Machamp

Official artwork of MachampFighting Shiny Pokémon icon

Machamp is a Fighting-type Pokémon with a Max CP of 3455 in Pokémon GO. Machamp's best moveset is Counter and Dynamic Punch. It is weather boosted by Cloudy weather, and it was originally found in the Kanto region. Shiny Machamp is available in Pokémon GO.

Machamp is weak to Fairy, Flying, and Psychic-type moves. It takes reduced damage from Bug, Dark, and Rock-type moves.

Stats

Max CP3455 CP
Attack234 ATK
Defense159 DEF
Stamina207 STA
Weather Boost
  • cloudyCloudy
ReleasedYes Yes
Shiny releasedMachamp can be Shiny in Pokémon GO Yes
Buddy distance3 km
Pokédex informationPokédex information
Pokédex Number#68
Height1.6 m
Weight130 kg
RegionKanto Generation 1
Can be tradedAllowed
Pokémon Home transferAllowed
Base Catch Rate20%
Base Flee Rate0%
Catch rewards
10 Candy
500 Stardust
Additional Move Cost
50 Candy
50000 Candy

Machamp type chart

Takes increased damage
FairyFairy160.0%
FlyingFlying160.0%
PsychicPsychic160.0%
Takes decreased damage
BugBug62.5%
DarkDark62.5%
RockRock62.5%

Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

Machamp's best moves and movesets

Moves

Machamp's best moveset is Counter and Dynamic Punch, with 16.27 DPS (damage per second) and 436.2 TDO (total damage output). These moves are boosted by Cloudy weather.

Best Machamp moves
DPS16.27
TDO436.19
Score31.6
Weather Boost
  • cloudy
Pro tip by Professor WillowIf you are unable to get Machamp with its best moveset, we recommend to use Karate Chop/Dynamic Punch. You will lose around 1.6% DPS and TDO, which makes these moves a viable alternative to Machamp's strongest moveset (Counter/Dynamic Punch).

Machamp moves comparison

The following chart shows Machamp's DPS and TDO for every fast and charge attack combination. This chart is useful for comparing the relative strength of Machamp's movesets. You can change the weather and the opposing Pokémon to see how it affects the rankings.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.FightingCounter FightingDynamic Punch 16.27436.231.6
      2.FightingKarate Chop *FightingDynamic Punch 16.00429.031.1
      3.SteelBullet Punch FightingDynamic Punch 14.84397.728.8
      4.FightingCounter FightingClose Combat 14.67393.228.5
      5.FightingCounter FightingCross Chop 14.44387.028.1
      6.FightingCounter SteelHeavy Slam 14.09377.727.4
      7.FightingCounter FightingSubmission *14.07377.127.3
      8.FightingKarate Chop *FightingClose Combat 13.92373.227.1
      9.FightingCounter DarkPayback *13.81370.326.8
      10.FightingCounter RockRock Slide 13.79369.826.8
      11.FightingCounter RockStone Edge *13.73368.226.7
      12.FightingKarate Chop *FightingCross Chop 13.68366.826.6
      1 of 2

      Fast Attacks

      • FightingKarate Chop *8Damage10Energy
        Toggle more information for move: Karate Chop
        Type effectiveness chart
        • 160.0%
          • NormalNormal
          • RockRock
          • SteelSteel
          • IceIce
          • DarkDark
        • 62.5%
          • FlyingFlying
          • PoisonPoison
          • BugBug
          • PsychicPsychic
          • FairyFairy
        • 39.1%
          • GhostGhost
        Gym and Raid Battles
        Damage8
        Energy10
        Weather boost
        • cloudyCloudy
        Duration0.8s
        Damage window0.6s - 0.8s
        Trainer Battles
        Damage5
        Energy8

        Effects
        Karate Chop has no special effects.
        See Karate Chop details page ↗
      • SteelBullet Punch9Damage10Energy
        Toggle more information for move: Bullet Punch
        Type effectiveness chart
        • 160.0%
          • RockRock
          • IceIce
          • FairyFairy
        • 62.5%
          • SteelSteel
          • FireFire
          • WaterWater
          • ElectricElectric
        Gym and Raid Battles
        Damage9
        Energy10
        Weather boost
        • snowSnow
        Duration0.9s
        Damage window0.3s - 0.9s
        Trainer Battles
        Damage6
        Energy7

        Effects
        Bullet Punch has no special effects.
        See Bullet Punch details page ↗
      • FightingCounter12Damage8Energy
        Toggle more information for move: Counter
        Type effectiveness chart
        • 160.0%
          • NormalNormal
          • RockRock
          • SteelSteel
          • IceIce
          • DarkDark
        • 62.5%
          • FlyingFlying
          • PoisonPoison
          • BugBug
          • PsychicPsychic
          • FairyFairy
        • 39.1%
          • GhostGhost
        Gym and Raid Battles
        Damage12
        Energy8
        Weather boost
        • cloudyCloudy
        Duration0.9s
        Damage window0.7s - 0.9s
        Trainer Battles
        Damage8
        Energy7

        Effects
        Counter has no special effects.
        See Counter details page ↗

      Charged Moves

      • FightingCross Chop50Damage50Energy
        Toggle more information for move: Cross Chop
        Type effectiveness chart
        • 160.0%
          • NormalNormal
          • RockRock
          • SteelSteel
          • IceIce
          • DarkDark
        • 62.5%
          • FlyingFlying
          • PoisonPoison
          • BugBug
          • PsychicPsychic
          • FairyFairy
        • 39.1%
          • GhostGhost
        Gym and Raid Battles
        Damage50
        Energy50
        Weather boost
        • cloudyCloudy
        Duration1.5s
        Damage window0.8s - 1.2s
        Trainer Battles
        Damage55
        Energy35

        Effects
        Cross Chop has no special effects.
        See Cross Chop details page ↗
      • RockStone Edge *100Damage100Energy
        Toggle more information for move: Stone Edge
        Type effectiveness chart
        • 160.0%
          • FlyingFlying
          • BugBug
          • FireFire
          • IceIce
        • 62.5%
          • FightingFighting
          • GroundGround
          • SteelSteel
        Gym and Raid Battles
        Damage100
        Energy100
        Weather boost
        • partlyCloudyPartly Cloudy
        Duration2.3s
        Damage window0.7s - 2.1s
        Trainer Battles
        Damage100
        Energy55

        Effects
        Stone Edge has no special effects.
        See Stone Edge details page ↗
      • FightingSubmission *60Damage50Energy
        Toggle more information for move: Submission
        Type effectiveness chart
        • 160.0%
          • NormalNormal
          • RockRock
          • SteelSteel
          • IceIce
          • DarkDark
        • 62.5%
          • FlyingFlying
          • PoisonPoison
          • BugBug
          • PsychicPsychic
          • FairyFairy
        • 39.1%
          • GhostGhost
        Gym and Raid Battles
        Damage60
        Energy50
        Weather boost
        • cloudyCloudy
        Duration2.2s
        Damage window1.8s - 2.0s
        Trainer Battles
        Damage60
        Energy50

        Effects
        Submission has no special effects.
        See Submission details page ↗
      • RockRock Slide80Damage50Energy
        Toggle more information for move: Rock Slide
        Type effectiveness chart
        • 160.0%
          • FlyingFlying
          • BugBug
          • FireFire
          • IceIce
        • 62.5%
          • FightingFighting
          • GroundGround
          • SteelSteel
        Gym and Raid Battles
        Damage80
        Energy50
        Weather boost
        • partlyCloudyPartly Cloudy
        Duration2.7s
        Damage window1.5s - 2.6s
        Trainer Battles
        Damage75
        Energy45

        Effects
        Rock Slide has no special effects.
        See Rock Slide details page ↗
      • FightingClose Combat100Damage100Energy
        Toggle more information for move: Close Combat
        Type effectiveness chart
        • 160.0%
          • NormalNormal
          • RockRock
          • SteelSteel
          • IceIce
          • DarkDark
        • 62.5%
          • FlyingFlying
          • PoisonPoison
          • BugBug
          • PsychicPsychic
          • FairyFairy
        • 39.1%
          • GhostGhost
        Gym and Raid Battles
        Damage100
        Energy100
        Weather boost
        • cloudyCloudy
        Duration2.3s
        Damage window1.0s - 2.3s
        Trainer Battles
        Damage100
        Energy45

        Effects
        Special effectsSpecial

        Close Combat has a 100.0% chance to:

        • Decrease User's Defense by 33.3%
        See Close Combat details page ↗
      • FightingDynamic Punch90Damage50Energy
        Toggle more information for move: Dynamic Punch
        Type effectiveness chart
        • 160.0%
          • NormalNormal
          • RockRock
          • SteelSteel
          • IceIce
          • DarkDark
        • 62.5%
          • FlyingFlying
          • PoisonPoison
          • BugBug
          • PsychicPsychic
          • FairyFairy
        • 39.1%
          • GhostGhost
        Gym and Raid Battles
        Damage90
        Energy50
        Weather boost
        • cloudyCloudy
        Duration2.7s
        Damage window1.2s - 2.7s
        Trainer Battles
        Damage90
        Energy50

        Effects
        Dynamic Punch has no special effects.
        See Dynamic Punch details page ↗
      • SteelHeavy Slam70Damage50Energy
        Toggle more information for move: Heavy Slam
        Type effectiveness chart
        • 160.0%
          • RockRock
          • IceIce
          • FairyFairy
        • 62.5%
          • SteelSteel
          • FireFire
          • WaterWater
          • ElectricElectric
        Gym and Raid Battles
        Damage70
        Energy50
        Weather boost
        • snowSnow
        Duration2.1s
        Damage window1.5s - 1.9s
        Trainer Battles
        Damage70
        Energy50

        Effects
        Heavy Slam has no special effects.
        See Heavy Slam details page ↗
      • DarkPayback *100Damage100Energy
        Toggle more information for move: Payback
        Type effectiveness chart
        • 160.0%
          • GhostGhost
          • PsychicPsychic
        • 62.5%
          • FightingFighting
          • DarkDark
          • FairyFairy
        Gym and Raid Battles
        Damage100
        Energy100
        Weather boost
        • fogFog
        Duration2.2s
        Damage window1.1s - 2.0s
        Trainer Battles
        Damage110
        Energy60

        Effects
        Payback has no special effects.
        See Payback details page ↗
      Legacy Elite Fast and Charge Attacks can only be obtained during special events, or by using an Elite Fast TM or an Elite Charge TM. Legacy moves are marked with an asterisk (*). The table above provides information on different moves Machamp has in Pokémon GO, along with their corresponding DPS (Damage per Second) and TDO (Total Damage Output).

      Machamp Special CP Values

      CP Chart

      Max CP values in Raids, Eggs, Field Research

      Machamp's Max CP is at Level 50. Machamp Combat Power values in Pokémon GO Raids, Eggs, and Field Research encounter can be found below.

      Max CPMax CP3455 CP
      Level 50, 15/15/15 IVs
      Field ResearchResearch1250 CP - 1310 CP
      Level 15, 10/10/10 minimum IVs
      Pokémon EggEggs1667 CP - 1746 CP
      Level 20, 10/10/10 minimum IVs
      Raid catchRaids1667 CP - 1746 CP
      Level 20, 10/10/10 minimum IVs
      Raid catchRaidsWeather Boost
      • cloudyCloudy
      2084 CP - 2183 CP
      Weather boosted, Level 25, 10/10/10 minimum IVs
      InfoMore information
      • Field and Special Research encounters are always Level 15. IVs range from 10 (min) to 15 (max). Field Research encounters have a 10/10/10 IV floor.
      • Pokémon hatched from Eggs are always Level 20. IVs range from 10 (min) to 15 (max). Egg Hatches have a 10/10/10 IV floor.
      • Raid Bosses caught without weather boost are always Level 20. IVs range from 10 (min) to 15 (max). Raid Catches have a 10/10/10 IV floor.
        • 😈 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Raid Bosses caught with weather boost are always Level 25. IVs range from 10 (min) to 15 (max). Weather boosted Raid Catches have a 10/10/10 IV floor.
        • 😈 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Wild encounters range from Level 1 to Level 30 Pokémon. Their IVs range from 0 (min) to 15 (max) for each stat.
      • Weather Boosted wild Pokémon encounters get a 5 Level boost, bringing their Level range to Level 6 to Level 35. In addition, they have a guaraneed minimum IV value of 4 for each stat, resulting in a 4/4/4 IV floor.

      Machamp Max CP Chart

      CP Chart

      Max Combat Power per Level chart

      Machamp Max CP per level chart. This table shows maximum Combat Power values from Level 1 to Level 50.

      LVLCPLVLCPLVLCP
      143 CP2135 CP3227 CP
      4320 CP5412 CP6504 CP
      7596 CP8689 CP9781 CP
      10873 CP11960 CP121048 CP
      131135 CP141222 CP151310 CP
      161397 CP171484 CP181571 CP
      191659 CP201746 CP211833 CP
      221921 CP232008 CP242095 CP
      252183 CP262270 CP272358 CP
      282445 CP292532 CP302620 CP
      312663 CP322707 CP332751 CP
      342794 CP352838 CP362881 CP
      372925 CP382969 CP393012 CP
      403056 CP413095 CP423134 CP
      433173 CP443213 CP453253 CP
      463293 CP473333 CP483373 CP
      493414 CP503455 CP

      Machamp evolution chart

      Family
      PokémonRequiresEvolution
      Thumbnail image of MachopMachop
      • Candy Icon25 Candy
      Thumbnail image of MachokeMachoke
      Thumbnail image of MachokeMachoke
      • Candy Icon100 Candy
      • Trade Icon0 Candy if traded
      Thumbnail image of MachampMachamp
      • Machop evolves into Machoke which costs 25 Candy.
      • Machoke evolves into Machamp which costs 100 Candy.

      Mega Pokémon that boost Machamp

      Photobomb

      A list of Mega Pokémon that boost Machamp's Fighting-type moves, Candy, and Candy XL from catching Machamp.

      Mega Pokemon BackgroundThumbnail image of Mega BlazikenMega Pokémon iconMega Blaziken
      FireFighting
      Mega Pokemon BackgroundThumbnail image of Mega MedichamMega Pokémon iconMega Medicham
      FightingPsychic
      Mega Pokemon BackgroundThumbnail image of Mega LopunnyMega Pokémon iconMega Lopunny
      NormalFighting
      Pokédex informationMore information

      Mega and Primal Raid BonusMega Pokémon boost the attack power of all other Pokémon when battling in Raid Battles by 10%. Attacks that share their type with the Mega Pokémon's type(s) receive a 30% boost. However, these bonuses do not stack if there are multiple Mega-Evolved Pokémon battling simultaneously; only the higher boost will be applied.

      Mega and Primal Catch BonusWhile a Pokémon is Mega-Evolved, additional XP and Candy is granted when catching a Pokémon that shares a type with it, or for any raid boss caught. These do not stack with each other. Additionally, High and Max Level Mega-Evolved Pokémon grant an increased chance to obtain Candy XL when catching a Pokémon that shares a type with it.

      Note on Primal Kyogre and Groudon
      • Primal Kyogre boosts Water-, Electric- and Bug-type attacks and Pokémon.
      • Primal Groudon boosts Fire-, Grass- and Ground-type attacks and Pokémon.

      Machamp Catch Rates

      Catch Rates

      The base catch rate for Machamp in Pokémon GO is 24.03%, calculated for catching a Level 20 with no berries. Curved Great throw has a 50.38% chance to catch, and adding a Razz Berry raises that to 65.04%.

      CogConfigure
              NormalNiceGreatExcellent
              No Berry
              -24.03%27.09%33.78%39.85%
              Curve37.32%41.56%50.38%57.86%
              Razz BerryRazz Berry
              -33.78%37.75%46.11%53.35%
              Curve50.38%55.33%65.04%72.65%
              Silver Pinap BerrySilver Pinap Berry
              - 39.02%43.38%52.38%59.95%
              Curve56.87%61.98%71.67%78.89%
              Golden Razz BerryGolden Razz Berry
              - 49.69%54.62%64.32%71.94%
              Curve68.90%73.89%82.65%88.47%
              InfoMore information

              Catch probability with multiple throws

              In order to help Trainers understand their overall odds when catching Machamp, we enable the functionality to showing the total chance to catch it depending on the number of available throws. We calculate this chance as if you repeated the same throw N-number of times.

              To activate this functionality, change the number of Number of throws to a value greater than 1. The Number of throws option is available in the configuration options above the chart

              Catch rate formula

              Pokémon GO catch rate formula can be expressed as follows:

              • CATCH_MULTIPLIERS = ball * curve * berry * throwType * (type1Medal + type2Medal / 2)
              • CATCH_RATE = 1 - Math.pow(1 - baseCatchRate / (2 * cpm), CATCH_MULTIPLIERS)

              There are different multipliers that come into play when calculating catch rate.

              Curved throws are more effective than regular throws, stronger types of Poké Ball have a higher catch rate, and using a Razz Berry or a Golden Razz Berry also improves your chances.

              Catch rate multipliers

              The following table shows all the different catch rate multipliers in Pokémon GO:

              MultiplierAmount
              Razz Berry1.5
              Silver Pinap Berry1.8
              Golden Razz Berry2.5
              Curveball1.7
              Nice Throw1.15
              Great Throw1.5
              Excellent Throw1.85
              PokéBall1.0
              Premier Ball1.0
              Great Ball1.5
              Ultra Ball2.0
              Bronze medal1.1
              Silver medal1.2
              Gold medal1.3

              List of Machamp costumes

              Photobomb

              A list of Machamp costumes available in Pokémon GO.

              No costume sprites available

              Machamp high resolution sprites

              Photobomb

              A list of high resolution Pokémon HOME sprites related to Machamp. Sprite description is a best guess on what the sprite is related to, use your own judgment. Click to download full 512x512 resolution.

              Machamp Pokédex entries

              Kanto
              VersionsPokédex entry
              Red, BlueUsing its heavy muscles, it throws powerful punches that can send the victim clear over the horizon.
              YellowOne arm alone can move mountains. Using all four arms, this POKéMON fires off awesome punches.
              GoldIt quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
              SilverIt uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.
              CrystalWith four arms that react more quickly than it can think, it can execute many punches at once.
              RubyMACHAMP has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This POKéMON tends to leap into action before it thinks.
              SapphireMACHAMP is known as the POKéMON that has mastered every kind of martial arts. If it grabs hold of the foe with its four arms, the battle is all but over. The hapless foe is thrown far over the horizon.
              EmeraldIt is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces a tough opponent.
              FireRedIts four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.
              LeafGreenIts superpowerful punches are said to knock the victim flying clear over the horizon.
              DiamondIt punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds.
              PearlIt can knock a train flying with a punch. However, it is terrible at delicate work using its fingers.
              Platinum, Black, White, Black 2, White 2Its four muscled arms slam foes with powerful punches and chops at blinding speed.
              HeartGoldIt quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
              SoulSilverIt uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.
              XIts four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.
              YIt uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.
              Omega RubyMachamp has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This Pokémon tends to leap into action before it thinks.
              Alpha SapphireMachamp is known as the Pokémon that has mastered every kind of martial arts. If it grabs hold of the foe with its four arms, the battle is all but over. The hapless foe is thrown far over the horizon.
              SunIt unleashes megaton-level punches that send opponents flying clear over the horizon.
              MoonIt can lift heavy loads with the greatest of ease. It can even heft dump trucks. But its clumsy fingers prevent it from doing any precision work.
              Ultra SunIt grasps its opponents with its four arms and twists them up in an intricate hold. People call it “the Machamp special.”
              Ultra MoonWith four arms, it can attack and defend simultaneously. It’s said to have mastered every martial art in the world.
              Let's Go, Pikachu!, Let's Go, Eevee!One arm alone can move mountains. Using all four arms, this Pokémon fires off awesome punches.
              SwordIt quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
              ShieldWith four arms that react more quickly than it can think, it can execute many punches at once.
              Legends: ArceusIn close combat, its four arms afford it offensive and defensive supremacy. In but a blink, this valiant Pokémon can overwhelm its foes with more than 1,000 blows from its fists.