Best Mega Absol Raid Counters

Raid Battles

Find the best counters for defeating Mega Absol in Pokémon GO. This page shows the top 50 Mega Absol raid counters, including moves, DPS, TDO, faints, and time to win.

Mega Absol CP range from Raids

Mega Absol can be caught with the following Combat Power after being defeated in Raids:

  • From 1799 CP to 1886 CP, with no weather boost
  • From 2249 CP to 2358 CP with Fog weather boost

Mega Absol weaknesses

Mega Absol type chart

When fighting Mega Absol, keep in mind the that Dark-type Pokémon are weak to Bug, Fairy, and Fighting-type moves. They take reduced damage from Dark, Ghost, and Psychic-type moves.

Mega Absol takes increased damage from:Mega Absol takes increased damage from:
+60.0%
  • BugBug
  • FairyFairy
  • FightingFighting
Mega Absol takes reduced damage from:Mega Absol takes reduced damage from:
-37.5%
  • DarkDark
  • GhostGhost
-60.9%
  • PsychicPsychic

Best move-types and best weather for defeating Mega Absol

Move-typeUsage (%)Weather
Fighting228.0%
  • cloudyCloudy
Bug64.0%
  • rainRain
Fairy52.0%
  • cloudyCloudy
Dragon12.0%
  • windyWindy
Steel12.0%
  • snowSnow
Electric8.0%
  • rainRain
Normal8.0%
  • partlyCloudyPartly Cloudy
Flying4.0%
  • windyWindy
Psychic4.0%
  • windyWindy
Poison4.0%
  • cloudyCloudy
Grass4.0%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Absol in Raid Battles. Whether you're looking for the best counters to take Mega Absol down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Absol counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.