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PvP move count calculator

Select a Pokémon to compare every Fast Attack and Charged Attack combination in Trainer Battles.

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    Bronzong

    Bronzong

    Each number is the additional Fast Attacks needed before using the same Charged Attack again. The first starts from zero energy; the second and third retain leftover energy, with a 100-energy cap. Time to first charge counts Fast Attack time only. Switching moves, overfarming and battle interruptions change this sequence. A dash means the move cannot be reached with the available data.

    21 of 21 matches
    Page 1 of 2
    Scroll horizontally to see more columns. When focused, use the left and right arrow keys.
    Bronzong: Fast Attack counts to three consecutive Charged Attacks
    Fast Attacks needed
    SteelMetal SoundPsychicPsyshock5555s
    SteelMetal SoundWaterWeather Ball5455s
    PsychicConfusionPsychicPsyshock3336s
    PsychicConfusionWaterWeather Ball3236s
    DarkFeint AttackWaterWeather Ball6666s
    DarkFeint AttackPsychicPsyshock7767s
    SteelMetal SoundGroundBulldoze7777s
    SteelMetal SoundPsychicPsychic7777s
    SteelMetal SoundSteelHeavy Slam7667s
    PsychicConfusionGroundBulldoze4448s
    PsychicConfusionPsychicPsychic4448s
    PsychicConfusionSteelHeavy Slam4438s
    SteelMetal SoundDarkPayback8788s
    DarkFeint AttackSteelHeavy Slam9889s
    SteelMetal SoundSteelFlash Cannon9889s
    PsychicConfusionSteelFlash Cannon55410s
    PsychicConfusionDarkPayback54410s
    DarkFeint AttackGroundBulldoze109910s
    DarkFeint AttackPsychicPsychic109910s
    DarkFeint AttackDarkPayback10101010s
    1–20 of 21
    Page 1 of 2

    * Legacy move: availability may require an event or an Elite TM. Counts do not account for baiting or alternating Charged Attacks.