- 160.0%
Geist
Psycho
- 62.5%
Kampf
Unlicht
Fee
| Schaden | 5 |
|---|---|
| Energie | 6 |
| Wetterbonus |
|
| Dauer | 0.5s |
| Schadensfenster | 0.1s - 0.5s |
| Schaden | 8 |
|---|---|
| Energie | 7 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 13.77 | 292.1 | 12.32 | ||
| 2. | 13.34 | 283.0 | 11.95 | ||
| 3. | 13.05 | 276.9 | 11.68 | ||
| 4. | 12.73 | 270.0 | 11.40 | ||
| 5. | 12.54 | 266.0 | 11.23 | ||
| 6. | 12.45 | 264.1 | 11.14 | ||
| 7. | 12.35 | 262.1 | 11.06 | ||
| 8. | 12.35 | 262.1 | 11.06 |
Marshadow hat Zugriff auf 4 Sofort-Attacken (Tiefschlag, Dunkelklaue, Gifthieb und Konter), die Unlicht, Geist, Gift und Kampf-Typ-Attacke abdecken. Bei Verwendung von Dunkelklaue und Konter profitierst du von STAB (Same-Type-Attack-Bonus), was den Schaden der Attacke um ×1.2 erhöht.
| Schaden | 5 |
|---|---|
| Energie | 6 |
| Wetterbonus |
|
| Dauer | 0.5s |
| Schadensfenster | 0.1s - 0.5s |
| Schaden | 8 |
|---|---|
| Energie | 7 |
| Schaden | 6 |
|---|---|
| Energie | 4 |
| Wetterbonus |
|
| Dauer | 0.5s |
| Schadensfenster | 0.1s - 0.3s |
| Schaden | 6 |
|---|---|
| Energie | 8 |
| Schaden | 13 |
|---|---|
| Energie | 9 |
| Wetterbonus |
|
| Dauer | 1.0s |
| Schadensfenster | 0.4s - 1.0s |
| Schaden | 7 |
|---|---|
| Energie | 7 |
| Schaden | 13 |
|---|---|
| Energie | 9 |
| Wetterbonus |
|
| Dauer | 1.0s |
| Schadensfenster | 0.8s - 1.0s |
| Schaden | 8 |
|---|---|
| Energie | 6 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 6 | 12.00 | 4 | 8.00 | 0.5s | 6 | 8 | - | |||
| 13 | 13.00 | 9 | 9.00 | 1.0s | 7 | 7 | - | |||
| 13 | 13.00 | 9 | 9.00 | 1.0s | 8 | 6 | - | |||
| 5 | 10.00 | 6 | 12.00 | 0.5s | 8 | 7 | - | |||
PWR steht für Stärke, DPS für Schaden pro Sekunde, ENG für Energie erzeugt pro Einsatz, EPS für Energie pro Sekunde, CD für Attackesdauer, DPE für Schaden pro Energiepunkt. DPT und EPT stehen für Schaden und Energie pro Runde und sind nur in PvP anwendbar.
| Unlicht | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Geist | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
| Gift | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 |
| Kampf | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Marshadow hat Zugriff auf 5 Lade-Attacken (Eishieb, Steinhagel, Donnerschlag, Feuerschlag und Nahkampf), die Eis, Gestein, Elektro, Feuer und Kampf-Typ-Attacke abdecken. Bei Verwendung von Nahkampf profitierst du von STAB (Same-Type-Attack-Bonus), was den Schaden der Attacke um ×1.2 erhöht.
| Schaden | 50 |
|---|---|
| Energie | 33 |
| Wetterbonus |
|
| Dauer | 2.0s |
| Schadensfenster | 1.4s - 1.7s |
| Schaden | 60 |
|---|---|
| Energie | 40 |
| Schaden | 75 |
|---|---|
| Energie | 50 |
| Wetterbonus |
|
| Dauer | 2.5s |
| Schadensfenster | 1.3s - 2.4s |
| Schaden | 75 |
|---|---|
| Energie | 45 |
| Schaden | 50 |
|---|---|
| Energie | 33 |
| Wetterbonus |
|
| Dauer | 2.0s |
| Schadensfenster | 1.9s - 1.8s |
| Schaden | 60 |
|---|---|
| Energie | 40 |
| Schaden | 50 |
|---|---|
| Energie | 33 |
| Wetterbonus |
|
| Dauer | 2.0s |
| Schadensfenster | 1.3s - 1.7s |
| Schaden | 60 |
|---|---|
| Energie | 40 |
| Schaden | 105 |
|---|---|
| Energie | 100 |
| Wetterbonus |
|
| Dauer | 2.5s |
| Schadensfenster | 1.2s - 2.5s |
| Schaden | 100 |
|---|---|
| Energie | 45 |
Nahkampf has a 100.0% chance to:
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - | |
| 50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - | |
| 50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - | |
| 105 | 42.00 | 100 | - | 2.5s | 100 | 45 | - |
| 75 | 30.00 | 50 | - | 2.5s | 75 | 45 | - | |
PWR steht für Stärke, DPS für Schaden pro Sekunde, ENG für erforderliche Energie, CD für Attackesdauer, DPE für Schaden pro Energiepunkt. DPT und EPT stehen für Schaden und Energie pro Runde und sind nur in PvP anwendbar.
Nahkampf has a 100.0% chance to:
| Eis | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gestein | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
| Elektro | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
| Feuer | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
| Kampf | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |