Best Pheromosa Raid Counters

Raid Battles

Find the best counters for defeating Pheromosa in Pokémon GO. This page shows the top 50 Pheromosa raid counters, including moves, DPS, TDO, faints, and time to win.

Pheromosa CP range from Raids

Pheromosa can be caught with the following Combat Power after being defeated in Raids:

  • From 1538 CP to 1624 CP, with no weather boost
  • From 1922 CP to 2030 CP with Rain and Cloudy weather boost

Pheromosa weaknesses

Pheromosa type chart

When fighting Pheromosa, keep in mind the that Bug and Fighting-type Pokémon are weak to Flying, Fairy, Fire, and Psychic-type moves. They take reduced damage from Bug, Dark, Fighting, Grass, and Ground-type moves.

Pheromosa takes increased damage from:Pheromosa takes increased damage from:
+156.0%
  • FlyingFlying
+60.0%
  • FairyFairy
  • FireFire
  • PsychicPsychic
Pheromosa takes reduced damage from:Pheromosa takes reduced damage from:
-37.5%
  • BugBug
  • DarkDark
  • FightingFighting
  • GrassGrass
  • GroundGround

Best move-types and best weather for defeating Pheromosa

Move-typeUsage (%)Weather
Flying256.0%
  • windyWindy
Psychic68.0%
  • windyWindy
Fire48.0%
  • sunnySunny
Fairy12.0%
  • cloudyCloudy
Electric12.0%
  • rainRain
Fighting4.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Pheromosa in Raid Battles. Whether you're looking for the best counters to take Pheromosa down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Pheromosa counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.