Best Deino Raid Counters

Raid Battles

Find the best counters for defeating Deino in Pokémon GO. Here are the top 100 Deino counters, including moves, DPS, TDO, faints, and time to win.

Deino CP range from Raids

Deino can be caught with the following Combat Power after being defeated in Raids:

  • From 560 CP to 606 CP, with no weather boost
  • From 701 CP to 758 CP with Fog and Windy weather boost

Deino weaknesses

Deino type chart

When fighting Deino, keep in mind the that Dark and Dragon-type Pokémon are weak to Fairy, Bug, Dragon, Fighting, and Ice-type moves. They take reduced damage from Dark, Electric, Fire, Ghost, Grass, Water, and Psychic-type moves.

Deino takes increased damage from:Deino takes increased damage from:
+156.0%
  • Fairy
+60.0%
  • Bug
  • Dragon
  • Fighting
  • Ice
Deino takes reduced damage from:Deino takes reduced damage from:
-37.5%
  • Dark
  • Electric
  • Fire
  • Ghost
  • Grass
  • Water
-60.9%
  • Psychic

Best move-types and best weather for defeating Deino

Move-typeUsage (%)Weather
Fairy176.7%
  • cloudyCloudy
Dragon96.7%
  • windyWindy
Fighting80.0%
  • cloudyCloudy
Ice10.0%
  • snowSnow
Normal10.0%
  • partlyCloudyPartly Cloudy
Bug10.0%
  • rainRain
Ghost6.7%
  • fogFog
Steel3.3%
  • snowSnow
Electric3.3%
  • rainRain
Grass3.3%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Deino in Raid Battles. Whether you're looking for the best counters to take Deino down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Deino counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.