Goldeen's Fast Attacks Guide

Moves

Moves

Goldeen has access to 2 Fast Attacks (Peck and Mud Shot), which cover Flying and Ground-type attacks.

FlyingPeckDamage10Energy10Duration1.0s
Toggle more information for move: Peck
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • BugBug
    • GrassGrass
  • 62.5%
    • RockRock
    • SteelSteel
    • ElectricElectric
Gym and Raid Battles
Damage10
Energy10
Weather boost
  • windyWindy
Duration1.0s
Damage window0.5s - 0.9s
Trainer Battles
Damage6
Energy5

Effects
Peck has no special effects.
See Peck details page ↗
GroundMud ShotDamage5Energy7Duration0.6s
Toggle more information for move: Mud Shot
Type effectiveness chart
  • 160.0%
    • PoisonPoison
    • RockRock
    • SteelSteel
    • FireFire
    • ElectricElectric
  • 62.5%
    • BugBug
    • GrassGrass
  • 39.1%
    • FlyingFlying
Gym and Raid Battles
Damage5
Energy7
Weather boost
  • sunnySunny
Duration0.6s
Damage window0.3s - 0.6s
Trainer Battles
Damage3
Energy9

Effects
Mud Shot has no special effects.
See Mud Shot details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
58.33711.670.6s39-
1010.001010.001.0s65-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Goldeen's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0
Ground×1.0×1.0×0.4×1.6×1.0×1.6×0.6×1.0×1.6×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.0

Goldeen's Charge Attacks Guide

Moves

Moves

Goldeen has access to 3 Charge Attacks (Aqua Tail, Water Pulse, and Horn Attack), which cover Water and Normal-type attacks. When using Aqua Tail and Water Pulse you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

WaterAqua TailDamage50Energy33Duration1.9s
Toggle more information for move: Aqua Tail
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • rainRain
Duration1.9s
Damage window1.2s - 1.6s
Trainer Battles
Damage55
Energy35

Effects
Aqua Tail has no special effects.
See Aqua Tail details page ↗
WaterWater PulseDamage70Energy50Duration3.2s
Toggle more information for move: Water Pulse
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage70
Energy50
Weather boost
  • rainRain
Duration3.2s
Damage window2.2s - 2.9s
Trainer Battles
Damage80
Energy55

Effects
Water Pulse has no special effects.
See Water Pulse details page ↗
NormalHorn AttackDamage40Energy33Duration1.9s
Toggle more information for move: Horn Attack
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage40
Energy33
Weather boost
  • partlyCloudyPartly Cloudy
Duration1.9s
Damage window0.8s - 1.6s
Trainer Battles
Damage40
Energy35

Effects
Horn Attack has no special effects.
See Horn Attack details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
5026.3233-1.9s5535-
4021.6233-1.9s4035-
7021.8850-3.2s8055-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

There are no Goldeen moves that have Special Effects in PvP.

Goldeen's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0