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PvP move count calculator

Select a Pokémon to compare every Fast Attack and Charged Attack combination in Trainer Battles.

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    Raichu

    Raichu

    Each number is the additional Fast Attacks needed before using the same Charged Attack again. The first starts from zero energy; the second and third retain leftover energy, with a 100-energy cap. Time to first charge counts Fast Attack time only. Switching moves, overfarming and battle interruptions change this sequence. A dash means the move cannot be reached with the available data.

    32 of 32 matches
    Page 1 of 2
    Scroll horizontally to see more columns. When focused, use the left and right arrow keys.
    Raichu: Fast Attack counts to three consecutive Charged Attacks
    Fast Attacks needed
    ElectricThunder ShockElectricThunder Punch5455s
    ElectricThunder ShockFightingBrick Break5455s
    ElectricThunder ShockElectricWild Charge5555s
    ElectricThunder ShockWaterSurf5555s
    ElectricThunder ShockGrassTrailblaze5555s
    ElectricThunder ShockElectricVolt Tackle5455s
    ElectricSparkElectricThunder Punch6666s
    ElectricSparkFightingBrick Break6666s
    ElectricSparkElectricVolt Tackle6666s
    ElectricVolt SwitchElectricThunder Punch3236s
    ElectricVolt SwitchFightingBrick Break3236s
    ElectricVolt SwitchElectricWild Charge3336s
    ElectricVolt SwitchWaterSurf3336s
    ElectricVolt SwitchGrassTrailblaze3336s
    ElectricVolt SwitchElectricVolt Tackle3236s
    ElectricThunder ShockElectricThunder7767s
    ElectricSparkElectricWild Charge7677s
    ElectricSparkWaterSurf7677s
    ElectricSparkGrassTrailblaze7677s
    FairyCharmElectricThunder Punch5557.5s
    1–20 of 32
    Page 1 of 2

    * Legacy move: availability may require an event or an Elite TM. Counts do not account for baiting or alternating Charged Attacks.