Best Shadow Articuno Raid Counters

Raid Battles

Find the best counters for defeating Shadow Articuno in Pokémon GO. This page shows the top 50 Shadow Articuno raid counters, including moves, DPS, TDO, faints, and time to win.

Shadow Articuno CP range from Raids

Shadow Articuno can be caught with the following Combat Power after being defeated in Raids:

  • From 1604 CP to 1743 CP, with no weather boost
  • From 2005 CP to 2179 CP with Snow and Windy weather boost

Shadow Articuno weaknesses

Shadow Articuno type chart

When fighting Shadow Articuno, keep in mind the that Ice and Flying-type Pokémon are weak to Rock, Electric, Fire, and Steel-type moves. They take reduced damage from Bug, Grass, and Ground-type moves.

Shadow Articuno takes increased damage from:Shadow Articuno takes increased damage from:
+156.0%
  • RockRock
+60.0%
  • ElectricElectric
  • FireFire
  • SteelSteel
Shadow Articuno takes reduced damage from:Shadow Articuno takes reduced damage from:
-37.5%
  • BugBug
  • GrassGrass
-60.9%
  • GroundGround

Best move-types and best weather for defeating Shadow Articuno

Move-typeUsage (%)Weather
Rock264.0%
  • partlyCloudyPartly Cloudy
Steel52.0%
  • snowSnow
Fire52.0%
  • sunnySunny
Electric12.0%
  • rainRain
Normal8.0%
  • partlyCloudyPartly Cloudy
Fighting4.0%
  • cloudyCloudy
Psychic4.0%
  • windyWindy
Bug4.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Articuno in Raid Battles. Whether you're looking for the best counters to take Shadow Articuno down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Articuno counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.