Hisuian Typhlosion Great, Ultra & Master League PvP Guide

See where Hisuian Typhlosion shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Hisuian Typhlosion takes increased damage from:Hisuian Typhlosion takes increased damage from:
+60.0%
  • DarkDark
  • GhostGhost
  • GroundGround
  • RockRock
  • WaterWater
Hisuian Typhlosion takes reduced damage from:Hisuian Typhlosion takes reduced damage from:
-37.5%
  • FairyFairy
  • FireFire
  • GrassGrass
  • IceIce
  • PoisonPoison
  • SteelSteel
-60.9%
  • BugBug
  • FightingFighting
  • NormalNormal

Hisuian Typhlosion in Great League

Great League League icon

Hisuian Typhlosion is ranked 532 out of 1143 Pokémon eligible for the Great League. Hisuian Typhlosion's best Great League moves are Ember, Shadow Ball, and Wild Charge. Hisuian Typhlosion's best IVs for the Great League are 1/15/15, available at level 18.5 and 1494 CP.

Best IVs

  • 1ATK
  • 15DEF
  • 15STA
Level 18.5

CP

1494 CP

ATK

137 ATK

DEF

107 DEF

HP

110 HP

Best Moveset

Fast MoveFireEmber Fast Charge
Charged Move 1GhostShadow Ball General
Charged Move 2ElectricWild Charge GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%

Compare All Hisuian Typhlosion PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
FireEmber Fast ChargeGhostShadow Ball General6s (6)104
FireEmber Fast ChargeFireFire Punch Spam / Bait5s (5)68
FireEmber Fast ChargeElectricWild Charge GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
5s (5)88
FireEmber Fast ChargeGhostNight Shade General5s (5)78
FireEmber Fast ChargeFireOverheat NukeSelf-Debuff
Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
7s (7)130
GhostHex Fast ChargeGhostShadow Ball General6s (4)106
GhostHex Fast ChargeFireFire Punch Spam / Bait6s (4)69
GhostHex Fast ChargeElectricWild Charge GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
6s (4)90
GhostHex Fast ChargeGhostNight Shade General6s (4)80
GhostHex Fast ChargeFireOverheat NukeSelf-Debuff
Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
8s (5)132

Hisuian Typhlosion PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
FireEmber Fast Charge2.004.50491s
GhostHex Fast Charge2.334.337132s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Hisuian Typhlosion PvP Charged Moves

Name
DPE 🔽
PWR
ENG
FireOverheat NukeSelf-Debuff
Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
2.3613055
ElectricWild Charge GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
2.2210045
GhostShadow Ball General2.0010050
GhostNight Shade General1.567045
FireFire Punch Spam / Bait1.506040

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Hisuian Typhlosion PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Hisuian Typhlosion PvP Guide: Great, Ultra & Master League | Pokémon GO