Max Rockfall

Max Rockfall is a Charged Attack of type Rock in Pokémon GO. In Gym and Raid battles, it deals 250 damage and it costs 100 energy. In GO Battle League, Max Rockfall deals damage and costs energy. Explore its damage and energy stats in battles, its effectiveness against various Pokémon types, and see which Pokémon wield it best.
Max Rockfall effectiveness against other Pokémon types
| Rock | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
|---|
Max Rockfall Adventure Effects
Max Rockfall has no Adventure Effects.
Max Rockfall in Gym and Raid Battles
Gym and Raid Battles Stats
| Category | Charged Attack |
|---|---|
| Type | Rock |
| Power | 250 |
| Energy | 100 |
| Animation Duration | 2.5s |
| Damage Window | 2.0s - 3.4s |
| DPS | 100.00 Damage per second |
| DPE | 2.50 Damage per Energy |
Similar moves in Gym and Raid Battles
| 105 | 100 | 2.5s | 42.00 | |
| 70 | 33 | 3.5s | 20.00 | |
| 65 | 50 | 3.0s | 21.67 | |
| 75 | 50 | 2.5s | 30.00 | |
| 80 | 50 | 3.0s | 26.67 | |
| 50 | 33 | 2.0s | 25.00 | |
| 55 | 33 | 1.5s | 36.67 | |
| 110 | 50 | 3.5s | 31.43 | |
| 140 | 100 | 2.0s | 70.00 | |
| 250 | 100 | 2.5s | 100.00 | |
| 350 | 100 | 2.5s | 140.00 |
Max Rockfall in Trainer Battles
Trainer Battles Stats
| Category | Charged Attack |
|---|---|
| Type | Rock |
| Power | |
| Energy | |
| Duration | Turns |
| DPS | NaN Damage per second |
| DPE | NaN Damage per Energy |
| Tags | High Energy |
Special effects
Special
Max Rockfall has a 0% chance to:
Similar moves in Trainer Battles
| 1.82 | 100 | 55 | |
| 1.33 | 60 | 45 |
| 1.50 | 75 | 50 |
| 1.67 | 75 | 45 | |
| 1.70 | 85 | 50 | |
| 1.25 | 50 | 40 | |
| 1.71 | 60 | 35 | |
| 2.20 | 110 | 50 | |
| 2.00 | 120 | 60 |
| - | |||
| - |
Strongest Pokémon with Max Rockfall
| No matching results. | |||||||
Ranking methodology
Tiers group attackers by similar scores, emphasizing differences near the top. We use eight groups, labelled SS, S, A, B, C, D, E and F, when there are enough distinct scores; otherwise, fewer tiers are used. Group sizes are determined by the scores, not fixed rank cutoffs. Tiers update with the simulation settings and stay the same when you sort or change pages.
Average raid boss weaknesses
Scores attackers against the configured T4+ raid boss pool, including Mega, Legendary and Mythical Pokémon. Outgoing damage reflects how effective each move type is against the bosses; incoming damage reflects the attacker’s resistances to their moves. Per-type rankings use bosses weak to that type. Types without super-effective matchups use the full pool. Unavailable Pokémon are excluded from the boss pool.
The dummy boss uses neutral effectiveness (1.0×) for every move, with incoming damage based on Defense alone. This can favor attackers whose moves the raid pool resists, or whose weaknesses make them take more damage in raids.
Time to return after a team of six faints. Applies to eDPS and estimated battle time.