Best Umbreon Raid Counters

Raid Battles

Find the best counters for defeating Umbreon in Pokémon GO. This page shows the top 50 Umbreon raid counters, including moves, DPS, TDO, faints, and time to win.

Umbreon CP range from Raids

Umbreon can be caught with the following Combat Power after being defeated in Raids:

  • From 1153 CP to 1221 CP, with no weather boost
  • From 1442 CP to 1526 CP with Fog weather boost

Umbreon weaknesses

Umbreon type chart

When fighting Umbreon, keep in mind the that Dark-type Pokémon are weak to Bug, Fairy, and Fighting-type moves. They take reduced damage from Dark, Ghost, and Psychic-type moves.

Umbreon takes increased damage from:Umbreon takes increased damage from:
+60.0%
  • BugBug
  • FairyFairy
  • FightingFighting
Umbreon takes reduced damage from:Umbreon takes reduced damage from:
-37.5%
  • DarkDark
  • GhostGhost
-60.9%
  • PsychicPsychic

Best move-types and best weather for defeating Umbreon

Move-typeUsage (%)Weather
Fighting224.0%
  • cloudyCloudy
Bug76.0%
  • rainRain
Fairy44.0%
  • cloudyCloudy
Dragon20.0%
  • windyWindy
Psychic8.0%
  • windyWindy
Electric8.0%
  • rainRain
Normal8.0%
  • partlyCloudyPartly Cloudy
Flying4.0%
  • windyWindy
Steel4.0%
  • snowSnow
Poison4.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Umbreon in Raid Battles. Whether you're looking for the best counters to take Umbreon down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Umbreon counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.