Seaking's Fast Attacks Guide

Moves

Moves

Seaking has access to 3 Fast Attacks (Peck, Poison Jab, and Waterfall), which cover Flying, Poison, and Water-type attacks. When using Waterfall you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

FlyingPeckDamage10Energy10Duration1.0s
Toggle more information for move: Peck
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • BugBug
    • GrassGrass
  • 62.5%
    • RockRock
    • SteelSteel
    • ElectricElectric
Gym and Raid Battles
Damage10
Energy10
Weather boost
  • windyWindy
Duration1.0s
Damage window0.5s - 0.9s
Trainer Battles
Damage6
Energy5

Effects
Peck has no special effects.
See Peck details page ↗
PoisonPoison Jab *Damage13Energy9Duration1.0s
Toggle more information for move: Poison Jab
Type effectiveness chart
  • 160.0%
    • GrassGrass
    • FairyFairy
  • 62.5%
    • PoisonPoison
    • GroundGround
    • RockRock
    • GhostGhost
  • 39.1%
    • SteelSteel
Gym and Raid Battles
Damage13
Energy9
Weather boost
  • cloudyCloudy
Duration1.0s
Damage window0.4s - 1.0s
Trainer Battles
Damage7
Energy7

Effects
Poison Jab has no special effects.
See Poison Jab details page ↗
WaterWaterfallDamage13Energy7Duration1.0s
Toggle more information for move: Waterfall
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage13
Energy7
Weather boost
  • rainRain
Duration1.0s
Damage window0.8s - 0.9s
Trainer Battles
Damage12
Energy8

Effects
Waterfall has no special effects.
See Waterfall details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
1010.001010.001.0s65-
1313.0099.001.0s77-
1313.0077.001.0s128-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Seaking's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0
Poison×1.0×1.0×1.0×0.6×0.6×0.6×1.0×0.6×0.4×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0

Seaking's Charge Attacks Guide

Moves

Moves

Seaking has access to 5 Charge Attacks (Megahorn, Ice Beam, Drill Run, Water Pulse, and Icy Wind), which cover Bug, Ice, Ground, and Water-type attacks. When using Water Pulse you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

BugMegahornDamage105Energy100Duration2.0s
Toggle more information for move: Megahorn
Type effectiveness chart
  • 160.0%
    • GrassGrass
    • PsychicPsychic
    • DarkDark
  • 62.5%
    • FightingFighting
    • FlyingFlying
    • PoisonPoison
    • GhostGhost
    • SteelSteel
    • FireFire
    • FairyFairy
Gym and Raid Battles
Damage105
Energy100
Weather boost
  • rainRain
Duration2.0s
Damage window1.5s - 1.7s
Trainer Battles
Damage110
Energy55

Effects
Megahorn has no special effects.
See Megahorn details page ↗
IceIce BeamDamage95Energy50Duration3.5s
Toggle more information for move: Ice Beam
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • GroundGround
    • GrassGrass
    • DragonDragon
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • IceIce
Gym and Raid Battles
Damage95
Energy50
Weather boost
  • snowSnow
Duration3.5s
Damage window1.5s - 3.0s
Trainer Battles
Damage90
Energy55

Effects
Ice Beam has no special effects.
See Ice Beam details page ↗
GroundDrill Run *Damage85Energy50Duration3.0s
Toggle more information for move: Drill Run
Type effectiveness chart
  • 160.0%
    • PoisonPoison
    • RockRock
    • SteelSteel
    • FireFire
    • ElectricElectric
  • 62.5%
    • BugBug
    • GrassGrass
  • 39.1%
    • FlyingFlying
Gym and Raid Battles
Damage85
Energy50
Weather boost
  • sunnySunny
Duration3.0s
Damage window1.9s - 2.8s
Trainer Battles
Damage80
Energy45

Effects
Drill Run has no special effects.
See Drill Run details page ↗
WaterWater PulseDamage65Energy50Duration3.0s
Toggle more information for move: Water Pulse
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage65
Energy50
Weather boost
  • rainRain
Duration3.0s
Damage window2.0s - 2.7s
Trainer Battles
Damage80
Energy55

Effects
Water Pulse has no special effects.
See Water Pulse details page ↗
IceIcy Wind *Damage65Energy33Duration3.5s
Toggle more information for move: Icy Wind
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • GroundGround
    • GrassGrass
    • DragonDragon
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • IceIce
Gym and Raid Battles
Damage65
Energy33
Weather boost
  • snowSnow
Duration3.5s
Damage window2.2s - 3.0s
Trainer Battles
Damage60
Energy45

Effects
Special effectsSpecial

Icy Wind has a 100.0% chance to:

  • Decrease Target's Attack by 20.0%
See Icy Wind details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
8528.3350-3.0s8045-
9527.1450-3.5s9055-
Special effectsSpecial

Icy Wind has a 100.0% chance to:

  • Decrease Target's Attack by 20.0%
6518.5733-3.5s6045-
10552.50100-2.0s11055-
6521.6750-3.0s8055-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Icy Wind has a 100.0% chance to:

  • Decrease Target's Attack by 20.0%

Seaking's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Bug×1.0×0.6×0.6×0.6×1.0×1.0×1.0×0.6×0.6×0.6×1.0×1.6×1.0×1.6×1.0×1.0×1.6×0.6
Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0
Ground×1.0×1.0×0.4×1.6×1.0×1.6×0.6×1.0×1.6×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.0
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0