Shadow Nosepass

Shadow Nosepass#299Rock

Shadow Nosepass is a Rock-type Pokémon. Shadow Nosepass is weak to Fighting, Grass, Ground, Steel, and Water-type moves. Shadow Nosepass has a Max CP of 1123 in Pokémon GO, it is weather boosted by Partly Cloudy weather, and it was originally found in the Hoenn region. Shiny Shadow Nosepass is not available in Pokémon GO.

Max CP1123 CP
Attack82 ATK
Defense215 DEF
Stamina102 STA
Weather Boost
  • partlyCloudyPartly Cloudy
Catch rewards
3 Candy
100 Stardust
Additional Move Cost
50 Candy
50000 Candy
Buddy distance3 km
Pokedex informationPokédex information
Height0.99 m
Weight97 kg
RegionHoenn (Gen 3)
ReleasedYes
Shiny releasedNo
Can be tradedAllowed
Pokémon Home transferAllowed
Base Catch Rate20.0%
Base Flee Rate9.0%

Shadow Nosepass type chart

Takes increased damage
FightingFighting160.0%
GrassGrass160.0%
GroundGround160.0%
SteelSteel160.0%
WaterWater160.0%
Takes reduced damage
FireFire62.5%
FlyingFlying62.5%
NormalNormal62.5%
PoisonPoison62.5%

Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

Shadow Nosepass moves and best movesets

Moves

Shadow Nosepass's best moveset in Pokémon GO is Rock Throw and Rock Slide, with 7.22 damage per second, and it can deal 112.4 damage before Shadow Nosepass faints. This is true when battling in neutral weather.

Best moves for Shadow Nosepass are:
DPS7.22
TDO112.41
Score14.3
Boosted by
  • partlyCloudy

All Shadow Nosepass movesets ranked

Here is a complete list of Shadow Nosepass movesets in Pokémon GO, ranked by their DPS and TDO. You can change the weather and the opposing Pokémon.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.RockRock Throw RockRock Slide 7.22112.414.3
      2.RockRock Throw ElectricThunderbolt 6.84106.413.6
      3.RockRock Throw RockRock Blast 6.77105.413.5
      4.ElectricSpark RockRock Slide 6.73104.713.4
      5.ElectricSpark ElectricThunderbolt 6.1996.412.3
      6.ElectricSpark RockRock Blast 6.1896.112.3
      7.RockRock Throw NormalFrustration 4.2766.58.5
      8.ElectricSpark NormalFrustration 2.9445.75.8

      Fast Moves

      • ElectricSpark6Damage9Energy
        Toggle more information for move: Spark
        Type effectiveness chart
        • 160.0%
          • Flying
          • Water
        • 62.5%
          • Grass
          • Electric
          • Dragon
        • 39.1%
          • Ground
        Gym and Raid Battles
        Damage6
        Energy9
        Weather boost
        • rainRainy
        Duration0.7s
        Damage window0.3s - 0.7s
        Trainer Battles
        Damage6
        Energy7

        Effects
        Spark has no special effects.
        See Spark details page ↗
      • RockRock Throw12Damage7Energy
        Toggle more information for move: Rock Throw
        Type effectiveness chart
        • 160.0%
          • Flying
          • Bug
          • Fire
          • Ice
        • 62.5%
          • Fighting
          • Ground
          • Steel
        Gym and Raid Battles
        Damage12
        Energy7
        Weather boost
        • partlyCloudyPartly Cloudy
        Duration0.9s
        Damage window0.5s - 0.8s
        Trainer Battles
        Damage8
        Energy5

        Effects
        Rock Throw has no special effects.
        See Rock Throw details page ↗

      Charged Moves

      • RockRock Slide80Damage50Energy
        Toggle more information for move: Rock Slide
        Type effectiveness chart
        • 160.0%
          • Flying
          • Bug
          • Fire
          • Ice
        • 62.5%
          • Fighting
          • Ground
          • Steel
        Gym and Raid Battles
        Damage80
        Energy50
        Weather boost
        • partlyCloudyPartly Cloudy
        Duration2.7s
        Damage window1.5s - 2.6s
        Trainer Battles
        Damage75
        Energy45

        Effects
        Rock Slide has no special effects.
        See Rock Slide details page ↗
      • ElectricThunderbolt80Damage50Energy
        Toggle more information for move: Thunderbolt
        Type effectiveness chart
        • 160.0%
          • Flying
          • Water
        • 62.5%
          • Grass
          • Electric
          • Dragon
        • 39.1%
          • Ground
        Gym and Raid Battles
        Damage80
        Energy50
        Weather boost
        • rainRainy
        Duration2.5s
        Damage window1.8s - 2.3s
        Trainer Battles
        Damage90
        Energy55

        Effects
        Thunderbolt has no special effects.
        See Thunderbolt details page ↗
      • RockRock Blast50Damage33Energy
        Toggle more information for move: Rock Blast
        Type effectiveness chart
        • 160.0%
          • Flying
          • Bug
          • Fire
          • Ice
        • 62.5%
          • Fighting
          • Ground
          • Steel
        Gym and Raid Battles
        Damage50
        Energy33
        Weather boost
        • partlyCloudyPartly Cloudy
        Duration2.1s
        Damage window1.6s - 2.0s
        Trainer Battles
        Damage50
        Energy40

        Effects
        Rock Blast has no special effects.
        See Rock Blast details page ↗
      • NormalFrustration10Damage33Energy
        Toggle more information for move: Frustration
        Type effectiveness chart
        • 62.5%
          • Rock
          • Steel
        • 39.1%
          • Ghost
        Gym and Raid Battles
        Damage10
        Energy33
        Weather boost
        • partlyCloudyPartly Cloudy
        Duration2.0s
        Damage window1.0s - 1.8s
        Trainer Battles
        Damage10
        Energy70

        Effects
        Frustration has no special effects.
        See Frustration details page ↗
      Legacy Elite Fast and Charge Moves can only be obtained during special events, or by using an Elite Fast TM or an Elite Charge TM. Legacy moves are marked with an asterisk (*). The table above provides information on different moves Shadow Nosepass has in Pokémon GO, along with their corresponding DPS (Damage per Second) and TDO (Total Damage Output).

      Shadow Nosepass Special CP Values

      CP Chart

      Max CP values in Raids, Eggs, Field Research

      Shadow Nosepass's Max CP is 1123 at Level 50. Shadow Nosepass Combat Power values in Pokémon GO Raids, Eggs, and Field Research encounter can be found below.

      Max CPMax CP1123 CP
      Level 50,
      15/15/15 IVs
      Field ResearchResearch390 CP - 425 CP
      Level 15,
      10/10/10 minimum IVs
      Pokémon EggEggs521 CP - 567 CP
      Level 20,
      10/10/10 minimum IVs
      Raid catchRaids485 CP - 567 CP
      Level 20,
      6/6/6 minimum IVs
      Raid catchRaidsWeather boost
      • partlyCloudyPartly Cloudy
      606 CP - 709 CP
      Weather boosted, Level 25,
      6/6/6 minimum IVs
      InfoMore information
      • Field and Special Research encounters are always Level 15. IVs range from 10 (min) to 15 (max). Field Research encounters have a 10/10/10 IV floor.
      • Pokémon hatched from Eggs are always Level 20. IVs range from 10 (min) to 15 (max). Egg Hatches have a 10/10/10 IV floor.
      • Raid Bosses caught without weather boost are always Level 20. IVs range from 10 (min) to 15 (max). Raid Catches have a 10/10/10 IV floor.
        • 👿 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Raid Bosses caught with weather boost are always Level 25. IVs range from 10 (min) to 15 (max). Weather boosted Raid Catches have a 10/10/10 IV floor.
        • 👿 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Pokémon encountered in Wild encounters range from Level 1 to Level 30 Pokémon. Their IVs range from 0 (min) to 15 (max) for each stat.
      • Weather Boosted wild Pokémon encounters get a 5 Level boost, bringing their Level range to Level 6 to Level 35. In addition, they have a guaraneed minimum IV value of 4 for each stat, resulting in a 4/4/4 IV floor.

      Shadow Nosepass Max CP Chart

      CP Chart

      Max Combat Power per Level chart

      Shadow Nosepass Max CP per level chart. This table shows maximum Combat Power values from Level 1 to Level 50.

      LVLCPLVLCPLVLCP
      114 CP244 CP374 CP
      4104 CP5134 CP6164 CP
      7194 CP8224 CP9254 CP
      10284 CP11312 CP12340 CP
      13369 CP14397 CP15425 CP
      16454 CP17482 CP18511 CP
      19539 CP20567 CP21596 CP
      22624 CP23653 CP24681 CP
      25709 CP26738 CP27766 CP
      28795 CP29823 CP30851 CP
      31866 CP32880 CP33894 CP
      34908 CP35922 CP36937 CP
      37951 CP38965 CP39979 CP
      40993 CP411006 CP421019 CP
      431031 CP441044 CP451057 CP
      461070 CP471083 CP481096 CP
      491110 CP501123 CP

      Shadow Nosepass evolution chart

      Family
      PokémonRequiresEvolution
      Shadow NosepassShadow Nosepass
      • Candy50
      • Magnetic Lure Module
      Shadow ProbopassShadow Probopass
      • Shadow Nosepass evolves into Shadow Probopass which costs 50 Candy. You need to be under a Magnetic Lure Module to evolve.

      Mega Pokémon that boost Shadow Nosepass

      Photobomb

      A list of Mega Pokémon that boost Shadow Nosepass's Rock-type moves, Candy, and Candy XL from catching Shadow Nosepass.

      Mega AerodactylMega Pokémon iconMega Aerodactyl
      RockFlying
      Mega TyranitarMega Pokémon iconMega Tyranitar
      RockDark
      Mega DiancieMega Pokémon iconMega Diancie
      RockFairy
      Pokedex informationMore information

      Mega and Primal Raid Bonus – Mega Pokémon boost the attack power of all other Pokémon when battling in Raid Battles by 10%. Attacks that share their type with the Mega Pokémon's type(s) receive a 30% boost. However, these bonuses do not stack if there are multiple Mega-Evolved Pokémon battling simultaneously; only the higher boost will be applied.

      Mega and Primal Catch Bonus – While a Pokémon is Mega-Evolved, additional XP and Candy is granted when catching a Pokémon that shares a type with it, or for any raid boss caught. These do not stack with each other. Additionally, High and Max Level Mega-Evolved Pokémon grant an increased chance to obtain Candy XL when catching a Pokémon that shares a type with it.

      Note on Primal Kyogre and Groudon
      • Primal Kyogre boosts Water-, Electric- and Bug-type attacks and Pokémon.
      • Primal Groudon boosts Fire-, Grass- and Ground-type attacks and Pokémon.

      Shadow Nosepass Catch Rates

      Catch Rates

      The base catch rate for Shadow Nosepass in Pokémon GO is 24.03%, calculated for catching a Level 20 with no berries. Curved Great throw has a 50.38% chance to catch, and adding a Razz Berry raises that to 65.04%.

      CogConfigure
              NormalNiceGreatExcellent
              No Berry
              -24.03%27.09%33.78%39.85%
              Curve37.32%41.56%50.38%57.86%
              Razz BerryRazz Berry
              -33.78%37.75%46.11%53.35%
              Curve50.38%55.33%65.04%72.65%
              Silver Pinap BerrySilver Pinap Berry
              - 39.02%43.38%52.38%59.95%
              Curve56.87%61.98%71.67%78.89%
              Golden Razz BerryGolden Razz Berry
              - 49.69%54.62%64.32%71.94%
              Curve68.90%73.89%82.65%88.47%
              InfoMore information

              Catch probability with multiple throws

              In order to help Trainers understand their overall odds when catching Shadow Nosepass, we enable the functionality to showing the total chance to catch it depending on the number of available throws. We calculate this chance as if you repeated the same throw N-number of times.

              To activate this functionality, change the number of Number of throws to a value greater than 1. The Number of throws option is available in the configuration options above the chart

              Catch rate formula

              Pokémon GO catch rate formula can be expressed as follows:

              • CATCH_MULTIPLIERS = ball * curve * berry * throwType * (type1Medal + type2Medal / 2)
              • CATCH_RATE = 1 - Math.pow(1 - baseCatchRate / (2 * cpm), CATCH_MULTIPLIERS)

              There are different multipliers that come into play when calculating catch rate.

              Curved throws are more effective than regular throws, stronger types of Poké Ball have a higher catch rate, and using a Razz Berry or a Golden Razz Berry also improves your chances.

              Catch rate multipliers

              The following table shows all the different catch rate multipliers in Pokémon GO:

              MultiplierAmount
              Razz Berry1.5
              Silver Pinap Berry1.8
              Golden Razz Berry2.5
              Curveball1.7
              Nice Throw1.15
              Great Throw1.5
              Excellent Throw1.85
              PokéBall1.0
              Premier Ball1.0
              Great Ball1.5
              Ultra Ball2.0
              Bronze medal1.1
              Silver medal1.2
              Gold medal1.3

              Shadow Nosepass Pokédex entries

              Hoenn
              VersionsPokédex entry
              RubyNOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
              SapphireNOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.
              EmeraldIts body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
              FireRed, LeafGreenIts magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
              Diamond, PearlIts nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
              Platinum, Black, WhiteWhen endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
              HeartGold, SoulSilverIf two of these meet, they cannot get too close because their noses repel each other.
              Black 2, White 2Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
              XIts magnetic nose always faces north and draws iron objects to its body to protect itself better.
              YIts magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
              Omega RubyNosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
              Alpha SapphireNosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
              SunThe magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
              MoonIt uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
              Ultra SunIt moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
              Ultra MoonIt hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.
              Legends: ArceusOnce the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.

              Shadow Nosepass high resolution sprites

              Photobomb

              A list of high resolution Pokémon HOME sprites related to Shadow Nosepass. Sprite description is a best guess on what the sprite is related to, use your own judgment. Click to download full 512x512 resolution.