Best Mega Pinsir Raid Counters

Raid Battles

Find the best counters for defeating Mega Pinsir in Pokémon GO. This page shows the top 50 Mega Pinsir raid counters, including moves, DPS, TDO, faints, and time to win.

Mega Pinsir CP range from Raids

Mega Pinsir can be caught with the following Combat Power after being defeated in Raids:

  • From 2295 CP to 2389 CP, with no weather boost
  • From 2869 CP to 2987 CP with Rain and Windy weather boost

Mega Pinsir weaknesses

Mega Pinsir type chart

When fighting Mega Pinsir, keep in mind the that Bug and Flying-type Pokémon are weak to Rock, Electric, Fire, Flying, and Ice-type moves. They take reduced damage from Bug, Fighting, Grass, and Ground-type moves.

Mega Pinsir takes increased damage from:Mega Pinsir takes increased damage from:
+156.0%
  • RockRock
+60.0%
  • ElectricElectric
  • FireFire
  • FlyingFlying
  • IceIce
Mega Pinsir takes reduced damage from:Mega Pinsir takes reduced damage from:
-37.5%
  • BugBug
-60.9%
  • FightingFighting
  • GrassGrass
-75.6%
  • GroundGround

Best move-types and best weather for defeating Mega Pinsir

Move-typeUsage (%)Weather
Rock212.0%
  • partlyCloudyPartly Cloudy
Fire80.0%
  • sunnySunny
Flying44.0%
  • windyWindy
Electric36.0%
  • rainRain
Normal8.0%
  • partlyCloudyPartly Cloudy
Ice8.0%
  • snowSnow
Psychic8.0%
  • windyWindy
Bug4.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Pinsir in Raid Battles. Whether you're looking for the best counters to take Mega Pinsir down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Pinsir counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.