Top Lombre Counters in Pokémon GO Raids

Raid Battles

Lombre CP range from Raids

Lombre can be caught with the following Combat Power after being defeated in Raids:

  • From 635 CP to 684 CP, with no weather boost
  • From 794 CP to 855 CP with Rain and Sunny weather boost

Lombre weaknesses

Lombre type chart

When fighting Lombre, keep in mind the that Water and Grass-type Pokémon are weak to Bug, Flying, and Poison-type moves. They take reduced damage from Ground, Steel, and Water-type moves.

Lombre takes increased damage from:Lombre takes increased damage from:
+60.0%
  • Bug
  • Flying
  • Poison
Lombre takes reduced damage from:Lombre takes reduced damage from:
-37.5%
  • Ground
  • Steel
-60.9%
  • Water

Best move-types and best weather for defeating Lombre

Move-typeUsage (%)Weather
Flying118.0%
  • windyWindy
Bug104.0%
  • rainRain
Poison72.0%
  • cloudyCloudy
Dragon32.0%
  • windyWindy
Psychic28.0%
  • windyWindy
Ghost8.0%
  • fogFog
Fire8.0%
  • sunnySunny
Ice6.0%
  • snowSnow
Fighting6.0%
  • cloudyCloudy
Grass6.0%
  • sunnySunny
Electric4.0%
  • rainRain
Normal4.0%
  • partlyCloudyPartly Cloudy
Fairy2.0%
  • cloudyCloudy
Dark2.0%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Lombre in Raid Battles. Whether you're looking for the best counters to take Lombre down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Lombre counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.