energy9Duration0.7s
        Toggle more information for move: Spark
        Type effectiveness chart
        • 160.0%
          • FlyingFlying
          • WaterWater
        • 62.5%
          • GrassGrass
          • ElectricElectric
          • DragonDragon
        • 39.1%
          • GroundGround
        Gym and Raid Battles
        Damage6
        Energy9
        Weather boost
        • rainRain
        Duration0.7s
        Damage window0.3s - 0.7s
        Trainer Battles
        Damage6
        Energy7

        Effects
        Spark has no special effects.
        See Spark details page ↗
      • WaterBubbleDamage12Energy14Duration1.2s
        Toggle more information for move: Bubble
        Type effectiveness chart
        • 160.0%
          • GroundGround
          • RockRock
          • FireFire
        • 62.5%
          • WaterWater
          • GrassGrass
          • DragonDragon
        Gym and Raid Battles
        Damage12
        Energy14
        Weather boost
        • rainRain
        Duration1.2s
        Damage window0.8s - 1.0s
        Trainer Battles
        Damage8
        Energy11

        Effects
        Bubble has no special effects.
        See Bubble details page ↗

      Charged Moves

      • WaterBubble BeamDamage45Energy33Duration1.9s
        Toggle more information for move: Bubble Beam
        Type effectiveness chart
        • 160.0%
          • GroundGround
          • RockRock
          • FireFire
        • 62.5%
          • WaterWater
          • GrassGrass
          • DragonDragon
        Gym and Raid Battles
        Damage45
        Energy33
        Weather boost
        • rainRain
        Duration1.9s
        Damage window1.4s - 1.7s
        Trainer Battles
        Damage25
        Energy40

        Effects
        Special effectsSpecial

        Bubble Beam has a 100.0% chance to:

        • Decrease Target's Attack by 20.0%
        See Bubble Beam details page ↗
      • ElectricThunderboltDamage80Energy50Duration2.5s
        Toggle more information for move: Thunderbolt
        Type effectiveness chart
        • 160.0%
          • FlyingFlying
          • WaterWater
        • 62.5%
          • GrassGrass
          • ElectricElectric
          • DragonDragon
        • 39.1%
          • GroundGround
        Gym and Raid Battles
        Damage80
        Energy50
        Weather boost
        • rainRain
        Duration2.5s
        Damage window1.8s - 2.3s
        Trainer Battles
        Damage90
        Energy55

        Effects
        Thunderbolt has no special effects.
        See Thunderbolt details page ↗
      • WaterWater PulseDamage70Energy50Duration3.2s
        Toggle more information for move: Water Pulse
        Type effectiveness chart
        • 160.0%
          • GroundGround
          • RockRock
          • FireFire
        • 62.5%
          • WaterWater
          • GrassGrass
          • DragonDragon
        Gym and Raid Battles
        Damage70
        Energy50
        Weather boost
        • rainRain
        Duration3.2s
        Damage window2.2s - 2.9s
        Trainer Battles
        Damage80
        Energy55

        Effects
        Water Pulse has no special effects.
        See Water Pulse details page ↗
      Legacy Elite Fast and Charge Attacks can only be obtained during special events, or by using an Elite Fast TM or an Elite Charge TM. Legacy moves are marked with an asterisk (*). The table above provides information on different moves Chinchou has in Pokémon GO, along with their corresponding DPS (Damage per Second) and TDO (Total Damage Output).

      Chinchou Special CP Values

      CP Chart

      Max CP values in Raids, Eggs, Field Research

      Chinchou's has 1265 max CP (at Level 50). A Chinchou obtained from Raids can be encountered from 591 CP to 639 CP, or if weather boosted, in the 739 CP to 799 CP range. In Field and Special Research, Chinchou can be found in the 443 CP to 479 CP range.

      Max CPMax CP1265 CP
      Level 50, 15/15/15 IVs
      Field ResearchResearch443 CP - 479 CP
      Level 15, 10/10/10 minimum IVs
      Pokémon EggEggs591 CP - 639 CP
      Level 20, 10/10/10 minimum IVs
      Raid catchRaids591 CP - 639 CP
      Level 20, 10/10/10 minimum IVs
      Raid catchRaidsWeather Boost
      • rainRain
      739 CP - 799 CP
      Weather boosted, Level 25, 10/10/10 minimum IVs
      InfoMore information
      • Field and Special Research encounters are always Level 15. IVs range from 10 (min) to 15 (max). Field Research encounters have a 10/10/10 IV floor.
      • Pokémon hatched from Eggs are always Level 20. IVs range from 10 (min) to 15 (max). Egg Hatches have a 10/10/10 IV floor.
      • Raid Bosses caught without weather boost are always Level 20. IVs range from 10 (min) to 15 (max). Raid Catches have a 10/10/10 IV floor.
        • 😈 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Raid Bosses caught with weather boost are always Level 25. IVs range from 10 (min) to 15 (max). Weather boosted Raid Catches have a 10/10/10 IV floor.
        • 😈 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Wild encounters range from Level 1 to Level 30 Pokémon. Their IVs range from 0 (min) to 15 (max) for each stat.
      • Weather Boosted wild Pokémon encounters get a 5 Level boost, bringing their Level range to Level 6 to Level 35. In addition, they have a guaraneed minimum IV value of 4 for each stat, resulting in a 4/4/4 IV floor.

      Chinchou Max CP Chart

      CP Chart

      Max Combat Power per Level chart

      Chinchou Max CP per level chart. This table shows maximum Combat Power values from Level 1 to Level 50.

      LVLCPLVLCPLVLCP
      115 CP249 CP383 CP
      4117 CP5151 CP6184 CP
      7218 CP8252 CP9286 CP
      10320 CP11351 CP12383 CP
      13415 CP14447 CP15479 CP
      16511 CP17543 CP18575 CP
      19607 CP20639 CP21671 CP
      22703 CP23735 CP24767 CP
      25799 CP26831 CP27863 CP
      28895 CP29927 CP30959 CP
      31975 CP32991 CP331007 CP
      341023 CP351039 CP361055 CP
      371071 CP381087 CP391103 CP
      401119 CP411133 CP421148 CP
      431162 CP441177 CP451191 CP
      461206 CP471221 CP481235 CP
      491250 CP501265 CP

      Chinchou evolution chart

      Family
      PokémonRequiresEvolution
      Thumbnail image of ChinchouChinchou
      • Candy Icon50 Candy
      Thumbnail image of LanturnLanturn
      • Chinchou evolves into Lanturn which costs 50 Candy.

      Mega Pokémon that boost Chinchou

      Photobomb

      A list of Mega Pokémon that boost Chinchou's Water and Electric-type moves, Candy, and Candy XL from catching Chinchou.

      Mega Pokemon BackgroundThumbnail image of Mega BlastoiseMega Pokémon iconMega Blastoise
      Water
      Mega Pokemon BackgroundThumbnail image of Mega SlowbroMega Pokémon iconMega Slowbro
      WaterPsychic
      Mega Pokemon BackgroundThumbnail image of Mega GyaradosMega Pokémon iconMega Gyarados
      WaterDark
      Mega Pokemon BackgroundThumbnail image of Mega AmpharosMega Pokémon iconMega Ampharos
      ElectricDragon
      Mega Pokemon BackgroundThumbnail image of Mega SwampertMega Pokémon iconMega Swampert
      WaterGround
      Mega Pokemon BackgroundThumbnail image of Mega ManectricMega Pokémon iconMega Manectric
      Electric
      Thumbnail image of Primal KyogrePrimal Kyogre
      Water
      Pokédex informationMore information

      Mega and Primal Raid BonusMega Pokémon boost the attack power of all other Pokémon when battling in Raid Battles by 10%. Attacks that share their type with the Mega Pokémon's type(s) receive a 30% boost. However, these bonuses do not stack if there are multiple Mega-Evolved Pokémon battling simultaneously; only the higher boost will be applied.

      Mega and Primal Catch BonusWhile a Pokémon is Mega-Evolved, additional XP and Candy is granted when catching a Pokémon that shares a type with it, or for any raid boss caught. These do not stack with each other. Additionally, High and Max Level Mega-Evolved Pokémon grant an increased chance to obtain Candy XL when catching a Pokémon that shares a type with it.

      Note on Primal Kyogre and Groudon
      • Primal Kyogre boosts Water-, Electric- and Bug-type attacks and Pokémon.
      • Primal Groudon boosts Fire-, Grass- and Ground-type attacks and Pokémon.

      Chinchou Catch Rates

      Catch Rates

      The base catch rate for Chinchou in Pokémon GO is 24.03%, calculated for catching a Level 20 with no berries. Curved Great throw has a 50.38% chance to catch, and adding a Razz Berry raises that to 65.04%.

      CogConfigure
                NormalNiceGreatExcellent
                No Berry
                -24.03%27.09%33.78%39.85%
                Curve37.32%41.56%50.38%57.86%
                Razz BerryRazz Berry
                -33.78%37.75%46.11%53.35%
                Curve50.38%55.33%65.04%72.65%
                Silver Pinap BerrySilver Pinap Berry
                - 39.02%43.38%52.38%59.95%
                Curve56.87%61.98%71.67%78.89%
                Golden Razz BerryGolden Razz Berry
                - 49.69%54.62%64.32%71.94%
                Curve68.90%73.89%82.65%88.47%
                InfoMore information

                Catch probability with multiple throws

                In order to help Trainers understand their overall odds when catching Chinchou, we enable the functionality to showing the total chance to catch it depending on the number of available throws. We calculate this chance as if you repeated the same throw N-number of times.

                To activate this functionality, change the number of Number of throws to a value greater than 1. The Number of throws option is available in the configuration options above the chart

                Catch rate formula

                Pokémon GO catch rate formula can be expressed as follows:

                • CATCH_MULTIPLIERS = ball * curve * berry * throwType * (type1Medal + type2Medal / 2)
                • CATCH_RATE = 1 - Math.pow(1 - baseCatchRate / (2 * cpm), CATCH_MULTIPLIERS)

                There are different multipliers that come into play when calculating catch rate.

                Curved throws are more effective than regular throws, stronger types of Poké Ball have a higher catch rate, and using a Razz Berry or a Golden Razz Berry also improves your chances.

                Catch rate multipliers

                The following table shows all the different catch rate multipliers in Pokémon GO:

                MultiplierAmount
                Razz Berry1.5
                Silver Pinap Berry1.8
                Golden Razz Berry2.5
                Curveball1.7
                Nice Throw1.15
                Great Throw1.5
                Excellent Throw1.85
                PokéBall1.0
                Premier Ball1.0
                Great Ball1.5
                Ultra Ball2.0
                Bronze medal1.1
                Silver medal1.2
                Gold medal1.3

                Chinchou family

                Family

                A list of Pokémon that are somehow related to Chinchou in Pokémon GO. Includes evolutions, regional, and form variations.

                Thumbnail image of ChinchouChinchou
                Thumbnail image of LanturnLanturn

                List of Chinchou costumes

                Photobomb

                A list of Chinchou costumes available in Pokémon GO.

                No costume sprites available

                Chinchou high resolution sprites

                Photobomb

                A list of high resolution Pokémon HOME sprites related to Chinchou. Sprite description is a best guess on what the sprite is related to, use your own judgment. Click to download full 512x512 resolution.

                Chinchou Pokédex entries

                Johto
                VersionsPokédex entry
                GoldIt shoots positive and negative elec­ tricity between the tips of its two antennae and zaps its enemies.
                SilverOn the dark ocean floor, its only means of communi­ cation is its constantly flash­ ing lights.
                CrystalIts antennae, whi­ ch evolved from a fin, have both po­ sitive and neg­ ative charges flo­ wing through them.
                RubyCHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.
                SapphireCHINCHOU’s two antennas are filled with cells that generate strong electricity. This POKéMON’s cells create so much electrical power, it even makes itself tingle slightly.
                EmeraldWhen it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.
                FireRedOn the dark ocean floor, its only means of communication is its constantly flashing lights.
                LeafGreenIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
                Diamond, Pearl, Platinum, Black, White, Black 2, White 2It discharges positive and negative electricity from its antenna tips to shock its foes.
                HeartGoldIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
                SoulSilverOn the dark ocean floor, its only means of communication is its constantly flashing lights.
                X, ShieldOn the dark ocean floor, its only means of communication is its constantly flashing lights.
                YIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
                Omega RubyChinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
                Alpha SapphireChinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.
                SunIts two antennae were originally fins. It discharges electricity to stun its prey before attacking.
                MoonIt lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
                Ultra SunIts two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
                Ultra MoonChinchou blink their shining antennae at one another to claim their respective turf.
                SwordIts antennae, which evolved from a fin, have both positive and negative charges flowing through them.